JoeBlank
Explorer
Am I missing something or are there no specific 3.5 rules for what happens if you go without food and water?
I have started my online group in the World's Largest Dungeon, and I want to stress the fact that they are trapped in the dungeon and must learn to survive until they can find a way out. They brought a minimal supply of trail rations and water, but it won't last long. Soon I expect they will start spending time on hunting and looking for water, and eventually the cleric will probably burn spells to create food and water.
This could of course be too much of a nitpicking detail for some players, and if that turns out to be the case then we will come up with an easy solution before it makes the game unfun. But for now, in addition to including XP totals in my emails post-session, I am including entries like this:
Time elapsed:
Session: 1 day
Total: 1 day
Provisions:
Rations, starting: 15 days
Rations, ending: 12 days
Water, starting: 2 skins
Water, ending: 0 skins
I am presuming that a waterskin holds a one-day supply of water, but perhaps I should allow for more. Rations are already purchased "per day", so that is easy.
As far as going without food and water, for now I am using this rule: If you go a whole day without either food or water you become fatigued. If you go a second day without either food or water you become exhausted.
Hopefully we won't have to much past a second day, as they will obviously be looking to remedy the problem.
Questions:
1. Anyone know of published rules for the effects of going without food and/or water (and how much a waterskin holds)?
2. Suggestions and opinions on the methods I am using so far?
Thanks for your help!
I have started my online group in the World's Largest Dungeon, and I want to stress the fact that they are trapped in the dungeon and must learn to survive until they can find a way out. They brought a minimal supply of trail rations and water, but it won't last long. Soon I expect they will start spending time on hunting and looking for water, and eventually the cleric will probably burn spells to create food and water.
This could of course be too much of a nitpicking detail for some players, and if that turns out to be the case then we will come up with an easy solution before it makes the game unfun. But for now, in addition to including XP totals in my emails post-session, I am including entries like this:
Time elapsed:
Session: 1 day
Total: 1 day
Provisions:
Rations, starting: 15 days
Rations, ending: 12 days
Water, starting: 2 skins
Water, ending: 0 skins
I am presuming that a waterskin holds a one-day supply of water, but perhaps I should allow for more. Rations are already purchased "per day", so that is easy.
As far as going without food and water, for now I am using this rule: If you go a whole day without either food or water you become fatigued. If you go a second day without either food or water you become exhausted.
Hopefully we won't have to much past a second day, as they will obviously be looking to remedy the problem.
Questions:
1. Anyone know of published rules for the effects of going without food and/or water (and how much a waterskin holds)?
2. Suggestions and opinions on the methods I am using so far?
Thanks for your help!