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<blockquote data-quote="Fralex" data-source="post: 6701896" data-attributes="member: 6785902"><p>[sblock=Page 3]<strong>Originally posted by Orethalion:</strong></p><p></p><p> </p><p>And no race is more mercenary than goblins. Once bought (and they all can be bought if you have their price), they will do their utmost to fullfill their contract. Due to goblin necromancers, not even death will bar the completion of many deals.</p><p></p><p></p><p><strong>Originally posted by Orzel:</strong></p><p></p><p>There is a chance that any female human born on the week of the snake transforms into a medusa on their 17th birthday. Rumors claim the transformation is linked to the girl's happiness on that day. </p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>In the interest of having a workable calendar for Kohlcamm, there are months of the [insert celestial animal], divided by 4 weeks. </p><p> </p><p>Week of the rising animal</p><p>week of the moving animal</p><p>week of the sleeping animal</p><p>week of the dying animal</p><p> </p><p>Of the 12 animals, the named ones are the fox, snake, bear, and the deer. </p><p> </p><p></p><p></p><p><strong>Originally posted by Orethalion:</strong></p><p></p><p>Despite the various religions being aware of, and hunting the Ormahr, knowledge of the Ormahr is kept from the lower ranks so as not to scare away potential and recent converts. The high priests give the knowledge only to those they think can handle it.</p><p></p><p></p><p><strong>Originally posted by Hebitsuikaza:</strong></p><p></p><p>Underneath the land lies another world controlled by the Illithid and their Fomorian and demonic allies. However, after thousands of years of capturing slaves, they have bred their own dark and twisted versions of all the common races. Elves, dwaves, gnomes, halflings, orcs, goblins, hobgoblins, bugbears, ogres, trolls and, yes, humans... they have a version of each that more or less serve them. The stone trolls are the most frightening of them all possessing an intellect and magically capacity that matches their physicality.</p><p></p><p><strong>Originally posted by Snot-Elemental:</strong></p><p></p><p>2 other celestial animals are the Crow and the Praying Mantis.</p><p> </p><p>The latter is worshipped by a large group of Shamans, situated in the Weird Wood, called The Order of Locusts. These Shamans are able to control large swarms of insects that sometimes crawl over their bodies in large numbers for a number of reasons.</p><p></p><p></p><p><strong>Originally posted by cranebump:</strong></p><p></p><p>Two more:</p><p>(1) Situated along the lone path to Mount Mann is a stone formation resembling the fabled warrior Praxis, who in ancient times, summoned the spirit of the Earth God and held an entire army of Blood Demons at bay while his companions escaped to fight another day. Dead on his feet, Praxis became one with the earth and assumed this shape. Legends say that, on blood-red dawns, warriors can commune with his spirit to determine their worth (and perhaps, perhaps, receive the blessings of Praxis). </p><p> </p><p>(2) The Gnolls of The Roams (called the Puneenji) are great horse warriors who erect platforms to their dead. When combined and activated by ritual, the platforms serve as conduits to the lands of the dead, where the greatest secrets of necromancy can be obtained. However, disturbing any single platform in the slightest way earns the wrath of the Puneenji, in particular, their Beast Masters, who ride into battle with seven ghostly wolves abreast on either side (so the goblins of nearby Cairnhill report.</p><p></p><p></p><p><strong>Originally posted by Snot-Elemental:</strong></p><p></p><p>The citywatch of Ral-Partha consists entirely of golems which are painted in bright colors.</p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>To many rock gnomes, the purest way to express oneself is to create a game. For to create a game is to create a reality all your own, and the more people wish to partake in it, the greater the mind who invented it is. Leadership among rock gnome communities is often determined by those who make the best games, or sometimes those who best the current leader at her own game. Though they frequently dabble in other areas of creating, most of their inventions were made simply to augment their game-making capabilities. Many dwarves view this philosophy as lacking ambition. Many rock gnomes find the dwarves' fascination with machinery that has military applications worrysome.</p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>So who else wants to use this as a campaign setting in their next Next adventure? I sure do! <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/grin.