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<blockquote data-quote="Fralex" data-source="post: 6701888" data-attributes="member: 6785902"><p><strong>Originally posted by Foxface:</strong></p><p></p><p><strong>THE CAMPAIGN BIBLE</strong></p><p> </p><p>The world is known as "Kohlcamm". (for COLLaborative CAMpaign)</p><p> </p><p>Gods and Creation</p><p> </p><p>In the beginning there was unsteady chaos. Then, the ambitious, ideological, and proud Gods each tried their level-best to shape the chaos in accords with their Own Image. And no one god had more nor less power and ambition than any other, though their interests and designs were varied. So the chaos took the shape of their Will and reflected their competing desires. The world of Kohlcamm emerged as the central point of tension - an intersection of each God's Will and influence. They constantly vie for more sway - that reality itself might reflect Their Glory. </p><p> </p><p>Unsurprisingly, this divine fervor and conflict is the cause of much turmoil among the many peoples of Kohlcamm, who, to one degree or another, are imitations of their creators. </p><p> </p><p>The gods themselves take an active role in the affairs of the world, frequently meddling with mortals and their institutions. The gods are also notoriously fickle, and often change who their "favorites" are. Mortals have had to adapt in turn. </p><p> </p><p>As a result, a secret group known as the Ormahr formed. The Ormarh are dedidicated to ridding the world of meddling gods and their priests. Ridding the world of the Ormarh is the one thing all of the gods can agree on. (see Organizations, below)</p><p> </p><p>The gods have restarted the world several times, building overtop their abandoned creation. This has left layer upon layer of former civilizations that were discarded by the gods.</p><p> </p><p>The gods of Kohlcamm are legion. Any attempts to categorize them and codify their numbers is an excercise in futility. Thus, claims to divine guidance from some heretofore unheard of god by upstart cults or religions are not met with any surprise. Ironically, since no one has any reason to doubt the claims of the new priests coupled with the plethora of choices of gods to worship, most citizens actually take a close look at doctrine of whatever faith is attempting to convert them, rather than accept the claims blindly and submit to religious servitude.</p><p> </p><p>So while very few people are true athiests, the vast swathes of mortals are a deeply cynical lot with regard to the gods.</p><p> </p><p>The Forgotten God, whose voice was never heard escaped the noisy song the other gods, is hiding in the center of the world. Waiting from darkness, stretching their wicked tendrils to silence the song of life, consumed by jealousy, only the complete destruction of this world will bring peace to the rage within! The thing that should not be rips the earth with desruction (volcanoes), and pulls fire from the skies (meteors). Members of all the Races have connections with this god (even if they do know the god exists) and some even harness the raw energies to wonderous effect! But every time they pull from this mystic force the world becomes more unstable, for the Forgotten God is made stronger as the energy is spread...</p><p> </p><p>Whether they realize it or not, all arcane casters are drawing from the latent power of the forgotten god. The mystic runes, the incantations, the elaborate gestures, they are all derived the unheard and ignored lamentations of The Forgotten God. (see Magic, below)</p><p> </p><p>One rogue god, Rhenny O'Shea (a fallen god of luck and mischief) often assumes the guise of mortals in order to stir the pot, and complicate the lives of adventurers. If he can change the fate of 1 million mortals he shall regain a place with the other active gods.</p><p> </p><p>During creation, the sphere of Kohlcamm was spun along its axis at high a speed of rotation tethered at the north pole by the plane of water, and on the south pole, the plane of fire. When Kohlcamm slowed into is normal rotation the tethers were then simultaneously retracted leaving behind corresponding border planes at the poles.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6701888, member: 6785902"] [B]Originally posted by Foxface:[/B] [B]THE CAMPAIGN BIBLE[/B] The world is known as "Kohlcamm". (for COLLaborative CAMpaign) Gods and Creation In the beginning there was unsteady chaos. Then, the ambitious, ideological, and proud Gods each tried their level-best to shape the chaos in accords with their Own Image. And no one god had more nor less power and ambition than any other, though their interests and designs were varied. So the chaos took the shape of their Will and reflected their competing desires. The world of Kohlcamm emerged as the central point of tension - an intersection of each God's Will and influence. They constantly vie for more sway - that reality itself might reflect Their Glory. Unsurprisingly, this divine fervor and conflict is the cause of much turmoil among the many peoples of Kohlcamm, who, to one degree or another, are imitations of their creators. The gods themselves take an active role in the affairs of the world, frequently meddling with mortals and their institutions. The gods are also notoriously fickle, and often change who their "favorites" are. Mortals have had to adapt in turn. As a result, a secret group known as the Ormahr formed. The Ormarh are dedidicated to ridding the world of meddling gods and their priests. Ridding the world of the Ormarh is the one thing all of the gods can agree on. (see Organizations, below) The gods have restarted the world several times, building overtop their abandoned creation. This has left layer upon layer of former civilizations that were discarded by the gods. The gods of Kohlcamm are legion. Any attempts to categorize them and codify their numbers is an excercise in futility. Thus, claims to divine guidance from some heretofore unheard of god by upstart cults or religions are not met with any surprise. Ironically, since no one has any reason to doubt the claims of the new priests coupled with the plethora of choices of gods to worship, most citizens actually take a close look at doctrine of whatever faith is attempting to convert them, rather than accept the claims blindly and submit to religious servitude. So while very few people are true athiests, the vast swathes of mortals are a deeply cynical lot with regard to the gods. The Forgotten God, whose voice was never heard escaped the noisy song the other gods, is hiding in the center of the world. Waiting from darkness, stretching their wicked tendrils to silence the song of life, consumed by jealousy, only the complete destruction of this world will bring peace to the rage within! The thing that should not be rips the earth with desruction (volcanoes), and pulls fire from the skies (meteors). Members of all the Races have connections with this god (even if they do know the god exists) and some even harness the raw energies to wonderous effect! But every time they pull from this mystic force the world becomes more unstable, for the Forgotten God is made stronger as the energy is spread... Whether they realize it or not, all arcane casters are drawing from the latent power of the forgotten god. The mystic runes, the incantations, the elaborate gestures, they are all derived the unheard and ignored lamentations of The Forgotten God. (see Magic, below) One rogue god, Rhenny O'Shea (a fallen god of luck and mischief) often assumes the guise of mortals in order to stir the pot, and complicate the lives of adventurers. If he can change the fate of 1 million mortals he shall regain a place with the other active gods. During creation, the sphere of Kohlcamm was spun along its axis at high a speed of rotation tethered at the north pole by the plane of water, and on the south pole, the plane of fire. When Kohlcamm slowed into is normal rotation the tethers were then simultaneously retracted leaving behind corresponding border planes at the poles. [/QUOTE]
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