Fralex
Explorer
This was a fun thread with some cool ideas. I dunno if Foxface goes here too and would rather do it him/her self, but I'm sure it won't ruin anything if I do it now. Hey, maybe we can even keep working on it here!
Source: https://web.archive.org/web/2015091...um/dd-next-general-discussion/threads/4067166
i've been thinking about doing this for a while, but I had to work out the logistics first, but the time has come to bite the bullet and just do it.
I'm going to be running a D&DN campaign, and I want us (the assembled masses of this forum) to create the setting. The history, the gods, the cultures, the nations, the geography, the cosmology, the world itself. Everything that goes into creating a setting. Daunting, no?
Don't worry, I've done this before. Kinda.
I've collaboratively created campaigns (as a player and DM) dozens of times in my home games. Sitting at a table with a relatively small group of like-minded players makes this relatively easy. I'm an old pro. People make suggestions, others elaborate, nobody contradicts, and the world sort of creates itself. The end result isn't planned so much as sprung forth from the collective consciousness of the group.
But doing the same thing on a public forum with a sizeable population of posters with vastly different preferences is another thing entirely. So, in the interest of actually seeing this Spruce Goose idea actaully have a chance of lifting off the ground, I have to make a few concessions to order, and lay down some ground rules that go beyond the few that I employ at my own tables.
Ultimately, this is a bit of an experiment, and I'm not sure if it's going to work. I just really want to see what happens.
General Conceits
Assume D&D Next as the ruleset. I know this is implicit, and seems self-evident, but it bears being made explicit. This campaign will be a D&DN campaign primarily. If it can be adapted to another edition or game entirely, more the better. But it primarily needs to serve the rules of D&DN.
Don't assume any existing flavor. This is the entire point of this project. Nothing, flavor-wise, is assumed. It all has to be created by us. Every race, every class, etc, exists only as a package of mechanics. An "elf" is no more the "nature-loving, bow-using guy" from the Realms than he is the "desert-sprinting nomad" of Athas. What he, and everything else, is in this setting is up to us. Create it.
Because of the collaborative nature of this project, if you contribute something to the setting, don't anticipate it to grow and evolve the way you want or expect it to. Much like how a DM's plan for an adventure can go wildly off-road when exposed to the players, you cannot control how anything in this setting will end up, and that's kinda the point. When you contribute something, you have to do so knowing that you are letting it out into the wild and it will end going off on its own. Don't fight it.
In addition to the rules I'm establishing below, I'm also going to serve as a sort of moderator/god for this project. I want to make it clear that this is a role I don't relish taking, as I don't take on such a role at my own tables even when I'm the DM. In anticipation for trolls, potential breakdowns of communication, etc, I'm giving myself broad editorial powers. If I see something spinning wildly out of control, or destructive contributions, or other harmful discussion, I will step in. However, I also want to make it clear that I hope to use these powers infrequently (ideally never), as over-using them defeats the whole purpose of this project. If I constantly editorialized and put up barriers to your ideas, I'd be conforming your collective vision to mine. If I wanted my vision to hold sway, I'd just make the setting myself (and I've done that, too). Since I want to see what we can come up with, I promise to be very moderate with my authority, and I hope you will trust me enough to hold myself to that.
General Rules
As contributions, suggestions, and elaborations are made, I will be periodically updating a post just below this one that will serve as a "campaign bible" of sorts. Once something is added into that post, it is effectively "true" and gospel. Don't feel that you have to refrain from elaborating on things in that are not yet in the campaign bible. I won't be in front of my computer all day, so I cannot update the campaign bible 24/7. I want you to contribute and elaborate all the time. When I do update the bible, I will add all constructive contributions and subsequent elaborations at once.
Post only if you're going to contribute. If the idea of being a part of a collaborative campaign doesn't interest you, then don't post. We don't need to know your objections. The thread will be hard enough to follow if everything goes right (it won't...), and posts that contribute nothing only complicate matters, plus they dampen the spirits of those who are engaged in the project. If you don't care about collaborative campaigns, you have no stake in the matter, so kindly take your objections elsewhere.
Similarly, try to avoid "Me, too" posts. While it is perfectly fine to note that you like someone's suggestions, simply saying that and nothing more doesn't help build the setting. Instead, if you find something you like well enough to say publicly that you do, take that as an opportunity to elaborate on what you like, adding more details into the setting. That's how this project will take wing and begin to soar.
