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Force Bow cost

Omegaxicor

First Post
I am not good at calculating the costs for magic items...

I want to buy my Archer a Force Greatbow but the MIC says "cost to create: Varies" which is ridiculously unhelpful...

any help would be appreciated
 

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Omegaxicor

First Post
yea but 22k is too expensive for now, but a Force Longbow would be better because I can specialise in Longbows for the future.

How much is a Force Composite Longbow then?

EDIT: It would be a Force Composite Longbow +2 (the +2 is the Strength bonus) which is 600Gp + Force which is a +2 bonus

EDIT 2:An Elven craft longbow adds 300gp but makes it a melee weapon, what if you aren't proficient with a Quarterstaff (is it treated AS a quarterstaff or treated LIKE a quarterstaff)
 
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StreamOfTheSky

Adventurer
Force from MIC (not to be confused w/ Hank's Energy Bow) is a +2 market price. So its cost depends on what your bow is currently. If it's a +1 bow, then you're paying the difference between that and a +3 bow to upgrade it, for instance. Price to enhance magic weapons is (bonus^2) * 2000 gp, or half of that for the creation cost (creating also costs xp, of course).

So a +1 enhancement is 2000 gp market price. A +3 is 18000 gp market price. Difference of 16000, and you pay half of that in gp and 1/25 of that in xp.

If you're magically enhancing the weapon from scratch (for example, a +1 Force Composite Greatbow), then you'd be paying 1/2 of the 18000 gp in gp costs and 1/25 of it in xp costs. The bow itself would cost...whatever the hell a greatbow w/ the relevant strength modifier costs... plus 300 gp for masterwork. Plus 300 gp if you wanted Elvencraft. And so forth.


For your edit 1: You have to give the weapon at least a +1 before applying Force to it.

For your edit 2: When used as a melee weapon, it'd be treated as quarterstaff, so no proficiency = -4 penalty. It'd still be treated as a bow when firing arrows.
 

Well, it just follows the standard rules.

Force is a +2 enhancement. You need a +1 before you can do anything else, so your bow is a +3 equivalent.

Tack on masterwork cost and the price for your strength rating and its going to be something like this:

Composite Longbow: 100 GP
Strength Rating +2: 200 GP
Masterwork Cost: 300 GP
Magical Enchantments: 18,000 GP

Total: 18,600 GP.

I don't know anything about elven craft, so I didn't include it in the costs. Does it automatically make it masterwork? Is it just a straight +300 on top of everything else?

As for not being proficient with a quarterstaff I would say that when you use it as a quarterstaff, you take a -4 non-proficiency penalty on your attack rolls. I wouldn't worry too much about the quarterstaff though, since pretty much everyone is proficient with the quarterstaff.
 


Viktyr Gehrig

First Post
It's worth the money. Next to nothing is immune/resistant to force and it means even in games where tracking arrows isn't normally a priority, you're immune to those situations in which it becomes one.
 

StreamOfTheSky

Adventurer
It depends. Some games, DR comes up less than others. And if you have access to someone to align your weapon, all the special material arrows, etc... you can cope, too. And if you can use PF material, there's the Clustered Shots feat. The main reason to not get Force is that Splitting exists. And oh my gods is it amazing! Having a +3 and a +2 effect on the same weapon is prohibitively expensive until very high levels, so picking one bascically prevents you from having the other.
 


StreamOfTheSky

Adventurer
If you like literally shooting your money away...

I'm too stingy to ever get such expensive arrows. Bane or Sacred (for the good aligned property) maybe, and even then...never have.
 

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