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<blockquote data-quote="Fralex" data-source="post: 6701894" data-attributes="member: 6785902"><p>[sblock=Page 2]<strong>Originally posted by bawylie:</strong></p><p></p><p>The Tarrasque is a bear and during its dormant stage is the constellation Ursa Major. </p><p></p><p></p><p><strong>Originally posted by pauldanielj2:</strong></p><p></p><p>The roughest port on the Northern coast is the half-ruined city of Ashtmorven. Its most infamous tavern is The Bloody Cudgel; popular with half-orcs, the tavern's claim to fame is serving roast unicorn.</p><p></p><p></p><p><strong>Originally posted by Miladoon:</strong></p><p></p><p>During creation, the sphere of Kohlcamm was spun along its axis at high a speed of rotation tethered at the north pole by the plane of water, and on the south pole, the plane of fire. When Kohlcamm slowed into is normal rotation the tethers were then simultaneously retracted leaving behind corresponding border planes at the poles. </p><p> </p><p>Just a warning to those that enter the <a href="http://www.seventhsanctum.com/index-sett.php" target="_blank">Seventh Sanctum</a></p><p> </p><p>It takes a lot of willpower to return from its enlightening randomosity. But it is a lot of fun with world crafting like this.</p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p> </p><p>It is believe by many that the Forgotten God exacts a price from the world of mortals for his arcane knowledge. For every bit of mystical knowledge gain other knowledge is lost. The Forgotten God is blamed everytime a name or appointment is forgotten. Mental ailments that cause a lose of memory is often blamed on selfish casters who draw too deeply from the Forgotten God's font of knowledge.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>Haha, that's great. </p><p> </p><p>Since the Forgotten God is also associated with storms and natural disasters, forgetting things that should be easily remembered (anniversaries, birthdays, names, etcetera) is seen as a bad omen in some cultures.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>The Week of the Bear is accordingly a dark time, where people across the world fear the rise of the tarrasque</p><p></p><p></p><p><strong>Originally posted by Miladoon:</strong></p><p></p><p>Deep within the tangles of the Salamander Swamp, lies the wreckage of a large vessel that appeared to be part trireme and part gargantuan nautilus. A few theorists guess that the only way it could of crashed there was if it had the capability to fly. </p><p></p><p></p><p><strong>Originally posted by Redblue200:</strong></p><p></p><p>The blood of dragons was originally part of Kohlcamm's skies and the mere presence of a dragon changes the weather. If the blood of a dragon is spilled, the ability runs rampant, creating disastrously powerful meteorological events.</p><p></p><p></p><p><strong>Originally posted by bawylie:</strong></p><p></p><p>Massive Behemoth-meat Tacos are a Dwarven staple food. Most smaller folk roll them into large burritos. </p><p></p><p></p><p><strong>Originally posted by Miladoon:</strong></p><p></p><p> </p><p>A great many rooftops in the civilized world have sprouted a Bronze Dragon weathervane which are widely regarded as superstitious protective icons.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p></p><p> </p><p></p><p> </p><p>The connection between dragons and meteorological events has led to a theorized connection between the dragons and The Forgotten God. As the Forgotten God is also the source of all arcane magic, this in turn has connected dragons to arcane knowledge and power.</p><p> </p><p>Those "in the know" about the creation of Kohlcamm think/theorize that dragons might be the sole creation of The Forgotten God. The god's own song of creation was drowned out in the squabbling chaotic cacophony of the other gods' creation songs, and his creations were thus similarly chaotic. How else do you explain creatures larger than giants with the body of a cat, tail of a crocodile, wings of a bat, scales of a lizard, claws of a lion, horns of a bull, tongue of a snake, and the breath of death itself?</p><p></p><p></p><p><strong>Originally posted by manuerukun:</strong></p><p></p><p> </p><p>This is specially true for human societies because in the Week of the Fox in Spring is celebrated the ascension to power of Emperor Vulporion Faxis, human conqueror whose empire expanded over the world hundreds of years ago. This is the main reason that most races speak Common, originally the language of humans.</p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p>While some adventuring companies are independant or funded by private investors, most eventually go public and sell "shares" of potential treasure to "stake holders". </p><p> </p><p></p><p>The Tarrasque or Ultimate Bear is just the most well known of the stellar beasts, with each constellation being a slumbering creature, the ultimate expression of an animal. </p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>Only the Tarrasque/Ultimate Bear has ever actually woken up in recorded history. That's why it is the most well known.