Micael Lindqvist
Villager
Being a new kid on the block here (Old as I may be) is this thread to also suggest/discuss possible improvements/new features, or is there another thread for those kind of things?
Sounds good. I'm also having trouble getting my 4th level feat to load in the active features (rogue), doesn't seem to matter which feat is selected.
For that matter it looks like none of the Active Features for subclasses are really showing up. Main class is like Spell Recovery, The fact that someone has Channel divinity or Bardic Inspiration, but subclass specific information is not showing up on Character Sheet 1. It is on Summary
On the start tab, look for Storm Herald Aura under the class features section and replace the "#N/A" with something from the drop down list.
Being a new kid on the block here (Old as I may be) is this thread to also suggest/discuss possible improvements/new features, or is there another thread for those kind of things?
The Arcane Archer is not given any cantrips so you have to choose which one you want on the left and then force it into the cantrips, giving you 1 of 0, to get it on the spell sheet.
in 2.28 beta 3, light is not showing in cantrip dropdown for aasimar
It doesn't look like Hexblade's Charisma ability modifier is making it into weapon +attack/+damage calculations. Additionally, I see "+4 attack & dmg, pact weapon instead of ST" in the active features section on character sheet 1, but the charisma modifier is +3.
Shouldn't it be equal to the Charisma mod ?
Is there any way to override which ability modifier is used for attack/dmg bonus calculations?
Also for Hexblades, the Blur spell is not in the list to choose.
Since we are on Hexblades, I just tested this with my character, and aside from the above mentioned, there is also an issue with the "Attacks" fields. Hexblade correctly gets all martial proficencies and it works with all weapons i've tested except 'Long sword' which doesnt register as proficent when it's selected.
Dancing Lights added. The active features request could be done later, but for now, I'd like to focus on bug fixes. Please bring this up again later so we don't forget about it!Also - Half-Drow Elf racial options, on the spellcasting tab it adds the extra Cantrip slot, but the dropdown menu is empty and you can't select the 'Dancing Lights' cantrip there. It would also be great if the 1/rest spells for this race shows up on the Active features tab in the character sheet once the character reaches 3rd and 5th level respectivly as they are activation abilities/spells but doesn't really fit into the spellcasting area. I guess that could be said for all similar abilities for races etc.
Don't know if this has been reported yet. Darkvision stuck at 150 ft on every race I try. Beta 3
Fixed
Fixed
Updated active feature text to be generic. Added a selectoin on Start tab in the attacks section to select a hex weapon that is only available when hexblade levels are taken.
Fixed
I can't replicate this. Please send more info.
Dancing Lights added. The active features request could be done later, but for now, I'd like to focus on bug fixes. Please bring this up again later so we don't forget about it!
I can't replicate this. Please send more info.