Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Foxface's Collaborative Campaign Project! Get Creative!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fralex" data-source="post: 6701900" data-attributes="member: 6785902"><p>[sblock=Page 5]<strong>Originally posted by BRJN:</strong></p><p></p><p> </p><p>The appropriate animal could be a camel (my preference) or a desert tortise or an iguana ... or The Roadrunner. <img src="http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/soexcited.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p></p><p>Many of the pirates are freebooters, given a licence to raid by the hobgoblin empire, so long as they limit themselves to merchants and the opposing side's navy.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by LawfulNifty:</strong></p><p></p><p></p><p> </p><p></p><p></p><p> </p><p></p><p></p><p> </p><p>No one is sure where the idea of Five Great Mysteries came from, or why, in a world full of mysteries great and small, only five of them would be considered <em>the</em> Five Great ones. However, the concept seems present in every culture across the world, and it is referenced in the records of ancient cultures who could not possibly have had any direct contact.</p><p> </p><p>Though there is significant overlap, different cultures recognize different sets of mysteries as the Five. Societies who had no contact with Moth did not list the crater as one of their mysteries, and societies who lived far from the sea did not consider the strange tides during the Time of the Whale to be one of theirs. While some claim to have the "first" or "canonical" list of mysteries, others say that the <em>true</em> list of Five Great Mysteries is, itself, one of the Five Great Mysteries.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p></p><p> </p><p>Given the breadth of cultures across Kohlcamm, there's probably 13 or so "Five Great Mysteries".</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by ittyan:</strong></p><p></p><p></p><p>There is a well-maintained series of roads connecting the Steel Empire. Large passenger wagons pulled by enslaved trolls travel between the cities and towns, providing a form of public transport to the hobgoblin citizens. These "troll-eys", as they are termed, usually seat twelve, plus a driver. Non-goblinoids are allowed to walk behind the carts for a fee.</p><p> </p><p>Trolls "recruited" for this service are fitted with a harness, then their arms and torsos are lacerated and bound together until they fuse. Due to their natural regenerative ability, the cuts heal quickly. The process is repeated until the troll has lost all use of its arms and the harness is fully engulfed in the troll's body, much like a tree growing around a fencepost. When complete, they look like a misshapen lump with two legs and a head, and a wagon hitch growing out of its back. The trolley is then ready for service to the empire.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by mathfreaksquared:</strong></p><p></p><p></p><p>Yes, the giants tooth/ moth constellation falling are competing theories, but we need to decide if the Moth constellation burnt out and became the mask, or something else happened to it. If the former, the idea that it fell cannot be correct.</p><p>So, let's say that the Moth constellation did indeed burn out, and no one knows why the crater is moth-shaped, though it could have somthing to do with the Moth constellation. Also, there are a couple of ancient documents that refer to the Moth constellation, (which is why the myth of the contellation falling originated,) but they have been lost to time...</p><p> </p><p>Also, the Otter, Owlbear, Displacer Beast, and Camel are celstial animals. (I don't know why everyone is "suggesting" celestial animals, the thread rules allow anyone to decide this kind of thing.)</p><p> </p><p></p><p></p><p>Just have to say, this is awesome. I don't know why I like this idea so much, but I do. </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p></p><p> </p><p>I like the idea that the moth constellation fell and the mask replaced it. However, I'm fine with it burning out. Only say that because I think the idea that something with giant teeth killed the constellation and both the teeth and the moth are the remnents.