</p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p>The gods have restarted the world several times, building overtop their abandoned creation. This has left layer upon layer of former civilizations that were discarded by the gods.</p><p></p><p></p><p><strong>Originally posted by Zardnaar:</strong></p><p></p><p> The dominant race is not humans but the Steel Empire a mighty nation of Hobgoblins. Even now they lay siege to Actura the last city of the pentarchy.....</p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p></p><p>While the most common race, humanity is divided with the Steel Empire seperating and isolating the small human nations and city-states.</p><p></p><p></p><p><strong>Originally posted by Mecheon:</strong></p><p></p><p>Of course, the reason Actura's has held out so far against hundreds of sieges from hostile humans or hobgoblins alike has been its location, along the lovely named Coast of Spires in the north. Getting ships there is treacherous enough for friendly nations, yet alone an invading army</p><p> </p><p>The elves benefit from some ancient treaty that no one quite seems to know the details of, but is loose and general enough that border skirmishes between Elven and Hobgoblin territory are common, but neither side pushes into the other's heartland</p><p></p><p></p><p><strong>Originally posted by Zardnaar:</strong></p><p></p><p> </p><p> Andm some whisper of graceful elven ships sailing the skies and beyond.....</p><p></p><p></p><p><strong>Originally posted by Mecheon:</strong></p><p></p><p>Some claim they made these to hear the songs of the Ring itself, while more pragmatic folk claim its to measure out exact geological coordinates in order to best the hobgoblins at what exactly their ancient treaties claim each party's territory to be. Issue with basing things on ancient rivers is those rivers can change course which has, over time, lead to "Diplomacy" being a hobgoblin curse word</p><p> </p><p>They're not the only ones in the skies, though. The hidden fortresses of the dwarves, dark imposing structures, occasionally unleash strange mechanisms that float across the sky as simple as a cloud. No one's seen a dwarf in milenia though, only the strange machines that seem to guard their lands...</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>Good stuff going on here, but the bolded part is a bit troublesome. It effectively removes dwarves from the setting, even though they are an expected part of the core rules of D&DN. Might I suggest merging this idea with one bawylie proposed (dwarves are 9 feet tall and 5 feet wide on average)?</p><p> </p><p>Dwarves have become incredibly insular, holed up in the mountain fortresses, researching new forms of magic and technology. While elves and halflings stick to themselves, there are enough sightings and regular trade that most everyone has a concept of what an elf or halfing is, and could spot one in a crowd. Dwarves, on the other hand, have become so remote that the tales about them are more common than any true sighting, and the tales themselves differ widely. One in particular claims that dwarves are 9 feet tall and 5 feet wide (that's Verdean feet, mind you...). But that just might be confusion over a sighting of some magical mechanical metal man.</p><p> </p><p>What I'm saying is "Dwarves are on the cusp of making magical Iron Man suits" and the prototypes have been spotted.</p><p></p><p></p><p><strong>Originally posted by Zardnaar:</strong></p><p></p><p>Warforged-Dwarf genocidal war. Called it<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. </p><p></p><p></p><p><strong>Originally posted by Mecheon:</strong></p><p></p><p>The implication I had wasn't that they'd died, but simply that no one's seen one. So basically your thing in regards to being insular</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>I get ya. I was just taken aback by "No one's seen a dwarf in a millenia". Other statements in this thread imply that there's been at least *some* contact. But you've established that the contact is incredibly rare. All is good. Proceed.</p><p></p><p></p><p><strong>Originally posted by BlackScarPaladin:</strong></p><p></p><p> </p><p>Maybe the first dragon is a lesser god, a servitor of the Forgotten, known as the Dreamer, and around the world cultists (converted in their dreams) kidnap innocents to sacrifice to this dark entity in hidden rituals. Those who go to investigate usually disappear, often leaving behind maddened journals with inscriptions like "THE DREAMER WILL WAKE"</p><p></p><p></p><p><strong>Originally posted by Orzel:</strong></p><p></p><p>Due to the death of their patron deity, lizardfolk rarely use divine magic themselves. Somehow their very small hidden tribes survive unconquered. This clauses speculations why a Hobgoblin army can never find one.