malcolm_n
Adventurer
Height 5'6"-6'2"
Weight: 97-120 lb.
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus Skill: You gain training in one additional skill from your class skill list.
Unending Breath: You gain a +4 bonus to Endurance checks when holding your breath.
Resistance: Resist Necrotic 5 + one-half Level
CANNIBALIZE - Forsaken Racial Power
Encounter * Healing
Standard Action Close burst 1
Target: A creature within the burst which has been reduced to 0 or fewer hit points.
Effect: You can spend a Healing Surge and regain an additional +1d6 hit points.
Increase the amount regained to +2d6 at 11th level, and +3d6 at 21st level.
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WILL OF THE FORSAKEN [forsaken]
Tier: Heroic
Effect: You gain a +1 feat bonus to your Will defense and a +2 bonus to saves against fear effects.
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THE CURED - Paragon Path
Echoes of the Past (11th level): Your Unending Breath racial feature only grants you a +2 bonus to endurance when holding your breath. In exchange, you can pick an additional feat.
Breath of Life (11th level): You no longer require dying flesh to nourish yourself as your body begins to heal itself more frequently. When you spend an action point to take an extra action, you can also expend your Cannibalize racial power without need of a trigger.
CURED (16th level): Choose one additional at-will power from your class powers.
[sblock=Cured Powers]WILL TO LIVE - Cured Attack 11
You fight hard to avoid the nothingness; the unfeeling grasp of death.
Encounter * Implement, Weapon
Standard Action Melee weapon or Ranged 10
Target: One creature
Attack: Constitution vs. AC or Wisdom +2 vs. AC
Hit: 2[W] + Constitution modifier damage or 2d8 + Wisdom modifier damage.
Special: When you're bloodied, this attack deals an additional +1[W] or +1d8 damage respectively.
LIFE'S BLOOD RETURNING - Cured Utility 12
You can feel your blood pulse under what skin you have. The sensation kicks your natural defenses into overdrive.
Encounter *
Free Action Personal
Effect: You gain a +1 bonus to your Fortitude, Reflex, and Will defenses until the end of your next turn.
Sustain Minor: The effect persists.
VENGEANCE OF THE FORSAKEN - Cured Attack 20
Being half alive is so much better than being half dead, you lash out when others try to take it from you.
Daily * Implement, Weapon
Immediate Interrupt Melee weapon or Ranged 10
Trigger: A creature scores a critical hit against you or would reduce you to 0 or fewer hit points with one attack.
Target: The attacking creature
Attack: Constitution vs. AC or Wisdom +2 vs. AC
Hit: 3[W] + Constitution modifier damage or 3d8 + Wisdom modifier damage. In addition, the target takes one-half the damage it deals to you.[/sblock]
Weight: 97-120 lb.
Ability Scores: +2 Constitution, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other
Bonus Skill: You gain training in one additional skill from your class skill list.
Unending Breath: You gain a +4 bonus to Endurance checks when holding your breath.
Resistance: Resist Necrotic 5 + one-half Level
CANNIBALIZE - Forsaken Racial Power
Encounter * Healing
Standard Action Close burst 1
Target: A creature within the burst which has been reduced to 0 or fewer hit points.
Effect: You can spend a Healing Surge and regain an additional +1d6 hit points.
Increase the amount regained to +2d6 at 11th level, and +3d6 at 21st level.
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WILL OF THE FORSAKEN [forsaken]
Tier: Heroic
Effect: You gain a +1 feat bonus to your Will defense and a +2 bonus to saves against fear effects.
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THE CURED - Paragon Path
Echoes of the Past (11th level): Your Unending Breath racial feature only grants you a +2 bonus to endurance when holding your breath. In exchange, you can pick an additional feat.
Breath of Life (11th level): You no longer require dying flesh to nourish yourself as your body begins to heal itself more frequently. When you spend an action point to take an extra action, you can also expend your Cannibalize racial power without need of a trigger.
CURED (16th level): Choose one additional at-will power from your class powers.
[sblock=Cured Powers]WILL TO LIVE - Cured Attack 11
You fight hard to avoid the nothingness; the unfeeling grasp of death.
Encounter * Implement, Weapon
Standard Action Melee weapon or Ranged 10
Target: One creature
Attack: Constitution vs. AC or Wisdom +2 vs. AC
Hit: 2[W] + Constitution modifier damage or 2d8 + Wisdom modifier damage.
Special: When you're bloodied, this attack deals an additional +1[W] or +1d8 damage respectively.
LIFE'S BLOOD RETURNING - Cured Utility 12
You can feel your blood pulse under what skin you have. The sensation kicks your natural defenses into overdrive.
Encounter *
Free Action Personal
Effect: You gain a +1 bonus to your Fortitude, Reflex, and Will defenses until the end of your next turn.
Sustain Minor: The effect persists.
VENGEANCE OF THE FORSAKEN - Cured Attack 20
Being half alive is so much better than being half dead, you lash out when others try to take it from you.
Daily * Implement, Weapon
Immediate Interrupt Melee weapon or Ranged 10
Trigger: A creature scores a critical hit against you or would reduce you to 0 or fewer hit points with one attack.
Target: The attacking creature
Attack: Constitution vs. AC or Wisdom +2 vs. AC
Hit: 3[W] + Constitution modifier damage or 3d8 + Wisdom modifier damage. In addition, the target takes one-half the damage it deals to you.[/sblock]
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