(This is just my opinion based on the way an old DM used to run games)
Another idea for such cards would be to have different types of cards, one with random effects (50% good, 50% bad) and each player gets one card (from a deck shuffled and dealt by the DM) at the start of each combat.
If a player does something particularly well, they can be dealt a random bonus card (maybe from another deck or the DM can keep dealing cards until a beneficial one comes up) at the end of combat that can only be used in the next combat. Kinda like how some DMs give out XP rewards but this keeps everyone in the group at the same XP level.
This would add a level of uncertainty and randomness to the game if people are looking for it. Kinda like terrain features but not necessarily able to be planned for by the DM.
I admit to knowing nothing about these Fortune Cards other than what I've read in the past three minutes in this thread.
Another idea for such cards would be to have different types of cards, one with random effects (50% good, 50% bad) and each player gets one card (from a deck shuffled and dealt by the DM) at the start of each combat.
If a player does something particularly well, they can be dealt a random bonus card (maybe from another deck or the DM can keep dealing cards until a beneficial one comes up) at the end of combat that can only be used in the next combat. Kinda like how some DMs give out XP rewards but this keeps everyone in the group at the same XP level.
This would add a level of uncertainty and randomness to the game if people are looking for it. Kinda like terrain features but not necessarily able to be planned for by the DM.
I admit to knowing nothing about these Fortune Cards other than what I've read in the past three minutes in this thread.