</p><p></p><p></p><p><strong>Originally posted by OrwellianHaggis:</strong></p><p></p><p>Farmers in a small town in the middle of nowhere have given up raising chickens because goblins kept stealing them. Now they raise cockatrice, and sell remarkably lifelike goblin-scarecrows to crop farmers with pest problems. The enchanting market has had a wonderful boost since the change, as every farmer now requires special goggles to safely collect the eggs.</p><p></p><p></p><p><strong>Originally posted by Orzel:</strong></p><p></p><p> </p><p>These farmers also sell gorgon milk as gorgon cows are not aggressive and lack noxious breath. Capturing gorgon bulls alive for breeding is a lucrative business as male calves are killed or sold before they develop their breath weapons.</p><p></p><p></p><p><strong>Originally posted by Uchawi:</strong></p><p></p><p>Or course, taming gorgons and cockatrices would not be possible if not for the efforts of the beast singers that travel the land from town to town, and tell tales of the lost time and the calling. A time when all beasts challenged each other for supremacy to determine who would be the lord of animals.</p><p></p><p></p><p><strong>Originally posted by Hebitsuikaza:</strong></p><p></p><p>The influence of the Steel Empire is so strong that even in some primarily human cities, it is common for nearly half the town watch to be composed of Hobgoblins. They have a nasty reputation for being uncomprimising, unsympathetically strict when it comes to enforcing the laws. They have been known to arrest people over the minoriest infractions and kill people for protesting being arrested. The real criminals live in dire fear of them, while most other citizens just try to avoid them.</p><p></p><p></p><p><strong>Originally posted by Uchawi:</strong></p><p></p><p>Deep within the royal libraries, in the captial city of Wen-Zar'Zul, there is a reported book that tells the tale of the creators and the little folk, the two bands of dwarves that first walked the land. The larger kin guard a sacred forge that holds the powers of Making and Unmaking. The lesser kin have mysteriosly disappeared from recent history. The dwarven giants, that are seen from time to time in smithies and other trades shops, just state the little folk are searching the underworld for the source of the floating rivers or rivers of dreams. The rivers are wonderous and dangerous at the same time, and flow upwards from the underdark. They bristle with prismatic ebbs and flows.</p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p> </p><p></p><p> </p><p>Actura's defense depended on the loyalty of goblin mercenaries. The Mercenary Code is placed ahead of their loyalty to their goblin people. Without there loyalty, Actura would have been hard pressed to hold out against their enemies.</p><p></p><p></p><p><strong>Originally posted by mellored:</strong></p><p></p><p>Mer-koblods who worship th cromatic-kracken, are trying to cause global warming and flood the world.</p><p></p><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p>In every town there is at least one tavern called "The Streaky Sausage". They all sell identical pies and identical mugs of ale. This is good, because you can go into any Streaky Sausage anywhere, knowing exactly what you will be getting. It is also bad because their pies and ale taste equally awful everywhere.</p><p> </p><p>Streaky Sausages are frequented by all those unsuccessful characters who were rolled up by players and then discarded because their ability rolls were too low. They have to eat somewhere.</p><p> </p><p>They are a great place to pick up rumours, make contact with low-life, fraternise with the town guard and generally spend down-time.</p><p></p><p></p><p><strong>Originally posted by bawylie:</strong></p><p></p><p>The Goblin Folk Hero "Scratch" was a legendary bard with a beaten-up fiddle. He was known for "pulling fast ones" on the larger races for the benefit of Gob-kin. His name is now synonymous with getting buffaloed or pulling off a caper, prank or heist. </p><p> </p><p>"I got scratched!" (Complaint that one was grifted, etc)</p><p> </p><p>"We're gonna scratch 'em." (Describe an intent to trick someone). </p><p> </p><p>"Oh, we need to figure out how to scratch that itch." (Plan a heist, etc). </p><p> </p><p>"You scratch my back, I'll scratch yours" is a threat. </p><p></p><p></p><p><strong>Originally posted by jtfowler:</strong></p><p></p><p> </p><p>And it is the most anticipated celebration of the year! Seasonal flowers fill the streets, vendors bring out their best sweets and many people (mostly the young and young-at-heart) don fox masks and play harmless tricks on each other. The idea is that the trickery will fend off bad luck (and Rhenny O'Shea!) for the rest of the year.</p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p>Is it bad form to quote myself? Just elaborating to tie into things that others have posted.</p><p> </p><p></p><p>A competing legend states that there was once a Constellation of the Moth, which fell from heaven.</p><p> </p><p>The exact nature of the crater that the city of Moth stands in is one of the Five Great Mysteries of Kohlcamm.</p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p>New Year's tricks are traditionally revealed with cries of, "Fox Fools!"