Gramcrackered
First Post
You find yourself in the lobby of the First National Bank of Freedom City, new teammates seated nearby as they try to tell the insistent clerks that no, they don't want a loan, no, they just want to sit here, yes, we'll be leaving soon. With little to do but idly fiddle with one of those pamphlets that always seem to be floating about this place, your mind wanders back to the events of the last few weeks...
In the comic books, being a superhero is easy. Get a random super power through some sort of crazy mishap, stitch together a fantastic costume, go off and fight some evil in a battle to the near-death that the good guy never seems to lose...bam! Instant success and fame. Nothing to it, really.
In reality, things have turned out to be far more complicated.
Sure, you got the power. Sure, you got the costume. But finding a noteworthy villain has proved all but impossible. Oh, there was the "Amazing Rat-Trap" who you foiled at the local mini-mart. And that incident with the self-proclaimed "Sewer People Under Fifth Avenue." Which was all rather confusing now that you think about it: you were nowhere near Fifth Avenue when they attacked, nonetheless a sewer.
Anyway. None of those criminals really mattered. The press certainly didn't seem to think so; all those battles earned you were a three-sentence blurb on the Civics section of the Freedom City newspaper. Which is a bit of a problem, as until you can get the press to take notice of your actions, you damn well aren't going to get the common man to.
Not that a silly thing like fame is really important to you, of course. Certainly not. Well. Maybe a little. To some people. But not you. Nope.
Okay. Maybe SOME recognition would be nice. More to the point though, until people start noticing you, you aren't going to have a chance at any donations or mysterious endorsements by shadowy government types. Much as you hate to say it, you could really use that sort of funding right about now, as it's turned out that being a superhero is incredibly expensive. The wear-and-tear costs for your costume alone has ended up staggering, not to mention that unfortunate incident where you mistook a television set for a hostage situation...
With a snap of your fingers, you pull off a notepad and pen from a nearby desk. "Note to Self: Court date for harassment charges on 11/7." Shaking your head, you slip the note into one of your pockets. That's precisely what you're talking about - if you were a big-league hero, that sort of thing wouldn't happen. Nobody ever tries to sue Captain Thunder, right?
A few days ago, a friend of your's suggested you try one of those new hero agency businesses that has sprouted up over the past few years. You were of course skeptical, but desperation eventually overcame that. The agent who met with you said that the days of the lone avenger are out; the "In" thing this year is a team of heroes. So, you filled out a questionnaire asking about your personality and powers, which was then cross-referenced against "literally hundreds of other applicants." That taken care of, the agency gave you a time, date and location where you were supposed to meet your new teammates, along with a bill which was depressingly large for how little they'd really helped.
The location had turned out to be the First National Bank; truth be told, you don't know why you didn't think about this place before. This place is practically renowned for how often it gets robbed. Shouldn't be too long before somebody comes bursting in through those doors, gun in hand and traditional cry of-
"Everybody freeze! This is a robbery!"
Snapping back to reality, you turn your head to go look at the newest arrival to the bank. He is most assuredly NOT a customer and, with an uneasy look at your new companions whom you've barely said three words to, you slowly rise up out of your cushy chair...
The above need not necessarily apply to your character. You DO however, have to have ended up with the current group in the current location, have little to no recognition in Freedom City yet, and have a desire to go right some wrongs.
In the comic books, being a superhero is easy. Get a random super power through some sort of crazy mishap, stitch together a fantastic costume, go off and fight some evil in a battle to the near-death that the good guy never seems to lose...bam! Instant success and fame. Nothing to it, really.
In reality, things have turned out to be far more complicated.
Sure, you got the power. Sure, you got the costume. But finding a noteworthy villain has proved all but impossible. Oh, there was the "Amazing Rat-Trap" who you foiled at the local mini-mart. And that incident with the self-proclaimed "Sewer People Under Fifth Avenue." Which was all rather confusing now that you think about it: you were nowhere near Fifth Avenue when they attacked, nonetheless a sewer.
Anyway. None of those criminals really mattered. The press certainly didn't seem to think so; all those battles earned you were a three-sentence blurb on the Civics section of the Freedom City newspaper. Which is a bit of a problem, as until you can get the press to take notice of your actions, you damn well aren't going to get the common man to.
Not that a silly thing like fame is really important to you, of course. Certainly not. Well. Maybe a little. To some people. But not you. Nope.
Okay. Maybe SOME recognition would be nice. More to the point though, until people start noticing you, you aren't going to have a chance at any donations or mysterious endorsements by shadowy government types. Much as you hate to say it, you could really use that sort of funding right about now, as it's turned out that being a superhero is incredibly expensive. The wear-and-tear costs for your costume alone has ended up staggering, not to mention that unfortunate incident where you mistook a television set for a hostage situation...
With a snap of your fingers, you pull off a notepad and pen from a nearby desk. "Note to Self: Court date for harassment charges on 11/7." Shaking your head, you slip the note into one of your pockets. That's precisely what you're talking about - if you were a big-league hero, that sort of thing wouldn't happen. Nobody ever tries to sue Captain Thunder, right?
A few days ago, a friend of your's suggested you try one of those new hero agency businesses that has sprouted up over the past few years. You were of course skeptical, but desperation eventually overcame that. The agent who met with you said that the days of the lone avenger are out; the "In" thing this year is a team of heroes. So, you filled out a questionnaire asking about your personality and powers, which was then cross-referenced against "literally hundreds of other applicants." That taken care of, the agency gave you a time, date and location where you were supposed to meet your new teammates, along with a bill which was depressingly large for how little they'd really helped.
The location had turned out to be the First National Bank; truth be told, you don't know why you didn't think about this place before. This place is practically renowned for how often it gets robbed. Shouldn't be too long before somebody comes bursting in through those doors, gun in hand and traditional cry of-
"Everybody freeze! This is a robbery!"
Snapping back to reality, you turn your head to go look at the newest arrival to the bank. He is most assuredly NOT a customer and, with an uneasy look at your new companions whom you've barely said three words to, you slowly rise up out of your cushy chair...
The above need not necessarily apply to your character. You DO however, have to have ended up with the current group in the current location, have little to no recognition in Freedom City yet, and have a desire to go right some wrongs.