There’s been some really good ideas so far. I thought I would build on them if you’re still interested.
Thanks for your ideas, Tazawa. I'm currently thinking of isolating the exhaustion "forced march" approach from the non-exhaustion skill challenge approach, to more clearly differentiate their choices as I mention above. But you've got some cool ideas going on here!
Perhaps I can interpret these ideas as "If you fail at a check during the skill challenge, you need to choose one of the following resources to expend..."
- They can ride their mounts. Each can probably carry one medium or two small characters. The skeletal horse doesn’t need to make Con saves but the giant lizard does. Count on you players getting creative, having different characters riding the mounts at different times. They may have to leave the lizard behind if it gets tired.
Being forced to leave behind pack animals (and possibly gear they're carrying) is a great example of a resource they could expend to succeed at the skill challenge. Thanks!
With a Nature or Herbalism check they can find a stimulant in the temple’s gardens. There should be fewer doses available than there are characters. I would make it give advantage on Con checks and saves for 24 hours but also give disadvantage on Wis checks and saves for the same amount of time.
I'm not sure how'd I'd incorporate that while keeping the exhaustion vs. non-exhaustion approaches separate.
There’s still a good chance that at least one of the characters will get two levels of exhaustion, halving their speed. If this happens, the last 10 miles will take 8 hours instead of 4 hours and make the difference between arriving 4 hours before the foes or at the same time.
Right, that was one of my concerns with running this RAW. After a save is made, then the results of that level of exhaustion kick in. What I feel makes for a better dramatic scene – and why I'd initially been leaning toward 1 gradated CON save – is that the results of exhaustion kick in only
after the 50 miles are traveled. In other words, don't "nickel and dime" the players to tears, but make it a heroic choice: "OK, you push through shaking muscles, blistering feet, sweating till your lips are cracked, ready to collapse, but you reach the settlement in time to make a difference. Here's the exhaustion you've each accumulated and its effects..."
Warning the Settlement
The animal messenger spell or the animal companion could be used to warn the settlement. I don’t know if an archaeopteryx can fly faster than the foes, but I would let them do a Nature check to find a bird or flying dinosaur that is for the spell. If the settlement is warned in advance, they can prepare their defences.
They don't typically have that capacity.
Animal messenger is not one of the ranger's known spells, and is not typically prepared by the druid. The archeopteryx is from a Warlock (
Raven Queen) feature called "Sentinel Raven" which – being part of UA – has a bunch of ambiguity. We interpreted it as an archaeopteryx to fit the
Tomb of Annihilation setting, using
blood hawk stats (fly 60', same as a gargoyle). It's not intelligent, and rogue/warlock cannot see through its eyes or telepathically communicate when it's >100' away. It's a "spirit" but no mention of immunity to exhaustion.
Travel by River
Travel by river is probably faster and they would be traveling with the current (even if it is sluggish), but it doesn’t sound like they have boats. One of the characters can swim and the giant lizard might be able to. I would let them try to build a crude raft they can paddle and pole along if they wanted to. It would take about four hours and require some number of appropriate skill checks.
I would let them travel 3 hexes in the first 8 hours without making a Con save. After that, one DC 10 Con save to get to Mile 40 and a DC 12 Con save at Mile 50 after hiking the last 10 miles through the jungle.
This route could get them to the settlement faster than hiking, but they may have to leave some mounts and equipment behind.
Cool idea. There's actually a group of goblins with rafts not far away, so they could take those rafts and brave the river for 15 miles.