</p><p> </p><p>So, for example, you might rush into a room crying that there's a troop of goblin jesters dancing in the front yard, and then cry "Fox Fools!" when everyone goes to the window and looks to see that it's only a donkey you've dressed in colorful motley.</p><p></p><p></p><p><strong>Originally posted by Orethalion:</strong></p><p></p><p> </p><p>Yes, and the gods have been known to move through agents other than priests. Even in Moth, there ironically exists a secret society of those godsworn who are tasked with keeping tabs on, and eliminating when possible, those Ormarh that live there.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p></p><p> </p><p>The godsworn aren't faithful servants like priests at all. They are merely mercenaries, many of them goblins, who serve the highest bidder. Few can bid higher than a god. </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fralex, post: 6701894, member: 6785902"] [sblock=Page 2][b]Originally posted by bawylie:[/b] The Tarrasque is a bear and during its dormant stage is the constellation Ursa Major. [b]Originally posted by pauldanielj2:[/b] The roughest port on the Northern coast is the half-ruined city of Ashtmorven. Its most infamous tavern is The Bloody Cudgel; popular with half-orcs, the tavern's claim to fame is serving roast unicorn. [b]Originally posted by Miladoon:[/b] During creation, the sphere of Kohlcamm was spun along its axis at high a speed of rotation tethered at the north pole by the plane of water, and on the south pole, the plane of fire. When Kohlcamm slowed into is normal rotation the tethers were then simultaneously retracted leaving behind corresponding border planes at the poles. Just a warning to those that enter the [URL=http://www.seventhsanctum.com/index-sett.php]Seventh Sanctum[/URL] It takes a lot of willpower to return from its enlightening randomosity. But it is a lot of fun with world crafting like this. [b]Originally posted by sleypy:[/b] It is believe by many that the Forgotten God exacts a price from the world of mortals for his arcane knowledge. For every bit of mystical knowledge gain other knowledge is lost. The Forgotten God is blamed everytime a name or appointment is forgotten. Mental ailments that cause a lose of memory is often blamed on selfish casters who draw too deeply from the Forgotten God's font of knowledge. [b]Originally posted by Foxface:[/b] Haha, that's great. Since the Forgotten God is also associated with storms and natural disasters, forgetting things that should be easily remembered (anniversaries, birthdays, names, etcetera) is seen as a bad omen in some cultures. [b]Originally posted by Foxface:[/b] The Week of the Bear is accordingly a dark time, where people across the world fear the rise of the tarrasque [b]Originally posted by Miladoon:[/b] Deep within the tangles of the Salamander Swamp, lies the wreckage of a large vessel that appeared to be part trireme and part gargantuan nautilus. A few theorists guess that the only way it could of crashed there was if it had the capability to fly. [b]Originally posted by Redblue200:[/b] The blood of dragons was originally part of Kohlcamm's skies and the mere presence of a dragon changes the weather. If the blood of a dragon is spilled, the ability runs rampant, creating disastrously powerful meteorological events. [b]Originally posted by bawylie:[/b] Massive Behemoth-meat Tacos are a Dwarven staple food. Most smaller folk roll them into large burritos. [b]Originally posted by Miladoon:[/b] A great many rooftops in the civilized world have sprouted a Bronze Dragon weathervane which are widely regarded as superstitious protective icons. [b]Originally posted by Foxface:[/b] The connection between dragons and meteorological events has led to a theorized connection between the dragons and The Forgotten God. As the Forgotten God is also the source of all arcane magic, this in turn has connected dragons to arcane knowledge and power. Those "in the know" about the creation of Kohlcamm think/theorize that dragons might be the sole creation of The Forgotten God. The god's own song of creation was drowned out in the squabbling chaotic cacophony of the other gods' creation songs, and his creations were thus similarly chaotic. How else do you explain creatures larger than giants with the body of a cat, tail of a crocodile, wings of a bat, scales of a lizard, claws of a lion, horns of a bull, tongue of a snake, and the breath of death itself? [b]Originally posted by manuerukun:[/b] This is specially true for human societies because in the Week of the Fox in Spring is celebrated the ascension to power of Emperor Vulporion Faxis, human conqueror whose empire expanded over the world hundreds of years ago. This is the main reason that most races speak Common, originally the language of humans. [b]Originally posted by The_Jester:[/b] While some adventuring companies are independant or funded by private investors, most eventually go public and sell "shares" of potential treasure to "stake