Of course. As did I. And you, like me, restored until you won. Hence "you can't lose".I remember losing in BG lots of times.
Of course. As did I. And you, like me, restored until you won. Hence "you can't lose".I remember losing in BG lots of times.
This one.
One of the consequences of the pseudo open ended gameplay that we're familiar with from these games is that dungeons, castles, cities... all tend to be places where enemies sort of mill about, and attack if you get too close.
If you change that so that battles take place in specific scenarios with enemies who are there for a reason, and where retreat isn't an option without accepting defeat, its easy to come up with defined milestones where powers might recharge.
Moreover, even if it were made the game would feel as a string of tactical combats as you said. You have to include some randomness to give this open game feeling.
Random encounters have nothing to do with the choice of ruleset or recharge mechanic you use.
Recharging equipment is not what I am talking about. It is about the limits build on the use of equipment objects: how much you could carry, how it got consumed (when to save it ,when to use it, how to trade with the merchants: what to buy, what to sell etch.
They have if the randomness must be informed in one way or the other-ways being the options you have and can choose.
It is the basis on how BG open ended exploration was build.
Exactly - Jade Empire delivered a great RP experience with a biiiig plot twist - despite being closer to a twitch game than a "classic" RPG like BG.Very, very minor restrictions. Trust me, d00d. I have played every Bioware game since BG because I am an unrequited Bioware fanboy. (They even named a star system after me!) Their formula has not changed, and it does not depend on AD&D-style resource management the way that you are making this song and dance about.
But as it turns out, this is totally unrelated to the choice of ruleset, and so it is irrelevant to that particular topic.
Exactly - Jade Empire delivered a great RP experience with a biiiig plot twist - despite being closer to a twitch game than a "classic" RPG like BG.
The only problem is probably: 4E will not port 100% into a CRPG - because it was designed as a tabletop game.
But a good adaption needs to take some liberties anyway.
Cheers, LT.