The Traveler
First Post
Sorcerers have a lot of potential for different plot reasons to have their powers. For example:
- You're part of a bloodline - Someone in your family tree bumped uglies with one of the stranger denizens of your campaign world. They've made a mint off of it in the meantime, and if you hadn't shown talent, you likely would have been disowned.
- You look like the milkman - Your mother had an affair with a magical creature, and she might not even have known it at the time. Perhaps he was even shapeshifted to look like your father.
- You're blessed - One or both of your parents did something good for a deity or magical being, and your abilities were the reward. You're caught up in the schemes of the being that blessed you, and big things are in your future.
- You're cursed - On the flipside of the coin, maybe dear old Dad ticked off something he'd been better to leave alone. Your powers are destined to turn you evil, crazy, or worse.
- Something is in the water - Magical residue is all over the area where you were born, and you turned out strange. Maybe it's just you, and maybe it's your whole village. Give it a few generations and the natives of the area might turn into a whole new race.
- Sold your soul - Let's face it, you never had the patience to learn magic. Years of study at a dusty wizard's college weren't for you. You made a deal with a magical being, and now you're cooking with gas. Better pray they don't come asking you for payment anytime soon...
- You're a fluke - Nobody knows how you got your powers, and that disturbs them. You're a walking Stephen King novel. People might be nice to you, but it sure isn't because they trust you.