holders". The Tarrasque or Ultimate Bear is just the most well known of the stellar beasts, with each constellation being a slumbering creature, the ultimate expression of an animal. [b]Originally posted by Foxface:[/b] Only the Tarrasque/Ultimate Bear has ever actually woken up in recorded history. That's why it is the most well known. [b]Originally posted by The_Jester:[/b] The gods have restarted the world several times, building overtop their abandoned creation. This has left layer upon layer of former civilizations that were discarded by the gods. [b]Originally posted by Zardnaar:[/b] The dominant race is not humans but the Steel Empire a mighty nation of Hobgoblins. Even now they lay siege to Actura the last city of the pentarchy..... [b]Originally posted by The_Jester:[/b] While the most common race, humanity is divided with the Steel Empire seperating and isolating the small human nations and city-states. [b]Originally posted by Mecheon:[/b] Of course, the reason Actura's has held out so far against hundreds of sieges from hostile humans or hobgoblins alike has been its location, along the lovely named Coast of Spires in the north. Getting ships there is treacherous enough for friendly nations, yet alone an invading army The elves benefit from some ancient treaty that no one quite seems to know the details of, but is loose and general enough that border skirmishes between Elven and Hobgoblin territory are common, but neither side pushes into the other's heartland [b]Originally posted by Zardnaar:[/b] Andm some whisper of graceful elven ships sailing the skies and beyond..... [b]Originally posted by Mecheon:[/b] Some claim they made these to hear the songs of the Ring itself, while more pragmatic folk claim its to measure out exact geological coordinates in order to best the hobgoblins at what exactly their ancient treaties claim each party's territory to be. Issue with basing things on ancient rivers is those rivers can change course which has, over time, lead to "Diplomacy" being a hobgoblin curse word They're not the only ones in the skies, though. The hidden fortresses of the dwarves, dark imposing structures, occasionally unleash strange mechanisms that float across the sky as simple as a cloud. No one's seen a dwarf in milenia though, only the strange machines that seem to guard their lands... [b]Originally posted by Foxface:[/b] Good stuff going on here, but the bolded part is a bit troublesome. It effectively removes dwarves from the setting, even though they are an expected part of the core rules of D&DN. Might I suggest merging this idea with one bawylie proposed (dwarves are 9 feet tall and 5 feet wide on average)? Dwarves have become incredibly insular, holed up in the mountain fortresses, researching new forms of magic and technology. While elves and halflings stick to themselves, there are enough sightings and regular trade that most everyone has a concept of what an elf or halfing is, and could spot one in a crowd. Dwarves, on the other hand, have become so remote that the tales about them are more common than any true sighting, and the tales themselves differ widely. One in particular claims that dwarves are 9 feet tall and 5 feet wide (that's Verdean feet, mind you...). But that just might be confusion over a sighting of some magical mechanical metal man. What I'm saying is "Dwarves are on the cusp of making magical Iron Man suits" and the prototypes have been spotted. [b]Originally posted by Zardnaar:[/b] Warforged-Dwarf genocidal war. Called it;). [b]Originally posted by Mecheon:[/b] The implication I had wasn't that they'd died, but simply that no one's seen one. So basically your thing in regards to being insular [b]Originally posted by Foxface:[/b] I get ya. I was just taken aback by "No one's seen a dwarf in a millenia". Other statements in this thread imply that there's been at least *some* contact. But you've established that the contact is incredibly rare. All is good. Proceed. [b]Originally posted by BlackScarPaladin:[/b] Maybe the first dragon is a lesser god, a servitor of the Forgotten, known as the Dreamer, and around the world cultists (converted in their dreams) kidnap innocents to sacrifice to this dark entity in hidden rituals. Those who go to investigate usually disappear, often leaving behind maddened journals with inscriptions like "THE DREAMER WILL WAKE" [b]Originally posted by Orzel:[/b] Due to the death of their patron deity, lizardfolk rarely use divine magic themselves. Somehow their very small hidden tribes survive unconquered. This clauses speculations why a Hobgoblin army can never find one. [b]Originally posted by OrwellianHaggis:[/b] Farmers in a small town in the middle of nowhere have given up raising chickens because goblins kept stealing them. Now they raise cockatrice, and sell remarkably lifelike goblin-scarecrows to crop farmers with pest problems. The enchanting market has had a wonderful boost since the change, as every farmer now requires special goggles to safely collect the eggs. [b]Originally posted by Orzel:[/b] These farmers also