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General Tabletop Discussion
*Pathfinder & Starfinder
Flatter Ability Score Bonuses
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<blockquote data-quote="satori01" data-source="post: 5898874" data-attributes="member: 7859"><p>Ability and skill checks, (the same thing it is rumored in 5e) should use</p><p>THE WHOLE ABILITY SCORE. If you make "skills " opposed or DC based checks, the guy with 18 Str will crush the guy with 10 Str in an opposed arm wrestling check.</p><p></p><p></p><p>As has been pointed out, when you control the math to the degree that happens in 4E, (and Bounded Accuracy in 5E means controlled math), the mathematics DEMAND, you put your highest score in you prime attribute for the accuracy boost. This is why you need flatter and smaller boost for The "Plus to hit" portion.</p><p></p><p></p><p>Ability Score Minus 10, not allowing for inherent Magic items, like Gauntlets of Ogre Strength is something I think you can avoid when "the plus" part is minimized, but the whole score goes to ability/skills check.</p><p></p><p></p><p>Suddenly inherent magic items are less about enhancing to hit, bonuses spells, dmg and the like, but more about expanding you play options.</p><p>Take the 1E style Gauntlets of Ogre Str, where the item changes your Str score to a ridiculously high number. The Wizard that puts the Gauntlets on does not become an overpowered melee machine capable of dealing more dmg with his dagger than his Magic Missle. No instead, he gets better at climbing, jumping, wrestling, etc. A lot better. In fact the half Orc ranger that ate his Twinkie and beat him in arm wrestling better look out!</p></blockquote><p></p>
[QUOTE="satori01, post: 5898874, member: 7859"] Ability and skill checks, (the same thing it is rumored in 5e) should use THE WHOLE ABILITY SCORE. If you make "skills " opposed or DC based checks, the guy with 18 Str will crush the guy with 10 Str in an opposed arm wrestling check. As has been pointed out, when you control the math to the degree that happens in 4E, (and Bounded Accuracy in 5E means controlled math), the mathematics DEMAND, you put your highest score in you prime attribute for the accuracy boost. This is why you need flatter and smaller boost for The "Plus to hit" portion. Ability Score Minus 10, not allowing for inherent Magic items, like Gauntlets of Ogre Strength is something I think you can avoid when "the plus" part is minimized, but the whole score goes to ability/skills check. Suddenly inherent magic items are less about enhancing to hit, bonuses spells, dmg and the like, but more about expanding you play options. Take the 1E style Gauntlets of Ogre Str, where the item changes your Str score to a ridiculously high number. The Wizard that puts the Gauntlets on does not become an overpowered melee machine capable of dealing more dmg with his dagger than his Magic Missle. No instead, he gets better at climbing, jumping, wrestling, etc. A lot better. In fact the half Orc ranger that ate his Twinkie and beat him in arm wrestling better look out! [/QUOTE]
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Flatter Ability Score Bonuses
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