When contributing or elaborating, do not contradict what has previously been established or contributed, known in improv circles as a "block" or a "neg". This is very important. This keeps the creation moving forward. This isn't a democracy, for good or for ill. We cannot stop to vote on whether each addition is "acceptable" or not. Just assume that as long as it doesn't directly contradict something in a prior post, it is acceptable and now "true", even if it hasn't made it into the campaign bible yet. If it follows the rules, you can be confident that it will be added to the bible in due time.
Contribute or elaborate constructively. If I suspect that you are purposely contributing joking, destructive, or ridiculous additions for the express purpose of mocking the collaborative process or undermining the project, I will confront you. Not only will I report your posts to have them removed, you're accomplishing very little as I am ultimately in charge of what gets permanently added to the campaign bible. If I confront you, that is your chance to convince me that you're not trolling. Make it count.
As the world gets filled in, I will highlight lingering questions about the world that remain unanwered or unclear. If I feel something deserves more elaboration, I may nudge the conversation in that direction by prompting people in the thread and asking them to elaborate. Feel no need to heed my prompts. I'll only be doing so as aids to spur creation. If you want to contribute something else, that's totally cool.
In summation:
- Refer to the campaign bible post
- Contribute constructively
- Don't block
- Don't troll
Specific Rules
- When making a contribution, please keep it short and sweet.
You don't want to establish too much all at once, as it defeats the purpose of collaboration. Leave some room for elaboration. I'm not invoking a hard limit on how big a contribution can be i.e, how many lines or how many details. It is a nebulous thing. In essence, keep it to a statement or two.
For example...
...is a good example. It establishes pirates and the Dagger Coast, and implies several things about the world that might be elaborated on, but refrains from specifying where the Dagger Coast is, why it is called that, who the pirates are, what 'plying their trade" actually is, etc. That's for other posters to elaborate on.
If I think your contribution is too specific, I will point it out, and invite you to amend your post to something less specific.
- It is inevitable that someone will contribute, suggest, or elaborate something that is effectively a "block". Most of the time, it will be on accident. They will miss a post earlier in the thread, or misread something, and end up "blocking" or "neg-ing" without intending to do so.
If you're not trolling and the blocking post was made in good faith, I will point it out, and invite you to amend your post to something that doesn't block.
- When elaborating on a previous contribution, please quote what you are elaborating on. This helps others understand what you are talking about, and helps me organize the campaign bible post.
- When elaborating on a previous contribution, please quote only the part you are elaborating on. If quoting a large post (namely, the campaign bible post), please edit it down to only the relevant part.
- Avoid quote tunnels. Three quotes deep is as far as should ever be necessary, and should still be rare. One or two should be enough 99% of the time.
- Do not elaborate on something you contributed until at least one other poster has elaborated on it OR a full 24 hours has passed. Give people time to collaborate. Posting an idea and then quickly elaborating on it again and again is functionally no different from posting an overly-detailed contribution in the first place. If no one jumps on your suggestion after a day, feel free to add more, then wait another day. If someone elaborates, feel free add more immediately,
- In the case of two posters elaborating on the same post in mutually-exclusive fashion, whoever posted first gets precedence, assuming it wasn't a block already. If I think that the two elaborations can "live together', with a small change, I may suggest such to the second poster, and invite them to make the change.
- If you think someone posted something 'against the rules' (a block, or a troll post), please notify me. Send me a PM pointing to the post, and feel free to quote the post in the thread along with your explanation of why you feel it is against the rules. But either way, understand that it is ultimately up to me to judge if it truly is against the rules of this project.
Note: this doesn't undermine the general rules of this forum. If you see posters breaking the rules of this forum as a whole, then report them to moderators/ORCs as you would normally. The "rules" i'm talking about are the rules of this particular project.
- If something is found to be against the rules, then all subsequent elaborations on it will also be ignored. Basically, if a block post is made, and then elaborated on, it amounts to nothing. If the elaborations have value unto themselves and don't really require the block post, then they will remain.
- If a troll post is made (something deliberately undermining) and is elaborated on sufficiently in good faith, I may consider the troll post "reclaimed". Basically, a troll post can be rendered into something good if the collective creative forces of the forum make it so. Again, good faith is required. If a small group of trolls make troll posts and troll elaborations in a ruse to create "legitimacy", their non-contributions will be ignored.
Final Notes
Does that sound good? Are you excited? I'm excited!
If I find additional rules are necessary, I will post them and also update this post. If you feel you have an idea that will positively benefit the project, feel free to post suggestions. If I find your idea valuable, I will quote your suggestion and also update this post to reflect the addition.