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>These shady gnomes use mind-piercing illusion magic to drive their victims mad with nightmares. The gnomes are seldom actually <em>seen</em>, they simply work their dream-magic from the shadows, patiently waiting for their prey to lose all ability to sleep normally. This lowers their mental defenses, enough for one of the gnommish priests to pluck the soul from the body. Both the empty bodies and the detached souls are kept for some dark ritual, centuries in the making.</p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p>In the Searing Desert south of the grasslands of Ansobar, the Sultanate of Six Spires holds sway. While the sultan and the majority of the inhabitants are orcs, the Sultanate is quite diverse. Sultanate orcs enjoy fine art and music even more than their poetic Ansobarian cousins, and are considered the most civilized and cultured members of their race, nearly opposite to their savage cousins of the far northern realms. There is a saying that, "In the Sultanate, even slaves are free," as even the lowest slave has rights under the Sultan's Law. However, like all orcs, those of the Six Spires are fearsome in battle and dangerous when provoked.</p><p> </p><p></p><p><strong>A typical orc of the Sultanate</strong></p><p>[sblock]<img src="http://paizo.com/image/content/PathfinderChronicles/PZO9208-HalfOrc.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock] </p><p></p><p>Some of the golems are even equipped with a set of <em>magic mouth</em> spells designed to say things like "Please avoid resisting arrest" and "Have a nice day!" Older golems can be easily identified by chipped and fading paint, and set phrases that moan and stutter unnervingly.</p><p></p><p></p><p><strong>Originally posted by LawfulNifty:</strong></p><p></p><p>They say that dragons avoid Moth and the crater around it, perhaps due to their connection with the Forgotten God and a fear that, without his power, their impossible bodies will stop working. In any case, Moth seems to have much milder weather than any place nearby. A torrential downpour just outside the crater will become a gentle shower the moment you cross the walls.</p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p>While it has no moon, Kohlcamm has two suns, Solus and Enfero. The smaller, red sun, Enfero, is said by some to be the elemental plane of fire. Likewise, archons are said to dwell in the celestial plane of Kohlcamm's rings. In fact, the Astromancers of Ral-Partha have built a telescope so powerful that it can see other planes -- only as indistinct spheres, but an impressive achievement nonetheless -- including one made entirely of water, evidently boiling into steam on the suns-facing side and freezing on the other. These planes are quite large, but because they appear small through the telescope, the Astromancers have taken to calling them "little planes" or simply "planets." While they were previously thought to be strangely moving bright stars, this discovery confirms a longstanding association of these "planets" with the planes, as well as explaining why their movements seem to have effects on events in Kohlcamm.</p><p></p><p></p><p><strong>Originally posted by jonathan_sicari:</strong></p><p></p><p> </p><p>With in the Sultanate, the Monestary of the Stone Fist produces some of the best armed and unarmed combatants in the world, as well as being the greatest library in the hemisphere.</p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p> </p><p>During their study they also discovered clusters of black holes. The most well known dead constellation is called "The Mask." It received its monicer due to its shape and the theory that all 9 stars are believe to have died less then a year of each other as if a mask was pulled over the entire constellation.</p><p></p><p></p><p><strong>Originally posted by Uchawi:</strong></p><p></p><p>Where the sun rarely shines, and the wind howls for hundreds of years, lies waterfast fortress, beyond the borders of the white queens reign. The fortress holds the tempest clockwork, a pendulum that swivels within a massive cylindrical chamber that orders the times and seasons. It is guarded by the mysterious order of the void. You must go beyond the jagged edge, the plain of ice, and look beyond the horizon to the endless expanse and the icecrag mountains.</p><p></p><p></p><p><strong>Originally posted by Snot-Elemental:</strong></p><p></p><p>The Order of Locusts is at war with the Order of the Void. The two have been fighting for over 300 years, sometimes openly, sometimes covertly. There are rumours that the Order of the Void stole a powerful artefact from the Order of Locusts to power the Tempest Clockwork. Others claim that the Order of the Void through the use of the Tempest Clockwork keeps the Order of Locusts from turning the Weird Wood into a bland, foul an insect-ridden landscape.</p><p></p><p></p><p><strong>Originally posted by cranebump:</strong></p><p></p><p> </p><p>The Tempest Clockwork is said to be a creation of the current pantheon, one of several artifcacts designed en masse by these entities to prevent Ouroboros, the One Who Sleeps from awakening, and devouring the heavens, at it has already done twice before.