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p></p><p>I don't see why it can't be both. A celestial animal is more than just the stars that make up its constellation, but when the stars of the Moth constellation were destroyed (who knows how), the then "starless" Moth -- essentially its dead body -- fell from the Heavens. The stars being the points where a celestial animal is fixed to the firmament, the dead remnants of the stars that formed the Moth constellation can still be detected by the Astromancers' powerful telescope (which is known as the Parthascope, after Ral-Partha). All that remains of the Moth -- if it ever existed at all -- is the crater (some claim) and possibly the blank spot in the sky known as the Mask, wherein the Astromancers of Ral-Partha have recently discovered the remains of at least nine dead stars.</p><p> </p><p>Some argue that there may be as many as ten or eleven dead stars in the dead constellation, or that the number shifts, because of the variable ten-to-eleven day week of the Mask, but so far only nine have been detected.</p><p> </p><p></p><p></p><p>I like that idea too.</p><p> </p><p>Orus Sleypy, a respected but controversial figure among the Astromancers, suggested this possibility as a unified theory of the two competing "crater legends," after he and his colleagues discovered the dead stars within the Mask.</p><p> </p><p>Others still maintain that the giant's teeth are the fallen gamepieces of some celestial game being played by the gods. A religious sect has even sprung up around this notion; its adherents, following the Tenets of the Teeth, fervently believing that when the gods come to collect their lost gamepieces, it will mark the end of the game and thus the world, and only the faithful will thrive in the-world-to-come.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Uchawi:</strong></p><p></p><p></p><p>The knights of the black scale are a band of lizardfolk who still find solice in the teachings of Wrecan, and spread his word beyond the borders of the dead kingdom. They are sworn clutchmates from the egg to full adulthood.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by mathfreaksquared:</strong></p><p></p><p></p><p>Ah, for the plane thing, I didn't consider the planets to be planes. Using my perceived definition of "planes," they would be separate dimensions or realities (this is how I thought they usually were, but I could be wrong.) I considered these planets to also be domains, just not on the earth. </p><p> </p><p>And for the Moth, there are too many competing theories. Let's just say the crater is related to the old celestial animal in some way, caused by the stars, the ghost, the steller beast, or something to do with the giants teeth. The mask is in the place the constellation once was, whether it is the burnt out constellation, took it's place, is a remnant, or whatever. Done. </p><p> </p><p>Historical Addition: The Old Ones, the first of which was Tersus the Harbinger, number thirteen. No one knows what they looked like, but evidence suggests they were not human. They were the first to walk this world, and some myths say that they came from the previous world. </p><p> </p><p> </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by LawfulNifty:</strong></p><p></p><p></p><p> </p><p>An old wives' tale has it that the Week of the Rising Displacer Beast is auspicious for liars and practitioners of illusion magic, and nothing is entirely as it seems. During the Week of the Dying Displacer Beast, they say, good fortune comes to honest folk, but terrible secrets are often brought to light.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p></p><p><strong><em>Foxface wrote:</em></strong></p><p><em>Near the most dangerous parts of the world, 7 cities have sprung up as a sort of Fantasy New York/Las Vegas. Not only are there adventurer guilds that post jobs and quests to take for profit, and private investors who sponsor adventurers in exchange for larger shares of the spoils, there exists a strong better's market where wealthy visitors can wager on who will successfully complete contracts.</em></p><p> </p><p><em>One of these 7 cities also happens to be one of the 11 outposts of The Shadow, the goliath assassin.</em></p><p> </p><p><strong><em>LawfulNifty wrote: </em></strong></p><p><em>One of these towns, the city-state of Skaeldrün, is named after its first (and still current) king, an ancient and powerful demilich. He has members of The Shadow on retainer to do his dirty work for him, earning them the nickname of The Skullbashers among the townspeople. It is rumored that the jewelled skull that appears as King Skaeldrün in public is actually a construct he controls from his true location, a sanctum deep within the catacombs that criss-cross far below the old city.