Okay everyone, get creative. I'll start you off in the first post below...
Source: https://web.archive.org/web/2015091...um/dd-next-general-discussion/threads/4067166
i've been thinking about doing this for a while, but I had to work out the logistics first, but the time has come to bite the bullet and just do it.
I'm going to be running a D&DN campaign, and I want us (the assembled masses of this forum) to create the setting. The history, the gods, the cultures, the nations, the geography, the cosmology, the world itself. Everything that goes into creating a setting. Daunting, no?
Don't worry, I've done this before. Kinda.
I've collaboratively created campaigns (as a player and DM) dozens of times in my home games. Sitting at a table with a relatively small group of like-minded players makes this relatively easy. I'm an old pro. People make suggestions, others elaborate, nobody contradicts, and the world sort of creates itself. The end result isn't planned so much as sprung forth from the collective consciousness of the group.
But doing the same thing on a public forum with a sizeable population of posters with vastly different preferences is another thing entirely. So, in the interest of actually seeing this Spruce Goose idea actaully have a chance of lifting off the ground, I have to make a few concessions to order, and lay down some ground rules that go beyond the few that I employ at my own tables.
Ultimately, this is a bit of an experiment, and I'm not sure if it's going to work. I just really want to see what happens.
General Conceits
Assume D&D Next as the ruleset. I know this is implicit, and seems self-evident, but it bears being made explicit. This campaign will be a D&DN campaign primarily. If it can be adapted to another edition or game entirely, more the better. But it primarily needs to serve the rules of D&DN.
Don't assume any existing flavor. This is the entire point of this project. Nothing, flavor-wise, is assumed. It all has to be created by us. Every race, every class, etc, exists only as a package of mechanics. An "elf" is no more the "nature-loving, bow-using guy" from the Realms than he is the "desert-sprinting nomad" of Athas. What he, and everything else, is in this setting is up to us. Create it.
Because of the collaborative nature of this project, if you contribute something to the setting, don't anticipate it to grow and evolve the way you want or expect it to. Much like how a DM's plan for an adventure can go wildly off-road when exposed to the players, you cannot control how anything in this setting will end up, and that's kinda the point. When you contribute something, you have to do so knowing that you are letting it out into the wild and it will end going off on its own. Don't fight it.
In addition to the rules I'm establishing below, I'm also going to serve as a sort of moderator/god for this project. I want to make it clear that this is a role I don't relish taking, as I don't take on such a role at my own tables even when I'm the DM. In anticipation for trolls, potential breakdowns of communication, etc, I'm giving myself broad editorial powers. If I see something spinning wildly out of control, or destructive contributions, or other harmful discussion, I will step in. However, I also want to make it clear that I hope to use these powers infrequently (ideally never), as over-using them defeats the whole purpose of this project. If I constantly editorialized and put up barriers to your ideas, I'd be conforming your collective vision to mine. If I wanted my vision to hold sway, I'd just make the setting myself (and I've done that, too). Since I want to see what we can come up with, I promise to be very moderate with my authority, and I hope you will trust me enough to hold myself to that.
General Rules
As contributions, suggestions, and elaborations are made, I will be periodically updating a post just below this one that will serve as a "campaign bible" of sorts. Once something is added into that post, it is effectively "true" and gospel. Don't feel that you have to refrain from elaborating on things in that are not yet in the campaign bible. I won't be in front of my computer all day, so I cannot update the campaign bible 24/7. I want you to contribute and elaborate all the time. When I do update the bible, I will add all constructive contributions and subsequent elaborations at once.
Post only if you're going to contribute. If the idea of being a part of a collaborative campaign doesn't interest you, then don't post. We don't need to know your objections. The thread will be hard enough to follow if everything goes right (it won't...), and posts that contribute nothing only complicate matters, plus they dampen the spirits of those who are engaged in the project. If you don't care about collaborative campaigns, you have no stake in the matter, so kindly take your objections elsewhere.
Similarly, try to avoid "Me, too" posts. While it is perfectly fine to note that you like someone's suggestions, simply saying that and nothing more doesn't help build the setting. Instead, if you find something you like well enough to say publicly that you do, take that as an opportunity to elaborate on what you like, adding more details into the setting. That's how this project will take wing and begin to soar.