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>Before anyone else runs with this....</p><p></p><p>The true name of the patron diety of the Lizardfolk has been lost to time, but he was commonly referred to as "The Wrecan".</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p>The gods of Kohlcamm are legion. Any attempts to categorize them and codify their numbers is an excercise in futility. Thus, claims to divine guidance from some heretofore unheard of god by upstart cults or religions are not met with any surprise. Ironically, since no one has any reason to doubt the claims of the new priests coupled with the plethora of choices of gods to worship, most citizens actually take a close look at doctrine of whatever faith is attempting to convert them, rather than accept the claims blindly and submit to religious servitude.</p><p> </p><p>So while very few people are true athiests, the vast swathes of mortals are a deeply cynical lot with regard to the gods.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p>Campaign bible updated to reflect posts about gods and creation.</p><p> </p><p>This has been going really great so far! Keep it up!</p><p> </p><p>In the future, I will do my best to retype all of this in my own personal "voice", doing my level best to present the ideas within as they were intended. When that's done, I will present it to the forum (probably in the DM forum after 5e is released).</p><p></p><p></p><p><strong>Originally posted by Orethalion:</strong></p><p></p><p> </p><p>Adding to the chaos are of course, are all of the con artists who see claims of "divine inspiration" as a meal ticket or road to power.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>Exactly. Everyone claims to have divine guidance, and all claims are potentially valid, so inherently con-artist claims are thus possible, The people have reacted by being extra dubious. The average person believes in the gods as much as true believer could, while simultaneously being as cynical about the supernatural as an athiest.</p><p> </p><p>In other words, very much like the Discworld.</p><p></p><p></p><p><strong>Originally posted by Orethalion:</strong></p><p></p><p> </p><p>Yes, and Commander Vimes.. ::cough:: ::cough:: Sorry <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong>Originally posted by BoldItalic:</strong></p><p></p><p> </p><p>The same goes for the gods vis a vis mortals. Mortals can <em>say</em> they follow particular gods, but that's too easy. The gods have grown cynical about all such claims and generally demand serious proof of loyalty. Even sacrificing one's life for one's deity is not really enough, these days. A mortal who is in danger of imminent death could easily call on a convenient deity in the hopes of getting an easy afterlife without really deserving it, and the gods are well aware of that. It's become an uphill task for mortals to get <em>any</em> sort of recognition from the gods at all. It's their own fault.</p><p></p><p></p><p><strong>Originally posted by Uchawi:</strong></p><p></p><p>The nomadic toads, that pilgrimage every year from the salamander swamps to the searing desert, speak of the one soul and the balance. It is present in every being in Kohlcamm. When a being dies, their soul travels to the underworld where they join their ancestors. If one speaks ill of an acenstor or does not respect the dead, then the spirits become restless. If one is fortunate enough to meet a toad, they may request a borrowing. It is a long held practice of the toads to burrow next to the grave of the recently deceased to guide them on their journey to the underworld. On rare occasions one may find dozens or more toads concentrated on the field of battele, once the conflict has ended. Toad shamans warn of the imbalance and wakening the devourer of heavens, the dreamer, or the forgotten. The toad shamans are not clear if this is one or multiple entities.</p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p> </p><p>In many cultures across Kohlcamm, it has become tradition to mark graves with statues of frogs and/or toads. Some that bury their dead also include small frog tokens or figurines with the body. </p><p> </p><p>In many religions across Kohlcamm, frogs and toads are psychopomps, and benevolent gods of death or their assistants often take the form frogs. </p><p></p><p></p><p><strong>Originally posted by bawylie:</strong></p><p></p><p>Most zombies appear dapper. The embalming and interning of corpses is done with great care with an emphasis on preservation and proper treatment of the body. The idea being that by treating the person well & giving a grand send off, they won't come back and haunt anyone. Consequently, the living dead appear with minimal, if any, decay and are usually dressed in finery (ballroom clothes, not what we typically consider funereal). They're still distinguishable as zombies by their behavior and dress (often too nice for the circumstances). </p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>During creation, the world had a tenuous connection to the planes of earth and air, and probably would've likewise left border planes at sides of the equator had the world not been spun so fast, mixing the two together and propelling them outward. Kohlcamm's ring, a chaotic maelstrom of shimmering crystals and swirling mists, is a border plane of the air and earth combined. Since then it has been exposed to many other mysterious forces, so not every effect it has on the world is a strictly elemental one.