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<blockquote data-quote="I'm A Banana" data-source="post: 5425542" data-attributes="member: 2067"><p>The mod made a good point right in your post, but I think another good point for folks to realize is that people make purchasing decisions based on knee-jerk randomness and emotional weight almost always. If someone doesn't like it, if someone thinks it's a money grab, if someone thinks it'll be useless, if someone thinks CCG elements don't belong in D&D, etc., those are all perfectly valid reasons for not buying something, even if they're entirely not based in reality.</p><p></p><p>If someone wants to not buy Fortune Cards because they believe that WotC secretly put mind-controlling toxins in the plastic coating that will make them want to change genders and pretend to have tentacle-fingers, that's an entirely valid reason for not buying them, even though it's not even a little bit based in reality.</p><p></p><p>No one is under any obligation to <em>justify</em> a purchasing decision to anyone. It's their money, they can stuff it in a pit and dump calf's blood on it for all anyone else is concerned. </p><p></p><p>It's okay if they don't like something for an arbitrary reason.</p><p></p><p>It's also okay if you call them on it, but, like another poster pointed out, doing this with respect will yield a lot of rich conversation, and doing it with disdain will just make you sound like a jerk. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>If we're limiting the experience to <em>at the table</em>, you're right. Table, cards, basically the same thing mechanically.</p><p></p><p>But psychologically, it's quite different. The difference between rolling on a table and drawing a card is significant in terms of gameplay, because a table presents a bounded list of known quantities, while a deck of cards makes it easier to walk into the situation "blind" and get what chance has given you. There's a build-up, and a dramatic reveal, and a physical representation, and all of that facilitates a different (and often positive) interaction.</p><p></p><p>Decks can be a lot more fun than tables. And simpler, since it's easier to add or subtract options. </p><p></p><p>But that's not something the cards need to be in <em>collectible randomized booster pack form</em> to be able to do. You can have a deck -- even an expansible deck, with new additions coming in new boxes sets or whatever -- that serves its unique psychological purpose without the marketing gimmick of the purchase itself. </p><p></p><p>About the only unique gameplay element that randomized booster pack format adds is the fact that the unknown quantity can be greater. Because you don't know what cards are possible (essentially, you haven't looked at the deck yet), the surprise can be greater. And that can be fun. At any rate, it is a fairly unique thing. A multiplier of unknown and surprise (which are often "fun", psychologically). </p><p></p><p></p><p></p><p>Some people express knee-jerk hostility toward Lady Gaga based on nothing but a predisposition against flashy costumes.</p><p></p><p>Some people express knee-jerk hostility towards D&D based on nothing but a predisposition against anything containing the word "magic" and "wizard."</p><p></p><p>Some people express knee-jerk hostility towards teh animes based on nothing but a predisposition against line art and character drama.</p><p></p><p>I bet you express knee-jerk hostility towards something or other as well, based only on your personal subjective preferences and experiences. I know I do. </p><p></p><p>You don't have to respect it, really, but trying to stop it is tilting at windmills, a Sisyphean struggle against the inevitability of the gravity of human nature. Human beings are irrational. Oh well. Weed out the ones currently being rational from the ones currently being lunatic, and focus your attentions on the former, 'cuz the latter are immune to your pleas, and will only drive you crazy, too.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5425542, member: 2067"] The mod made a good point right in your post, but I think another good point for folks to realize is that people make purchasing decisions based on knee-jerk randomness and emotional weight almost always. If someone doesn't like it, if someone thinks it's a money grab, if someone thinks it'll be useless, if someone thinks CCG elements don't belong in D&D, etc., those are all perfectly valid reasons for not buying something, even if they're entirely not based in reality. If someone wants to not buy Fortune Cards because they believe that WotC secretly put mind-controlling toxins in the plastic coating that will make them want to change genders and pretend to have tentacle-fingers, that's an entirely valid reason for not buying them, even though it's not even a little bit based in reality. No one is under any obligation to [I]justify[/I] a purchasing decision to anyone. It's their money, they can stuff it in a pit and dump calf's blood on it for all anyone else is concerned. It's okay if they don't like something for an arbitrary reason. It's also okay if you call them on it, but, like another poster pointed out, doing this with respect will yield a lot of rich conversation, and doing it with disdain will just make you sound like a jerk. ;) If we're limiting the experience to [I]at the table[/I], you're right. Table, cards, basically the same thing mechanically. But psychologically, it's quite different. The difference between rolling on a table and drawing a card is significant in terms of gameplay, because a table presents a bounded list of known quantities, while a deck of cards makes it easier to walk into the situation "blind" and get what chance has given you. There's a build-up, and a dramatic reveal, and a physical representation, and all of that facilitates a different (and often positive) interaction. Decks can be a lot more fun than tables. And simpler, since it's easier to add or subtract options. But that's not something the cards need to be in [I]collectible randomized booster pack form[/I] to be able to do. You can have a deck -- even an expansible deck, with new additions coming in new boxes sets or whatever -- that serves its unique psychological purpose without the marketing gimmick of the purchase itself. About the only unique gameplay element that randomized booster pack format adds is the fact that the unknown quantity can be greater. Because you don't know what cards are possible (essentially, you haven't looked at the deck yet), the surprise can be greater. And that can be fun. At any rate, it is a fairly unique thing. A multiplier of unknown and surprise (which are often "fun", psychologically). Some people express knee-jerk hostility toward Lady Gaga based on nothing but a predisposition against flashy costumes. Some people express knee-jerk hostility towards D&D based on nothing but a predisposition against anything containing the word "magic" and "wizard." Some people express knee-jerk hostility towards teh animes based on nothing but a predisposition against line art and character drama. I bet you express knee-jerk hostility towards something or other as well, based only on your personal subjective preferences and experiences. I know I do. You don't have to respect it, really, but trying to stop it is tilting at windmills, a Sisyphean struggle against the inevitability of the gravity of human nature. Human beings are irrational. Oh well. Weed out the ones currently being rational from the ones currently being lunatic, and focus your attentions on the former, 'cuz the latter are immune to your pleas, and will only drive you crazy, too. [/QUOTE]
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