Orcus
First Post
This 4E launch thing all seems somehow strangely familiar...
I remember how I came to 3E and how Necromancer Games came to be. ENWorld was the reason. Though it wasnt ENWorld then. It was Eric Noah's 3rd Edition page.
I was sitting at my desk bored one afternoon surfing the net. I stumbled upon Eric Noah's page. It was way before release, when the system and its rules were just a mystery. And before open gaming was a reality--it was just an article by Ryan Dancey. I had no idea there was a plan for a new edition of the game. I had played D&D forever. I had a current game group. But the idea of a new edition really grabbed me.
I remember checking Eric's site every 15 minutes or so in those early days, hopeing for a new update.
The idea of the new edition and the idea of open gaming and third party support got the creative juices flowing and Necromancer Games was born.
Now here we are wondering what will happen with 4E. And once again I find myself back at Eric Noah's site--though it, too, has changed, as you all know to ENWorld (and I have been now appropriately advised that it is "eeee ennn world" not "n-world" as i have long called it).
I hope ENWorld serves as the same awesome source for 4E that it was for 3E.
I remember the trepidation and fear and excitement that we felt every time we all learned something new about the changes "they" were making to "our" game. Were the changes good? Were they bad? Would we buy it? Would we reject it? I am seeing so many of those same discussions here now. And if experience is any guide, they will do things you like more ofthen than not. They will do a few things you will resist at first but likely come to appreciate. And maybe a few you hate. But what seems certain is that the game is coming and there will be improvements.
As I look back on D&D, I have always embraced every iteration of the game--and I have played since the original small boxed set. When I got into the game, that was all there was. The boxed set and a book for minis called Chainmail. When Greyhawk (the small book) came out and Blackmoor came out, I adopted them. When Eldritch Wizardry and Gods, Demigods and Heroes came out, I adopted them. When the AD&D Monster Manual (which was the first book out for AD&D) came out, we used it. Same with the PHB and the DMG. When the 2nd edition books came out, I got them too. Near the end of 2E I started to peeter out in buying stuff. I had been running a home campaign for years. Then 3E hit and I adopted it.
And looking at 3E it was a huge leap forward in the game. Maybe not everything will stick. But what an advancement. I'm glad they took the risks with 3E that they did. And I hope that they take more with 4E. Becuase in the end, I am the DM. I can decide what I use and dont want to use.
I cant wait to see what they do with 4E.
I have been excitedly checking ENWorld each day for updates. Just like the "good old" pre-launch days for 3E.
Here we are again--not knowing the rules, wondering about changes, wondering what they will do for third party support.
Sure, I now have a very successful d20 company, but it is fun to take that hat off and be a fan and enjoy the excitement of the fact that the game that we all love is getting a new edition and who knows what that will bring...
Clark
I remember how I came to 3E and how Necromancer Games came to be. ENWorld was the reason. Though it wasnt ENWorld then. It was Eric Noah's 3rd Edition page.
I was sitting at my desk bored one afternoon surfing the net. I stumbled upon Eric Noah's page. It was way before release, when the system and its rules were just a mystery. And before open gaming was a reality--it was just an article by Ryan Dancey. I had no idea there was a plan for a new edition of the game. I had played D&D forever. I had a current game group. But the idea of a new edition really grabbed me.
I remember checking Eric's site every 15 minutes or so in those early days, hopeing for a new update.
The idea of the new edition and the idea of open gaming and third party support got the creative juices flowing and Necromancer Games was born.
Now here we are wondering what will happen with 4E. And once again I find myself back at Eric Noah's site--though it, too, has changed, as you all know to ENWorld (and I have been now appropriately advised that it is "eeee ennn world" not "n-world" as i have long called it).
I hope ENWorld serves as the same awesome source for 4E that it was for 3E.
I remember the trepidation and fear and excitement that we felt every time we all learned something new about the changes "they" were making to "our" game. Were the changes good? Were they bad? Would we buy it? Would we reject it? I am seeing so many of those same discussions here now. And if experience is any guide, they will do things you like more ofthen than not. They will do a few things you will resist at first but likely come to appreciate. And maybe a few you hate. But what seems certain is that the game is coming and there will be improvements.
As I look back on D&D, I have always embraced every iteration of the game--and I have played since the original small boxed set. When I got into the game, that was all there was. The boxed set and a book for minis called Chainmail. When Greyhawk (the small book) came out and Blackmoor came out, I adopted them. When Eldritch Wizardry and Gods, Demigods and Heroes came out, I adopted them. When the AD&D Monster Manual (which was the first book out for AD&D) came out, we used it. Same with the PHB and the DMG. When the 2nd edition books came out, I got them too. Near the end of 2E I started to peeter out in buying stuff. I had been running a home campaign for years. Then 3E hit and I adopted it.
And looking at 3E it was a huge leap forward in the game. Maybe not everything will stick. But what an advancement. I'm glad they took the risks with 3E that they did. And I hope that they take more with 4E. Becuase in the end, I am the DM. I can decide what I use and dont want to use.
I cant wait to see what they do with 4E.
I have been excitedly checking ENWorld each day for updates. Just like the "good old" pre-launch days for 3E.
Here we are again--not knowing the rules, wondering about changes, wondering what they will do for third party support.
Sure, I now have a very successful d20 company, but it is fun to take that hat off and be a fan and enjoy the excitement of the fact that the game that we all love is getting a new edition and who knows what that will bring...
Clark