Waylander
The Slayer
Forked from: Should players know the rules?
This got me thinking about how I prefer to DM/play/introduce new players and perhaps minor issues with 3.5E as I pretty much agree with Umbran.
With my gaming group we have tended to emphasise the "role"playing aspect while playing a bit fast and loose with the tactical side of combat (although combat occurs quite often). This harkens back to when we played OD&D. As such it feels quite natural for new players to pick up any rules they need to know through play.
I suppose for my personal preference I love the simplicity of OD&D and like the fact that 3.5E allows customisation of characters with skills and feats. So while Castles & Crusades "feels" right it doesn't have enough tailoring of character.
Sorry if this has turned into a bit of a ramble I guess my question is - has anyone modified 3.5E (as far as combat, and feats associated with combat, is concerned to be less tactical). By tactical I guess I mean modified sufficently where you no longer need minatures at all . . .
Linking this back to the original post, I think that if combat were less minatures-driven it would be much more easy for new players to pick up as it they go along aswell as catering for our more freeform style of play.
Umbran said:I don't necessarily expect a player to know all the rules for their character at the start, but I do expect them to learn those rules. Once you've played a character for a level or so, you've probably got the basics down pretty solidly, and from there the changes are incremental, and easy to pick up.
This got me thinking about how I prefer to DM/play/introduce new players and perhaps minor issues with 3.5E as I pretty much agree with Umbran.
With my gaming group we have tended to emphasise the "role"playing aspect while playing a bit fast and loose with the tactical side of combat (although combat occurs quite often). This harkens back to when we played OD&D. As such it feels quite natural for new players to pick up any rules they need to know through play.
I suppose for my personal preference I love the simplicity of OD&D and like the fact that 3.5E allows customisation of characters with skills and feats. So while Castles & Crusades "feels" right it doesn't have enough tailoring of character.
Sorry if this has turned into a bit of a ramble I guess my question is - has anyone modified 3.5E (as far as combat, and feats associated with combat, is concerned to be less tactical). By tactical I guess I mean modified sufficently where you no longer need minatures at all . . .
Linking this back to the original post, I think that if combat were less minatures-driven it would be much more easy for new players to pick up as it they go along aswell as catering for our more freeform style of play.