When contributing or elaborating, do not contradict what has previously been established or contributed, known in improv circles as a "block" or a "neg". This is very important. This keeps the creation moving forward. This isn't a democracy, for good or for ill. We cannot stop to vote on whether each addition is "acceptable" or not. Just assume that as long as it doesn't directly contradict something in a prior post, it is acceptable and now "true", even if it hasn't made it into the campaign bible yet. If it follows the rules, you can be confident that it will be added to the bible in due time.
Contribute or elaborate constructively. If I suspect that you are purposely contributing joking, destructive, or ridiculous additions for the express purpose of mocking the collaborative process or undermining the project, I will confront you. Not only will I report your posts to have them removed, you're accomplishing very little as I am ultimately in charge of what gets permanently added to the campaign bible. If I confront you, that is your chance to convince me that you're not trolling. Make it count.
As the world gets filled in, I will highlight lingering questions about the world that remain unanwered or unclear. If I feel something deserves more elaboration, I may nudge the conversation in that direction by prompting people in the thread and asking them to elaborate. Feel no need to heed my prompts. I'll only be doing so as aids to spur creation. If you want to contribute something else, that's totally cool.
In summation:
- Refer to the campaign bible post
- Contribute constructively
- Don't block
- Don't troll
Specific Rules
- When making a contribution, please keep it short and sweet.
You don't want to establish too much all at once, as it defeats the purpose of collaboration. Leave some room for elaboration. I'm not invoking a hard limit on how big a contribution can be i.e, how many lines or how many details. It is a nebulous thing. In essence, keep it to a statement or two.
For example...
Pirates ply their trade on the Dagger Coast
...is a good example. It establishes pirates and the Dagger Coast, and implies several things about the world that might be elaborated on, but refrains from specifying where the Dagger Coast is, why it is called that, who the pirates are, what 'plying their trade" actually is, etc. That's for other posters to elaborate on.
If I think your contribution is too specific, I will point it out, and invite you to amend your post to something less specific.
- It is inevitable that someone will contribute, suggest, or elaborate something that is effectively a "block". Most of the time, it will be on accident. They will miss a post earlier in the thread, or misread something, and end up "blocking" or "neg-ing" without intending to do so.
If you're not trolling and the blocking post was made in good faith, I will point it out, and invite you to amend your post to something that doesn't block.
- When elaborating on a previous contribution, please quote what you are elaborating on. This helps others understand what you are talking about, and helps me organize the campaign bible post.
- When elaborating on a previous contribution, please quote only the part you are elaborating on. If quoting a large post (namely, the campaign bible post), please edit it down to only the relevant part.
- Avoid quote tunnels. Three quotes deep is as far as should ever be necessary, and should still be rare. One or two should be enough 99% of the time.
- Do not elaborate on something you contributed until at least one other poster has elaborated on it OR a full 24 hours has passed. Give people time to collaborate. Posting an idea and then quickly elaborating on it again and again is functionally no different from posting an overly-detailed contribution in the first place. If no one jumps on your suggestion after a day, feel free to add more, then wait another day. If someone elaborates, feel free add more immediately,
- In the case of two posters elaborating on the same post in mutually-exclusive fashion, whoever posted first gets precedence, assuming it wasn't a block already. If I think that the two elaborations can "live together', with a small change, I may suggest such to the second poster, and invite them to make the change.
- If you think someone posted something 'against the rules' (a block, or a troll post), please notify me. Send me a PM pointing to the post, and feel free to quote the post in the thread along with your explanation of why you feel it is against the rules. But either way, understand that it is ultimately up to me to judge if it truly is against the rules of this project.
Note: this doesn't undermine the general rules of this forum. If you see posters breaking the rules of this forum as a whole, then report them to moderators/ORCs as you would normally. The "rules" i'm talking about are the rules of this particular project.
- If something is found to be against the rules, then all subsequent elaborations on it will also be ignored. Basically, if a block post is made, and then elaborated on, it amounts to nothing. If the elaborations have value unto themselves and don't really require the block post, then they will remain.
- If a troll post is made (something deliberately undermining) and is elaborated on sufficiently in good faith, I may consider the troll post "reclaimed". Basically, a troll post can be rendered into something good if the collective creative forces of the forum make it so. Again, good faith is required. If a small group of trolls make troll posts and troll elaborations in a ruse to create "legitimacy", their non-contributions will be ignored.
Final Notes
Does that sound good? Are you excited? I'm excited!
If I find additional rules are necessary, I will post them and also update this post. If you feel you have an idea that will positively benefit the project, feel free to post suggestions. If I find your idea valuable, I will quote your suggestion and also update this post to reflect the addition.
Okay everyone, get creative. I'll start you off in the first post below...