Deuce Traveler
Adventurer
Prometheus uses his detect life ability...
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You detect thirteen life signs from the entrance of the building. Three are underneath you and forward by about 30 meters or so. Two others are off to you right, beyond a wall by about 10-15 meters. Two more are at a 320 degree bearing from the front door at about 40 meters. At 40 degrees bearing from the front door are two more life signs at 50 meters. Further, at about a 340 degree bearing are three more life signs 55 meters away. Finally, the furthest solitary life sign is 70 meters away, most likely the far corner of the building, at a bearing from the door of 40 degrees. The others are moving back and forth. This life sign is remaining still. You are also getting a weird positive return directly underneath you, but it is just a slight flicker which continually disappears for long periods, so you cannot but wonder whether it is just an anomaly.
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Flock, Thistle, Salvatierra, and Phoenix push open the door and go to clear the space in front of it. They see that...
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... the corridor just past it turns sharply north, then again west, (on the other side of the wall behind the Aztechnology sign) before opening to a wide hallway that leads north. This hallway is nearly 200 feet long, and you can see a couple of heavy potted plants on the fall wall. The lights continue to flicker on and off, making it hard for your eyes to adjust and causing a few seconds here and there where you can't make out what is in front of you. Three doors are on the western wall of the hallway, and four doors to the eastern. The floor is decorated with streaks of blood, tattered bits clothing, and shell casings.
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There is a terminal that Echo connects to at the security desk. She connects and enters into a different reality...
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... and finds her mark she used when she gained access via the front door. She can now open and close it at will. Right now it is open. From here she can access general information about the facility. Mostly names and who accessed the building and when, along with delivery information. The last people who left or entered the facility show as doing so four days ago, and all other traffic ceased. There is also delivery information, and it looks as if chemicals, biological materials, and foodstuffs had been most recently transferred as of 10 days ago, and going back for years. The door nearest the main entrance is shown as being locked, but you know it is in reality broken open. The network doesn't know this and still registers it as locked. Likewise, several other doors on this level also are registering as locked. You find three locked doors on the western side of the building and four more on the eastern side. You do not know the types of locks or the manner on entering right now. A janitorial door in the northeast is also locked. You also find out that there is an elevator leading to a basement floor, also protected by a lock. The basement floor has three doors, again protected by electronic locks and hostile programs running such nasty things as gun turrets. The one final door at the basement level seems significantly harder to crack.
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[sblock]
You detect thirteen life signs from the entrance of the building. Three are underneath you and forward by about 30 meters or so. Two others are off to you right, beyond a wall by about 10-15 meters. Two more are at a 320 degree bearing from the front door at about 40 meters. At 40 degrees bearing from the front door are two more life signs at 50 meters. Further, at about a 340 degree bearing are three more life signs 55 meters away. Finally, the furthest solitary life sign is 70 meters away, most likely the far corner of the building, at a bearing from the door of 40 degrees. The others are moving back and forth. This life sign is remaining still. You are also getting a weird positive return directly underneath you, but it is just a slight flicker which continually disappears for long periods, so you cannot but wonder whether it is just an anomaly.
[/sblock]
Flock, Thistle, Salvatierra, and Phoenix push open the door and go to clear the space in front of it. They see that...
[sblock]
... the corridor just past it turns sharply north, then again west, (on the other side of the wall behind the Aztechnology sign) before opening to a wide hallway that leads north. This hallway is nearly 200 feet long, and you can see a couple of heavy potted plants on the fall wall. The lights continue to flicker on and off, making it hard for your eyes to adjust and causing a few seconds here and there where you can't make out what is in front of you. Three doors are on the western wall of the hallway, and four doors to the eastern. The floor is decorated with streaks of blood, tattered bits clothing, and shell casings.
[/sblock]
There is a terminal that Echo connects to at the security desk. She connects and enters into a different reality...
[sblock]
... and finds her mark she used when she gained access via the front door. She can now open and close it at will. Right now it is open. From here she can access general information about the facility. Mostly names and who accessed the building and when, along with delivery information. The last people who left or entered the facility show as doing so four days ago, and all other traffic ceased. There is also delivery information, and it looks as if chemicals, biological materials, and foodstuffs had been most recently transferred as of 10 days ago, and going back for years. The door nearest the main entrance is shown as being locked, but you know it is in reality broken open. The network doesn't know this and still registers it as locked. Likewise, several other doors on this level also are registering as locked. You find three locked doors on the western side of the building and four more on the eastern side. You do not know the types of locks or the manner on entering right now. A janitorial door in the northeast is also locked. You also find out that there is an elevator leading to a basement floor, also protected by a lock. The basement floor has three doors, again protected by electronic locks and hostile programs running such nasty things as gun turrets. The one final door at the basement level seems significantly harder to crack.
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