</em></p><p> </p><p> </p><p>The City of Exiles is one of the southern most towns of the 11 Towns, but the northern most of the 7 High Roller Cities. Just like Skaeldrün calling it a town is a misnomer; It is one of the largest cities in the north. The city is the polar opposite of Skaeldrün in that it offers its people the most freedom (and the fewest laws) to be found in all of the 11 towns. Exiles is a meritocracy gorverned by Council of Guilds. </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by mathfreaksquared:</strong></p><p></p><p></p><p>Um, I thought we were doing the weeks so that each week occurs once a year, no with a dying/rising/moving/sleeping version of each week. Good lore, though. </p><p> </p><p>Also: The dark twins beneath are not as much evil as pained. They experience constant, torturous, pain, and they each have a powerful dark force inside them that is always whispering in their heads and attempting to control them. Most are enslaved by Formorians, Illithids, and demons. However, if they manage to kill their twin, they can absorb the soul and be freed of all this misery, taking the place of the more fortunate creature. </p><p> </p><p>Furthermore, on the suns allignment: the two allignments each year are actually different. In one, called the Illumination, Solus is facing the earth. The yellow star shines a strong and magical light that weakens demons, Formorians, Illithids, Vampires, and dark twins. The other allignment, the Great Burning, causes all magic, but especially that relating to fire and flames, to become empowered. It also creates a period of lower tides and temporarily prevents rainfall. </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by LawfulNifty:</strong></p><p></p><p></p><p>My bad, sorry. Fixed it above.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by The_Jester:</strong></p><p></p><p></p><p>It might be time for another campaign bible expansion.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p></p><p>If "domains" are places that exist in/on the world of Kohlcamm, as opposed to "planes" that exist outside it but potentially visible from it (like the Rings, Aquam, and Enfero), then the distinction serves some purpose. Otherwise, It might be less confusing to refer to them by the common term "planes" (which was also connected to the term "planets," so I think it makes sense to perserve it) and have them all be outside the sphere of Kohlcamm (simpler, but not inherently better).</p><p> </p><p></p><p></p><p>That vagueness strikes me as <em>more</em> confusing.... There are two different legends about how the crater came to be -- the moth fell from the heavens, or a massive Giant's Tooth did -- and one of the Astromancers has suggested a possible synthesis of the two legends (the Giant's Teeth come from a the creature that "killed" the moth). So, like, two-and-a-half different explanations? Not sure why that's too many ???</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p></p><p> </p><p>Yes, and it will be done shortly.</p><p> </p><p>Most of the issue is formatting...</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p></p><p> </p><p>I actually though have multiple competing theories was cool. It not only adds to the mystery of the moth and giant teeth, but it also adds flavor to Ral-Partha and Torislantis. The Science Monks of Torislantis and Ral-Partha both arguable could claim to be "The Seat of Knowledge." With so much scholarly knowledge in these places people are constantly debating and zealously defending their theories. Torislantis monks leaning towards scrutinizes provaling theories. Ral-Partha scholars focus on gaining scholarly achievement.</p><p> </p><p>Edit: To include Torislantis.</p><p> </p><p> </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by ittyan:</strong></p><p></p><p></p><p> </p><p>True. Then let's add the week of the Dragon, wherein the weather is highly erratic.</p><p> </p><p>That brings us to 20. The remaining 16 animals will be Darwin's Finches, with <em>Geospiza difficilis septentrionalis</em> included twice for good measure.</p><p> </p><p>Why anyone would think this is a good idea is one of the Five Great Mysteries.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by ittyan:</strong></p><p></p><p></p><p> </p><p></p><p></p><p> </p><p>Streaky Sausages have a bulletin board where many of the larger jobs and quests from the adventurer guilds are posted, though the information may be a few months out of date. In hamlets and villages, and alongside roads here and there, basically anywhere too small to have a proper Streaky Sausage, there are small signboards where flyers advertising major quests can be found. Along one side of the signboard is a series of small cubbies, each containing either a Streaky Sausage pie or a Streaky Sausage mug of ale. The flyers are updated every few months or so when someone from the nearest Streaky Sausage comes to refill the cubbies (if empty) and collect the money from the box nailed to the post.