Ok so looked at the shaman and unlike the other broken aspects of 4th (battlerager, I'm looking at you) the shaman is the first which breaks from the internal balance of the game and is not just some combination or "Extra" which was not playtested well. It is a fundemental aspect of the class which is the issue.
We now have a class with a damage resistant (10+half/level) pet which only does minimal damage to the shaman when it is killed, that can go off and "be its own adventurer" and come back whenever it likes.
The beast-ranger's pet has the cost of time if it dies. The shaman takes very little damage (especially at higher levels) when his "pet" dies, making it the perfect "go adventure for us" pet.
Example. Shaman walk up to a village full of goblins with his party and says "Don't worry guys, I got most of this one". He summons his spirit and has it kill off most of the village while the rest of the party goes back to the tavern for a drink. He hides, occassionally takes damage when a higher end goblin uses some encounter powers to off his pet, only to have him resummon it and have it go kill off more of the village. It is immune to minions afterall. Eventually he calls in his team mates to go clean up the brutes, artillery and lurker mobs which remain.
Horrible. The mechanics on the table will be a nightmare as well with the spirit appearing everywhere on the map (20 range summon) and has many burst type effects which will make this thing a nightmare to DM for.
Hate it. Least favorite class by far (even worse then the artifier).
Only core class I will not allow in the game.
We now have a class with a damage resistant (10+half/level) pet which only does minimal damage to the shaman when it is killed, that can go off and "be its own adventurer" and come back whenever it likes.
The beast-ranger's pet has the cost of time if it dies. The shaman takes very little damage (especially at higher levels) when his "pet" dies, making it the perfect "go adventure for us" pet.
Example. Shaman walk up to a village full of goblins with his party and says "Don't worry guys, I got most of this one". He summons his spirit and has it kill off most of the village while the rest of the party goes back to the tavern for a drink. He hides, occassionally takes damage when a higher end goblin uses some encounter powers to off his pet, only to have him resummon it and have it go kill off more of the village. It is immune to minions afterall. Eventually he calls in his team mates to go clean up the brutes, artillery and lurker mobs which remain.
Horrible. The mechanics on the table will be a nightmare as well with the spirit appearing everywhere on the map (20 range summon) and has many burst type effects which will make this thing a nightmare to DM for.
Hate it. Least favorite class by far (even worse then the artifier).
Only core class I will not allow in the game.