I've been thinking a lot about 5e because of all the ******* who keep creating threads about it. One of the problems I see in the current system is that optimisation creates too great a gap between the haves and have nots. So I keep thinking on ways in which to reduce the optimisation gap and a big culprit as I see it is the proficiency attack bonus.
With bonuses to hit being such a major factor in 4e, I honestly believe that the system would benefit from reducing the amount of bonuses available, and this includes the disparity caused by proficiency.
On top of all this, there is also the problem of weapons vs. implements.
But of course, you still want there to be a benefit for proficiency and you want to maintain the variety in weaponry choices that the proficiency bonus helps differentiate.
So, to that end I thought that proficiency bonuses could be simply changed to be weapon speed instead, ie. the bonus is now an initiative bonus. Or, even better, reverse the bonuses so that 'fast' weapons have a LOWER number and slow weapons have a higher number. Now make it a PENALTY to initiative.
Now, consider that this would be in a revised system that would accommodate such a change into the balance of it, so any quirks brought about by taking away the attack bonus would be rectified and are thus not a valid criticism against this system.
No need to change implements as they don't require being wielded like a weapon does and so don't need to have a speed bonus or penalty applied to them.
With bonuses to hit being such a major factor in 4e, I honestly believe that the system would benefit from reducing the amount of bonuses available, and this includes the disparity caused by proficiency.
On top of all this, there is also the problem of weapons vs. implements.
But of course, you still want there to be a benefit for proficiency and you want to maintain the variety in weaponry choices that the proficiency bonus helps differentiate.
So, to that end I thought that proficiency bonuses could be simply changed to be weapon speed instead, ie. the bonus is now an initiative bonus. Or, even better, reverse the bonuses so that 'fast' weapons have a LOWER number and slow weapons have a higher number. Now make it a PENALTY to initiative.
Now, consider that this would be in a revised system that would accommodate such a change into the balance of it, so any quirks brought about by taking away the attack bonus would be rectified and are thus not a valid criticism against this system.
No need to change implements as they don't require being wielded like a weapon does and so don't need to have a speed bonus or penalty applied to them.