</p><p> </p><p></p><p>Lycanthropy takes its hold on the cursed creature at the end of each starbeast's( a general term for any constellation used in tracking months) "rising" week. It has something to do with the alignment of the Ring.</p><p><em>Moonbeam</em>, the Druid Circle of the Moon, and similar magical effects all exist in Kohlcamm, but go by different names( ex. <em>Ringbeam</em>, Circle of the Rising Starbeast).</p><p></p><p></p><p><strong>Originally posted by Snot-Elemental:</strong></p><p></p><p>The Frog is also a celestial animal.</p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>I love this idea, and was inspired to do some fanart of it.</p><p></p><p><strong>Ta-daaaa:</strong></p><p>[sblock]<img src="http://fc01.deviantart.net/fs71/f/2014/076/d/a/dapper_zombie_by_fralexion-d7akyq3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p></p><p><strong>Originally posted by bawylie:</strong></p><p></p><p> </p><p>Hee hee hee!</p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>Likewise, tadpoles are regarded as symbolizing life, fertility, spirit, and beginnings. The simple tadpole shape is often stylized as a <a href="http://en.wikipedia.org/wiki/Magatama" target="_blank">magatama</a>-esque form and incorperated into religious artwork. Some very devoted healers have, as a holy symbol, a small globe of water in which a live tadpole swims perpetually( through magical means). Religious people in cultures where these amphibians are so revered often raise frogs and toads as pets, studying their life cycles in the hopes of gleaning insight to the nature of life and death.</p><p> </p><p>Also in these cultures, funerals commonly use water lillies as decoration, and are traditionally held near ponds, bogs, marshes, or similar places.</p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>These toads are to bullywugs what gnomes and fairies are to humans. They resemble tiny bullywugs, but glow a dim blue or green in the dark( a trait they can "turn off" if necessary). They call themselves the Bullywyrd, and rarely speak Common, prefering the native tongue of their larger kin.</p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p>The Frog starbeast marks the end of the year. Legends say the celestial creature slumbering there as a pattern in the stars will awaken only once, at the end of all things, to help guide the souls of this world to the next chapter in the tale of reality.</p><p></p><p></p><p><strong>Originally posted by Burrytar:</strong></p><p></p><p> </p><p>Dances held this time of year hold special significance among all classes of society. The costume one wears may well be what one is buried in, and so the dances are nominally in honor one's ancestors. It is a time for debutantes and bastards both to claim their place in dynasties. Moreover, ghost stories abound of dances visited by the dead, sometimes to give dire warnings or to pass judgment on someone present, but sometimes just to enjoy the night's festivities.</p><p></p><p></p><p><strong>Originally posted by pauldanielj2:</strong></p><p></p><p> </p><p></p><p> </p><p>Hobgoblins believe strongly in their own racial superiority. Within the Steel Empire, all other races, including goblins, are considered slaves. Bugbears are treated slightly better - more like indentured servants retained for their combat ability. The loyalty of goblin mercenaries outside the Steel Empire is due in no small part to the hatred "free" goblins have for the empire they escaped.</p><p> </p><p>Within the borders of the Steel Empire, the most gruesome sight is the slave camps -- massive, grim fortifications surrounding fields and mines where slaves are worked to death before their bodies are thrown to the worgs.</p><p> </p><p> </p><p></p><p></p><p><strong>Originally posted by Uchawi:</strong></p><p></p><p>Ghostpaw is one of the last remaining witnesses to the last calling, when the wolf cry's wood bordered the starfire lake all the way to the northern coast where the city of Ashtmorven flourished. But the steel empire excacted a heavy toll through metal and blood. Few escaped it's grasp. But a small band of druids still protects the last sacred groves, within the wood's misty vales, from the relentless falling of trees and forging the weapons of the iron fist.