sell gorgon milk as gorgon cows are not aggressive and lack noxious breath. Capturing gorgon bulls alive for breeding is a lucrative business as male calves are killed or sold before they develop their breath weapons. [b]Originally posted by Uchawi:[/b] Or course, taming gorgons and cockatrices would not be possible if not for the efforts of the beast singers that travel the land from town to town, and tell tales of the lost time and the calling. A time when all beasts challenged each other for supremacy to determine who would be the lord of animals. [b]Originally posted by Hebitsuikaza:[/b] The influence of the Steel Empire is so strong that even in some primarily human cities, it is common for nearly half the town watch to be composed of Hobgoblins. They have a nasty reputation for being uncomprimising, unsympathetically strict when it comes to enforcing the laws. They have been known to arrest people over the minoriest infractions and kill people for protesting being arrested. The real criminals live in dire fear of them, while most other citizens just try to avoid them. [b]Originally posted by Uchawi:[/b] Deep within the royal libraries, in the captial city of Wen-Zar'Zul, there is a reported book that tells the tale of the creators and the little folk, the two bands of dwarves that first walked the land. The larger kin guard a sacred forge that holds the powers of Making and Unmaking. The lesser kin have mysteriosly disappeared from recent history. The dwarven giants, that are seen from time to time in smithies and other trades shops, just state the little folk are searching the underworld for the source of the floating rivers or rivers of dreams. The rivers are wonderous and dangerous at the same time, and flow upwards from the underdark. They bristle with prismatic ebbs and flows. [b]Originally posted by sleypy:[/b] Actura's defense depended on the loyalty of goblin mercenaries. The Mercenary Code is placed ahead of their loyalty to their goblin people. Without there loyalty, Actura would have been hard pressed to hold out against their enemies. [b]Originally posted by mellored:[/b] Mer-koblods who worship th cromatic-kracken, are trying to cause global warming and flood the world. [b]Originally posted by BoldItalic:[/b] In every town there is at least one tavern called "The Streaky Sausage". They all sell identical pies and identical mugs of ale. This is good, because you can go into any Streaky Sausage anywhere, knowing exactly what you will be getting. It is also bad because their pies and ale taste equally awful everywhere. Streaky Sausages are frequented by all those unsuccessful characters who were rolled up by players and then discarded because their ability rolls were too low. They have to eat somewhere. They are a great place to pick up rumours, make contact with low-life, fraternise with the town guard and generally spend down-time. [b]Originally posted by bawylie:[/b] The Goblin Folk Hero "Scratch" was a legendary bard with a beaten-up fiddle. He was known for "pulling fast ones" on the larger races for the benefit of Gob-kin. His name is now synonymous with getting buffaloed or pulling off a caper, prank or heist. "I got scratched!" (Complaint that one was grifted, etc) "We're gonna scratch 'em." (Describe an intent to trick someone). "Oh, we need to figure out how to scratch that itch." (Plan a heist, etc). "You scratch my back, I'll scratch yours" is a threat. [b]Originally posted by jtfowler:[/b] And it is the most anticipated celebration of the year! Seasonal flowers fill the streets, vendors bring out their best sweets and many people (mostly the young and young-at-heart) don fox masks and play harmless tricks on each other. The idea is that the trickery will fend off bad luck (and Rhenny O'Shea!) for the rest of the year. [b]Originally posted by souldoubt:[/b] Is it bad form to quote myself? Just elaborating to tie into things that others have posted. A competing legend states that there was once a Constellation of the Moth, which fell from heaven. The exact nature of the crater that the city of Moth stands in is one of the Five Great Mysteries of Kohlcamm. [b]Originally posted by souldoubt:[/b] New Year's tricks are traditionally revealed with cries of, "Fox Fools!" So, for example, you might rush into a room crying that there's a troop of goblin jesters dancing in the front yard, and then cry "Fox Fools!" when everyone goes to the window and looks to see that it's only a donkey you've dressed in colorful motley. [b]Originally posted by Orethalion:[/b] Yes, and the gods have been known to move through agents other than priests. Even in Moth, there ironically exists a secret society of those godsworn who are tasked with keeping tabs on, and eliminating when possible, those Ormarh that live there. [b]Originally posted by Foxface:[/b] The godsworn aren't faithful servants like priests at all. They are merely mercenaries, many of them goblins, who serve the highest bidder. Few can bid higher than a god. [/sblock] [/QUOTE]
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