</p><p> </p><p>It is rumored that strong protection spells have been placed on the cubbies to keep the food fresh, but others say it wouldn't make a difference one way or the other.</p><p> </p><p>(Basically, one of <a href="http://s3.amazonaws.com/static2.postcrossing.com/postcard/medium/4e8366f8d8ac40b915e4a0775118a9bf.jpg" target="_blank">these</a>.)</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by cranebump:</strong></p><p></p><p></p><p>The Headent tribe of the Jagged Edge (goblins) have perfected a particularly sharp boomerang dagger that returns naturally on a miss (leading many of them to be known by the moniker "...the Three-Fingered"). Their shaman are masters of the "Daggerang," and appear to have the innate ability to infuse volley-type spells into the 'Rang, a la Arcane Archer. These magics are extremely volatile, and sometimes end up being cast on nearby Headent warriors, who then charge into their opponents, usually exploding.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p></p><p> </p><p><strong><em>OR</em></strong>, since Charles Darwin (presumably) doesn't exist in Kohlcamm, how about the remaining 16 could be...</p><p> </p><p>Ankheg</p><p>Basalisk</p><p>Gorgon</p><p>Cheetah</p><p>Hippogriff</p><p>Hyena</p><p>Lobster</p><p>Octopus</p><p>Purple Worm</p><p>Rhinoceros</p><p>Rust Monster</p><p>Salamander</p><p>Swan</p><p>Tortoise</p><p>Unicorn</p><p>Viper</p><p> </p><p>That should fill out the list, assuming your count is correct (I have not checked).</p><p> </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Sailing_Pirate_Ryan:</strong></p><p></p><p></p><p>There are four holidays that are celebrated on the last day of each ending season, roughly corresponding to the solstices and equinoxes of our world.</p><p> </p><p>The Day of the Dragon marks the New Year and the start of the Rising Season, between the Weeks of the Frog and the Fox. According to legend, a person born on this day will become a powerful mage.</p><p> </p><p>The Day of the Griffon marks the start of the Moving Season, between the Weeks of the Eagle and the Lion. According to legend, a person born on this day will become a great leader.</p><p> </p><p>The Day of the Phoenix marks the he start of the Dying Season, between the Weeks of the Salamander and the Crow. According to legend, a person born on this day will live a long life.</p><p> </p><p>The Day of the Owlbear marks the start of Sleeping Season, between the Weeks of the Owl and the Bear (Tarrasque). According to legend, a person born on this day will become a mighty warrior.</p><p> </p><p> </p><p> </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by ittyan:</strong></p><p></p><p></p><p> </p><p>It is not. (The joke worked better with 20)</p><p> </p><p>There are actually 16, before your post. Here are my notes:</p><p> </p><p>4 "seasons": Rising, Moving Dying, Sleeping; with 9 (is this right?) animals in each.</p><p> </p><p>Rising:</p><p>1. Fox (Rising 1) - First week of year, shenanigans, foxpaw sprouts</p><p>2. Dove (Rising ?)- No wars</p><p> </p><p>Moving:</p><p>3. Mole (Moving ?) - Earthquakes</p><p> </p><p>Dying:</p><p>4. Crow (Dying 1) - Hoist scarecrows to ward off death/evil</p><p>5. Praying Mantis (Dying 2) - Harvest crops by this time</p><p> </p><p>Sleeping:</p><p>6. Frog/Toad (Sleeping 9) - Last week of year, finery & dances</p><p> </p><p>Not yet Placed:</p><p>7. Bear - Tarrasque-esque being arises, dark time</p><p>8. Camel</p><p>9. Deer - No hunting</p><p>10. Displacer Beast - Things vanish, secrets appear, good for liars/illusionists</p><p>11. Dragon - Erratic weather</p><p>12. Moth/Mask - Blank week, sometimes 11 days long, birth is very good or bad</p><p>13. Otter</p><p>14. Owlbear</p><p>15. Snake - Female human born herein become medusas at 17</p><p>16. Whale - Tides rise</p><p> </p><p>Newest Added:</p><p>17. Ankheg</p><p>18. Basalisk</p><p>19. Gorgon</p><p>20. Cheetah</p><p>21. Hippogriff</p><p>22. Hyena</p><p>23. Lobster</p><p>24. Octopus</p><p>25. Purple Worm</p><p>26. Rhinoceros</p><p>27. Rust Monster</p><p>28. Salamander</p><p>29. Swan</p><p>30. Tortoise</p><p>31. Unicorn</p><p>32. Viper</p><p> </p><p>So that leaves four more. I'd suggest:</p><p>33. Wolf</p><p>34. Griffon</p><p>35. Spider</p><p> </p><p>One more... anything iconic/ironic we're missing? Feel free to replace, add lore, or insert into the calendar.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by souldoubt:</strong></p><p></p><p></p><p>I don't have a suggestion for the last celestial animal off the top of my head, but lets add some flavor to some of the weeks.