</p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p>The Grippli are a race of spiritualists, seen as having a strong connection to the spirit world. They often serve as intermediaries between this world and the one beyond, acting as spirit guides and mediums. </p><p>(or, instead of being a race, they could be people who serve the spirits and are transformed into frogs)</p><p> </p><p>Grippli that abuse their gifts and connection to the spirits become corrupted, tainted by selfishness. They are transformed into bullywugs.</p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p></p><p>Hobgoblin slavery is a form of a caste system, goblins being workers, hobgoblins as generals and leaders, and non-goblins as lesser races unworthy of respect. If other races were meant to be more than slaves they would have been born a goblinoid. </p><p> </p><p>Goblinoids are also one of the few races that remember the previous cycle of divine creation, when other races ruled the world. As their civilization was spared, hobgoblins believe they were chosen by the gods for greatness. </p><p> </p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fralex, post: 6701896, member: 6785902"] [sblock=Page 3][b]Originally posted by Orethalion:[/b] And no race is more mercenary than goblins. Once bought (and they all can be bought if you have their price), they will do their utmost to fullfill their contract. Due to goblin necromancers, not even death will bar the completion of many deals. [b]Originally posted by Orzel:[/b] There is a chance that any female human born on the week of the snake transforms into a medusa on their 17th birthday. Rumors claim the transformation is linked to the girl's happiness on that day. [b]Originally posted by Foxface:[/b] In the interest of having a workable calendar for Kohlcamm, there are months of the [insert celestial animal], divided by 4 weeks. Week of the rising animal week of the moving animal week of the sleeping animal week of the dying animal Of the 12 animals, the named ones are the fox, snake, bear, and the deer. [b]Originally posted by Orethalion:[/b] Despite the various religions being aware of, and hunting the Ormahr, knowledge of the Ormahr is kept from the lower ranks so as not to scare away potential and recent converts. The high priests give the knowledge only to those they think can handle it. [b]Originally posted by Hebitsuikaza:[/b] Underneath the land lies another world controlled by the Illithid and their Fomorian and demonic allies. However, after thousands of years of capturing slaves, they have bred their own dark and twisted versions of all the common races. Elves, dwaves, gnomes, halflings, orcs, goblins, hobgoblins, bugbears, ogres, trolls and, yes, humans... they have a version of each that more or less serve them. The stone trolls are the most frightening of them all possessing an intellect and magically capacity that matches their physicality. [b]Originally posted by Snot-Elemental:[/b] 2 other celestial animals are the Crow and the Praying Mantis. The latter is worshipped by a large group of Shamans, situated in the Weird Wood, called The Order of Locusts. These Shamans are able to control large swarms of insects that sometimes crawl over their bodies in large numbers for a number of reasons. [b]Originally posted by cranebump:[/b] Two more: (1) Situated along the lone path to Mount Mann is a stone formation resembling the fabled warrior Praxis, who in ancient times, summoned the spirit of the Earth God and held an entire army of Blood Demons at bay while his companions escaped to fight another day. Dead on his feet, Praxis became one with the earth and assumed this shape. Legends say that, on blood-red dawns, warriors can commune with his spirit to determine their worth (and perhaps, perhaps, receive the blessings of Praxis). (2) The Gnolls of The Roams (called the Puneenji) are great horse warriors who erect platforms to their dead. When combined and activated by ritual, the platforms serve as conduits to the lands of the dead, where the greatest secrets of necromancy can be obtained. However, disturbing any single platform in the slightest way earns the wrath of the Puneenji, in particular, their Beast Masters, who ride into battle with seven ghostly wolves abreast on either side (so the goblins of nearby Cairnhill report. [b]Originally posted by Snot-Elemental:[/b] The citywatch of Ral-Partha consists entirely of golems which are painted in bright colors. [b]Originally posted by Fralex:[/b] To many rock gnomes, the purest way to express oneself is to create a game. For to create a game is to create a reality all your own, and the more people wish to partake in it, the greater the mind who invented it is. Leadership among rock gnome communities is often determined by those who make the best games, or sometimes those who best the current leader at her own game. Though they frequently dabble in other areas of creating, most of their inventions were made simply to augment their game-making capabilities. Many dwarves view this philosophy as lacking ambition. Many rock gnomes find the dwarves' fascination with machinery that has military applications