Oooo, self-depreciation time! Joys of joys!
My flaws:
- I get bored with campaigns after 2 to 3 months. Players that are into their character, and are into each other's characters keep me interested. I ranted about how this rarely ever happens in my groups (players caring about PCs other than their own) but deleted it. I don't know what I am doing wrong, but I must be coddiling this attitude somehow.
- I GM like I have the director's commentary playing at the same time. I'll state when I made a mistake, forgot my "lines", when there is a rough spot in the story I couldn't work out during the planning phase, etc.
- I sometimes fall into "let the players figure out how they fit in" role too many times. I'll make a dungeon when the players make characters that focus on investigation, I'll put traps that have a Disable requirement appropriate for the group's level, but not know that the rogue wanted to be a stealth fighter and did not put much into DD, so the trap can't be disabled.
- I know what I need to do to have a great campaign, but I do not often do it. I *know* I should be looking at the player's skill distribution and equipment to see what they are building their characters for. I *know* that I enjoy reoccurring NPCs and villain groups. I *know* that having pictures of the NPCs (drawn by me or someone else) helps. I *know* that I get bored when GMing dungeon hacks. Yet, I don't pay attention to this stuff.
Still, I am the main GM in any group I play in. I am asked to GM by every group I play in. Over and over again, to the point where some players will not play in games GMed by anyone but me (my fans?) And I have been told that it is entertaining to watch my games by non-gamers. What do I say to that? They clearly have never played in a good campaing with a real GM that knows what he is doing, or else they would know that I suck.
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