ExploderWizard
Hero
Forked from: How did you avoid spamming attacks in 3e combat?
As I was wondering about when "spamming" became a more or less common view of repeated combat actions from the other thread, a related thought prompted me to fork a new thread with a different question.
Why does every edition change have to feature larger overall numbers ( stats, bonuses, hp, ect.)?
New ideas, more choices to make during character creation, and during actual gameplay I understand. Everyone likes cool new stuff.
The thing I am talking about is the movie sequel style advertising that comes along with the changes. Everything has to be bigger, better, and with more............whatever.
This question isn't aimed strictly at 4E, it applies to every edition of the game beyond OD&D including my favorite-Moldvay Basic. One of the largest leaps of bloat was 1E AD&D (exceptional STR) It has gotten more noticable since around the 2E era (at least to me).
This hiking up of the numbers overall has greatly influenced every aspect of play. A PC with ability scores that were once semi-divine in nature is now merely "acceptable" as long as those scores are in the "right place".
When the monsters/other challenges are jacked right up to match the new standard whats the overall purpose of the elevation?
I would like to get everyone's take on this, especially those that have played through all (or most) of the editions.
As I was wondering about when "spamming" became a more or less common view of repeated combat actions from the other thread, a related thought prompted me to fork a new thread with a different question.
Why does every edition change have to feature larger overall numbers ( stats, bonuses, hp, ect.)?
New ideas, more choices to make during character creation, and during actual gameplay I understand. Everyone likes cool new stuff.
The thing I am talking about is the movie sequel style advertising that comes along with the changes. Everything has to be bigger, better, and with more............whatever.
This question isn't aimed strictly at 4E, it applies to every edition of the game beyond OD&D including my favorite-Moldvay Basic. One of the largest leaps of bloat was 1E AD&D (exceptional STR) It has gotten more noticable since around the 2E era (at least to me).
This hiking up of the numbers overall has greatly influenced every aspect of play. A PC with ability scores that were once semi-divine in nature is now merely "acceptable" as long as those scores are in the "right place".
When the monsters/other challenges are jacked right up to match the new standard whats the overall purpose of the elevation?
I would like to get everyone's take on this, especially those that have played through all (or most) of the editions.