worrysome. [b]Originally posted by Fralex:[/b] So who else wants to use this as a campaign setting in their next Next adventure? I sure do! [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/grin.gif[/IMG] These shady gnomes use mind-piercing illusion magic to drive their victims mad with nightmares. The gnomes are seldom actually [i]seen[/i], they simply work their dream-magic from the shadows, patiently waiting for their prey to lose all ability to sleep normally. This lowers their mental defenses, enough for one of the gnommish priests to pluck the soul from the body. Both the empty bodies and the detached souls are kept for some dark ritual, centuries in the making. [b]Originally posted by souldoubt:[/b] In the Searing Desert south of the grasslands of Ansobar, the Sultanate of Six Spires holds sway. While the sultan and the majority of the inhabitants are orcs, the Sultanate is quite diverse. Sultanate orcs enjoy fine art and music even more than their poetic Ansobarian cousins, and are considered the most civilized and cultured members of their race, nearly opposite to their savage cousins of the far northern realms. There is a saying that, "In the Sultanate, even slaves are free," as even the lowest slave has rights under the Sultan's Law. However, like all orcs, those of the Six Spires are fearsome in battle and dangerous when provoked. [b]A typical orc of the Sultanate[/b] [sblock][IMG]http://paizo.com/image/content/PathfinderChronicles/PZO9208-HalfOrc.jpg[/IMG] [/sblock] Some of the golems are even equipped with a set of [i]magic mouth[/i] spells designed to say things like "Please avoid resisting arrest" and "Have a nice day!" Older golems can be easily identified by chipped and fading paint, and set phrases that moan and stutter unnervingly. [b]Originally posted by LawfulNifty:[/b] They say that dragons avoid Moth and the crater around it, perhaps due to their connection with the Forgotten God and a fear that, without his power, their impossible bodies will stop working. In any case, Moth seems to have much milder weather than any place nearby. A torrential downpour just outside the crater will become a gentle shower the moment you cross the walls. [b]Originally posted by souldoubt:[/b] While it has no moon, Kohlcamm has two suns, Solus and Enfero. The smaller, red sun, Enfero, is said by some to be the elemental plane of fire. Likewise, archons are said to dwell in the celestial plane of Kohlcamm's rings. In fact, the Astromancers of Ral-Partha have built a telescope so powerful that it can see other planes -- only as indistinct spheres, but an impressive achievement nonetheless -- including one made entirely of water, evidently boiling into steam on the suns-facing side and freezing on the other. These planes are quite large, but because they appear small through the telescope, the Astromancers have taken to calling them "little planes" or simply "planets." While they were previously thought to be strangely moving bright stars, this discovery confirms a longstanding association of these "planets" with the planes, as well as explaining why their movements seem to have effects on events in Kohlcamm. [b]Originally posted by jonathan_sicari:[/b] With in the Sultanate, the Monestary of the Stone Fist produces some of the best armed and unarmed combatants in the world, as well as being the greatest library in the hemisphere. [b]Originally posted by sleypy:[/b] During their study they also discovered clusters of black holes. The most well known dead constellation is called "The Mask." It received its monicer due to its shape and the theory that all 9 stars are believe to have died less then a year of each other as if a mask was pulled over the entire constellation. [b]Originally posted by Uchawi:[/b] Where the sun rarely shines, and the wind howls for hundreds of years, lies waterfast fortress, beyond the borders of the white queens reign. The fortress holds the tempest clockwork, a pendulum that swivels within a massive cylindrical chamber that orders the times and seasons. It is guarded by the mysterious order of the void. You must go beyond the jagged edge, the plain of ice, and look beyond the horizon to the endless expanse and the icecrag mountains. [b]Originally posted by Snot-Elemental:[/b] The Order of Locusts is at war with the Order of the Void. The two have been fighting for over 300 years, sometimes openly, sometimes covertly. There are rumours that the Order of the Void stole a powerful artefact from the Order of Locusts to power the Tempest Clockwork. Others claim that the Order of the Void through the use of the Tempest Clockwork keeps the Order of Locusts from turning the Weird Wood into a bland, foul an insect-ridden landscape. [b]Originally posted by cranebump:[/b] The Tempest Clockwork is said to be a creation of the current pantheon, one of several artifcacts designed en masse by these entities to prevent Ouroboros, the One Who Sleeps from awakening, and devouring the heavens, at it has already done