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<blockquote data-quote="shadzar" data-source="post: 5423832" data-attributes="member: 6667746"><p>Experienced players will no longer be allowed to play freely in these "events" as they are generating no money for WotC or the store they are played in and must pay-to-play, while new players that may not own core product yet to play by themselves may play in free "events" as they are more likely to make a purchase from playing?</p><p></p><p>Shouldnt the burden of choice of who to allow to play freely (monetarily) in "open gaming" areas be left up to the stores themselves, rather than WotC dictate and risk the store losing its "experienced" players due to not having space to play, and likewise losing those players purchases?</p><p></p><p>Are not "experienced" player what you need to introduce new player to the game so that they can learn it, and watching experienced players, MTG D&D etc, enjoying the game has greater potential to sell merchandise in the store itself?</p><p></p><p>I am just confused at how this type of thing could make any sense at all as these cards are only to be sold from event location stores and thus must be some attempt at making more for the event location, but risks so much having the opposite effect and very little says it would help the event location itself.</p><p></p><p>A new product you have to educate staff about, so that people dont complain when they purchase what they think to be a D&D based CCG, customers you have to explain the product to that is sitting on your shelves, but Gamma World may already have taken care of that as I think about it.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5423832, member: 6667746"] Experienced players will no longer be allowed to play freely in these "events" as they are generating no money for WotC or the store they are played in and must pay-to-play, while new players that may not own core product yet to play by themselves may play in free "events" as they are more likely to make a purchase from playing? Shouldnt the burden of choice of who to allow to play freely (monetarily) in "open gaming" areas be left up to the stores themselves, rather than WotC dictate and risk the store losing its "experienced" players due to not having space to play, and likewise losing those players purchases? Are not "experienced" player what you need to introduce new player to the game so that they can learn it, and watching experienced players, MTG D&D etc, enjoying the game has greater potential to sell merchandise in the store itself? I am just confused at how this type of thing could make any sense at all as these cards are only to be sold from event location stores and thus must be some attempt at making more for the event location, but risks so much having the opposite effect and very little says it would help the event location itself. A new product you have to educate staff about, so that people dont complain when they purchase what they think to be a D&D based CCG, customers you have to explain the product to that is sitting on your shelves, but Gamma World may already have taken care of that as I think about it. [/QUOTE]
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