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Focusing on Combat Maneuvers... is it worth it?
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<blockquote data-quote="71gamer" data-source="post: 5749043" data-attributes="member: 88980"><p>I will agree with the guy above who states a maneuver will ruin a GM's plans. I'll add to this and say that a character built like this pretty much ruined a campaign. The DM's inexperience (mine) vs. a player that woudl simply grapple anything, use Ki points to jump on top of anything, and shrug off a good amount of magic attacks (as well as deflecting the first arrow shot at him) made him incredibly hard to counter. </p><p></p><p>This became problematic, however, because the monk did so little damage...he was just annoying to the DM (magic users hogtied, etc), and his manuevers were his spotlight time, at the expense of everyone else's. He would run up to the BBG in question and instantly trip trip trip, or just try to grapple. This made any monsters nearly immobile, and made terrain boring for everyone. The problem is, he couldn't kill anything, he had crap damage, he just annoyed the <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> out of everyone else.</p><p></p><p>The group eventually got sick of the guy and fell apart, now we play a new campaign without him, and spend a lot of our time bitching about it and talking about how fun it is to play without a monk in the party. </p><p></p><p>This is just my experience, but if you want a maneuver-bot, make sure you bring some damage to the table and realize that your DM is going to hate you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> And if they are more experienced than me, they will probably just try to kill you straight out.</p></blockquote><p></p>
[QUOTE="71gamer, post: 5749043, member: 88980"] I will agree with the guy above who states a maneuver will ruin a GM's plans. I'll add to this and say that a character built like this pretty much ruined a campaign. The DM's inexperience (mine) vs. a player that woudl simply grapple anything, use Ki points to jump on top of anything, and shrug off a good amount of magic attacks (as well as deflecting the first arrow shot at him) made him incredibly hard to counter. This became problematic, however, because the monk did so little damage...he was just annoying to the DM (magic users hogtied, etc), and his manuevers were his spotlight time, at the expense of everyone else's. He would run up to the BBG in question and instantly trip trip trip, or just try to grapple. This made any monsters nearly immobile, and made terrain boring for everyone. The problem is, he couldn't kill anything, he had crap damage, he just annoyed the :):):):) out of everyone else. The group eventually got sick of the guy and fell apart, now we play a new campaign without him, and spend a lot of our time bitching about it and talking about how fun it is to play without a monk in the party. This is just my experience, but if you want a maneuver-bot, make sure you bring some damage to the table and realize that your DM is going to hate you ;) And if they are more experienced than me, they will probably just try to kill you straight out. [/QUOTE]
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Focusing on Combat Maneuvers... is it worth it?
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