twice before. [b]Originally posted by Foxface:[/b] Before anyone else runs with this.... The true name of the patron diety of the Lizardfolk has been lost to time, but he was commonly referred to as "The Wrecan". [b]Originally posted by Foxface:[/b] The gods of Kohlcamm are legion. Any attempts to categorize them and codify their numbers is an excercise in futility. Thus, claims to divine guidance from some heretofore unheard of god by upstart cults or religions are not met with any surprise. Ironically, since no one has any reason to doubt the claims of the new priests coupled with the plethora of choices of gods to worship, most citizens actually take a close look at doctrine of whatever faith is attempting to convert them, rather than accept the claims blindly and submit to religious servitude. So while very few people are true athiests, the vast swathes of mortals are a deeply cynical lot with regard to the gods. [b]Originally posted by Foxface:[/b] Campaign bible updated to reflect posts about gods and creation. This has been going really great so far! Keep it up! In the future, I will do my best to retype all of this in my own personal "voice", doing my level best to present the ideas within as they were intended. When that's done, I will present it to the forum (probably in the DM forum after 5e is released). [b]Originally posted by Orethalion:[/b] Adding to the chaos are of course, are all of the con artists who see claims of "divine inspiration" as a meal ticket or road to power. [b]Originally posted by Foxface:[/b] Exactly. Everyone claims to have divine guidance, and all claims are potentially valid, so inherently con-artist claims are thus possible, The people have reacted by being extra dubious. The average person believes in the gods as much as true believer could, while simultaneously being as cynical about the supernatural as an athiest. In other words, very much like the Discworld. [b]Originally posted by Orethalion:[/b] Yes, and Commander Vimes.. ::cough:: ::cough:: Sorry [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/smile.gif[/IMG] [b]Originally posted by BoldItalic:[/b] The same goes for the gods vis a vis mortals. Mortals can [i]say[/i] they follow particular gods, but that's too easy. The gods have grown cynical about all such claims and generally demand serious proof of loyalty. Even sacrificing one's life for one's deity is not really enough, these days. A mortal who is in danger of imminent death could easily call on a convenient deity in the hopes of getting an easy afterlife without really deserving it, and the gods are well aware of that. It's become an uphill task for mortals to get [i]any[/i] sort of recognition from the gods at all. It's their own fault. [b]Originally posted by Uchawi:[/b] The nomadic toads, that pilgrimage every year from the salamander swamps to the searing desert, speak of the one soul and the balance. It is present in every being in Kohlcamm. When a being dies, their soul travels to the underworld where they join their ancestors. If one speaks ill of an acenstor or does not respect the dead, then the spirits become restless. If one is fortunate enough to meet a toad, they may request a borrowing. It is a long held practice of the toads to burrow next to the grave of the recently deceased to guide them on their journey to the underworld. On rare occasions one may find dozens or more toads concentrated on the field of battele, once the conflict has ended. Toad shamans warn of the imbalance and wakening the devourer of heavens, the dreamer, or the forgotten. The toad shamans are not clear if this is one or multiple entities. [b]Originally posted by Foxface:[/b] In many cultures across Kohlcamm, it has become tradition to mark graves with statues of frogs and/or toads. Some that bury their dead also include small frog tokens or figurines with the body. In many religions across Kohlcamm, frogs and toads are psychopomps, and benevolent gods of death or their assistants often take the form frogs. [b]Originally posted by bawylie:[/b] Most zombies appear dapper. The embalming and interning of corpses is done with great care with an emphasis on preservation and proper treatment of the body. The idea being that by treating the person well & giving a grand send off, they won't come back and haunt anyone. Consequently, the living dead appear with minimal, if any, decay and are usually dressed in finery (ballroom clothes, not what we typically consider funereal). They're still distinguishable as zombies by their behavior and dress (often too nice for the circumstances). [b]Originally posted by Fralex:[/b] During creation, the world had a tenuous connection to the planes of earth and air, and probably would've likewise left border planes at sides of the equator had the world not been spun so fast, mixing the two together and propelling them outward. Kohlcamm's ring, a chaotic maelstrom of shimmering crystals and swirling mists, is a border plane of the air and earth combined. Since