Obryn
Hero
I'm a 4e fan nowadays, but I'm also running 1e/OSRIC, and will soon be running (another) Call of Cthulhu d20 game. I love 4e, but no single RPG can ever scratch all of my gaming itches.
Love:
* The action structure. Really, this is my favorite part of the system, by far. I love the lack of full-round actions, and plan to implement it in CoC d20 and SWSE.
* At-Will and Encounter Powers. These really give a nice menu of options that remain fun and interesting from character to character. Dailies are okay, too, I guess. I have no problem whatsoever with Martial dailies, FWIW; they don't bother me whatsoever.
* Character Builder. Honestly, I can have fun with this for hours on end.
* The modularity of the Class/Power system. I think it's wonderful that you can add or remove individual components without disrupting the whole thing. I also generally like the implementation of multiclassing.
* Elite/Normal/Minion enemies.
* Death and Dying
* Healing surges as a good, day-long indicator of character health. Also, I like the simplicity of the full overnight refresh, versimilitude be-damned.
Don't Love:
* Solo monsters, generally.
* Magic items in general. Item daily powers are often lackluster and have nothing on a decent always-on Property. Also, tracking Daily item uses adds another layer of bookkeeping, which I'd prefer to disregard. I also think the strict 5-level groupings of +1/+2/etc. weapons don't work as well as I'd like.
* The Implementation of Implements. I'd like Implements to work somewhat like Weapons; as it stands, they act more like limits for powers that really aren't any better. They just make multiclassing a bear, and handicap weapon + implement classes.
That's about it for me right now.
-O
Love:
* The action structure. Really, this is my favorite part of the system, by far. I love the lack of full-round actions, and plan to implement it in CoC d20 and SWSE.
* At-Will and Encounter Powers. These really give a nice menu of options that remain fun and interesting from character to character. Dailies are okay, too, I guess. I have no problem whatsoever with Martial dailies, FWIW; they don't bother me whatsoever.
* Character Builder. Honestly, I can have fun with this for hours on end.
* The modularity of the Class/Power system. I think it's wonderful that you can add or remove individual components without disrupting the whole thing. I also generally like the implementation of multiclassing.
* Elite/Normal/Minion enemies.
* Death and Dying
* Healing surges as a good, day-long indicator of character health. Also, I like the simplicity of the full overnight refresh, versimilitude be-damned.
Don't Love:
* Solo monsters, generally.
* Magic items in general. Item daily powers are often lackluster and have nothing on a decent always-on Property. Also, tracking Daily item uses adds another layer of bookkeeping, which I'd prefer to disregard. I also think the strict 5-level groupings of +1/+2/etc. weapons don't work as well as I'd like.
* The Implementation of Implements. I'd like Implements to work somewhat like Weapons; as it stands, they act more like limits for powers that really aren't any better. They just make multiclassing a bear, and handicap weapon + implement classes.
That's about it for me right now.
-O