then it has been exposed to many other mysterious forces, so not every effect it has on the world is a strictly elemental one. Lycanthropy takes its hold on the cursed creature at the end of each starbeast's( a general term for any constellation used in tracking months) "rising" week. It has something to do with the alignment of the Ring. [i]Moonbeam[/i], the Druid Circle of the Moon, and similar magical effects all exist in Kohlcamm, but go by different names( ex. [i]Ringbeam[/i], Circle of the Rising Starbeast). [b]Originally posted by Snot-Elemental:[/b] The Frog is also a celestial animal. [b]Originally posted by Fralex:[/b] I love this idea, and was inspired to do some fanart of it. [b]Ta-daaaa:[/b] [sblock][IMG]http://fc01.deviantart.net/fs71/f/2014/076/d/a/dapper_zombie_by_fralexion-d7akyq3.png[/IMG] [/sblock] [b]Originally posted by bawylie:[/b] Hee hee hee! [b]Originally posted by Fralex:[/b] Likewise, tadpoles are regarded as symbolizing life, fertility, spirit, and beginnings. The simple tadpole shape is often stylized as a [URL=http://en.wikipedia.org/wiki/Magatama]magatama[/URL]-esque form and incorperated into religious artwork. Some very devoted healers have, as a holy symbol, a small globe of water in which a live tadpole swims perpetually( through magical means). Religious people in cultures where these amphibians are so revered often raise frogs and toads as pets, studying their life cycles in the hopes of gleaning insight to the nature of life and death. Also in these cultures, funerals commonly use water lillies as decoration, and are traditionally held near ponds, bogs, marshes, or similar places. [b]Originally posted by Fralex:[/b] These toads are to bullywugs what gnomes and fairies are to humans. They resemble tiny bullywugs, but glow a dim blue or green in the dark( a trait they can "turn off" if necessary). They call themselves the Bullywyrd, and rarely speak Common, prefering the native tongue of their larger kin. [b]Originally posted by Fralex:[/b] The Frog starbeast marks the end of the year. Legends say the celestial creature slumbering there as a pattern in the stars will awaken only once, at the end of all things, to help guide the souls of this world to the next chapter in the tale of reality. [b]Originally posted by Burrytar:[/b] Dances held this time of year hold special significance among all classes of society. The costume one wears may well be what one is buried in, and so the dances are nominally in honor one's ancestors. It is a time for debutantes and bastards both to claim their place in dynasties. Moreover, ghost stories abound of dances visited by the dead, sometimes to give dire warnings or to pass judgment on someone present, but sometimes just to enjoy the night's festivities. [b]Originally posted by pauldanielj2:[/b] Hobgoblins believe strongly in their own racial superiority. Within the Steel Empire, all other races, including goblins, are considered slaves. Bugbears are treated slightly better - more like indentured servants retained for their combat ability. The loyalty of goblin mercenaries outside the Steel Empire is due in no small part to the hatred "free" goblins have for the empire they escaped. Within the borders of the Steel Empire, the most gruesome sight is the slave camps -- massive, grim fortifications surrounding fields and mines where slaves are worked to death before their bodies are thrown to the worgs. [b]Originally posted by Uchawi:[/b] Ghostpaw is one of the last remaining witnesses to the last calling, when the wolf cry's wood bordered the starfire lake all the way to the northern coast where the city of Ashtmorven flourished. But the steel empire excacted a heavy toll through metal and blood. Few escaped it's grasp. But a small band of druids still protects the last sacred groves, within the wood's misty vales, from the relentless falling of trees and forging the weapons of the iron fist. [b]Originally posted by The_Jester:[/b] The Grippli are a race of spiritualists, seen as having a strong connection to the spirit world. They often serve as intermediaries between this world and the one beyond, acting as spirit guides and mediums. (or, instead of being a race, they could be people who serve the spirits and are transformed into frogs) Grippli that abuse their gifts and connection to the spirits become corrupted, tainted by selfishness. They are transformed into bullywugs. [b]Originally posted by The_Jester:[/b] Hobgoblin slavery is a form of a caste system, goblins being workers, hobgoblins as generals and leaders, and non-goblins as lesser races unworthy of respect. If other races were meant to be more than slaves they would have been born a goblinoid. Goblinoids are also one of the few races that remember the previous cycle of divine creation, when other races ruled the world. As their civilization was spared, hobgoblins believe they were chosen by the gods for greatness. [/sblock] [/QUOTE]
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