</p><p> </p><p>Basalisk: Some cultures consider looking in a mirror during this time to be bad luck, and cover any mirrors during this week. Others believe the near-opposite, that one should always carry a small mirror during this week... just in case.</p><p> </p><p>Gorgon: Considered a good week for gorgon's milk and cheese.</p><p> </p><p>Cheetah: People persistently claim that this week feels like it goes by faster than the others, but so far no one has found any concrete proof that this is true.</p><p> </p><p>Hyena: In some places, pious (or superstitious) individuals refrain from laughing openly during this week, and believing that anyone who does so brings bad luck on themselves and those around them.</p><p> </p><p>Lobster: Celebrated in coastal regions with feasts of shellfish.</p><p> </p><p>Octopus: During this week, certain species of octopuses migrate up-river into the mountain streams to breed. Predators such as owlbears often wait along these routes to catch the slower octopuses as they slither through the rapids. After breeding, the octopuses die, and their millions of tiny spawn flow back down-river to the sea.</p><p> </p><p>Rust Monster: Many consider it bad luck to buy or sell metals or metal wares during this week.</p><p> </p><p>Salamander: Fire festivals are held in many hamlets, villages, towns and cities around Kohlcamm.</p><p> </p><p>Tortoise: This week is sacred to the Science Monks of Torislantis, who consider the tortoise a contemplative creature, and the monks spend this week in deep inner reflection.</p><p> </p><p> </p><p>In most societies, killing an animal during its associated week is generally considered bad luck -- or at least bad form, like wearing white after the final week of the Moving season.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by sleypy:</strong></p><p></p><p></p><p>The last celestial animal is the Grick.</p><p> </p><p>The Grick is associated with mutations and other abnormalities. It is believe that everyone born during the time of the Grick will be born with or manifest some abnormality. There is some truth to the claim as mental and physical deviations are more likely. More often then not though it is the result of other factors.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by LawfulNifty:</strong></p><p></p><p></p><p> </p><p>Rumor has it that in the hidden backrooms and secluded alleyways of the City of Exiles, a group of merchants known as the Order of the Ruby meet in secret. They seek to infiltrate the Council and overthrow it, establishing themselves as an oligarchy in its stead.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Sailing_Pirate_Ryan:</strong></p><p></p><p></p><p>The animals associated with particular weeks are not universally recognized, since animals are not commonplace in all regions of Kohlcamm. Desert dwellers have no concept of whales and, similarly, northern sailors have never heard of a camel. Nonetheless, the animals of the varied zodiacs do tend to share very similar traits. Where one culture celebrates the week of the mole, another culture celebrates the week of the ankheg. Sometimes, as cultures have merged with each other, animals from different zodiacs have merged into one as well, most notably the Bear and the Tarrasque. Other such mergers would be the Bull and the Gorgon or even the Unicorn, Pegasus, and Horse.</p><p> </p><p>Scholars have competing theories as to why this is, none of which have been conclusively confirmed.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by pauldanielj2:</strong></p><p></p><p></p><p>Unique to Kohlcamm is the half-hobgoblin species. Considered by the Steel Empire to be even lower than a slave, half-hobgoblins are the unfortunate side-effect of the Empire's "joy divisions", wherein slaves are used for the entertainment of Imperial soldiers. These half-breeds are almost always exterminated at birth (or before), but on rare occassions they survive to adulthood and escape the Empire's reach. Those who do survive often become adventurers, combining intelligence with resilience and an ability to excel in almost any class. Rumours too exist that suggest some half-hobgoblins, fortunate to resemble full-blooded hobgoblins enough to pass for one, have risen to prominent ranks within the Empire.</p><p> </p><p> </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by ittyan:</strong></p><p></p><p></p><p>The wandering oracle, Bengali Baba Ji, is a black-magic specialist from Aghorinath famed for his love problem solutions. He can solve any problem in just 12 hours, but is known to vanish as quickly as he appears. Services are guaranteed 101%.</p><p> </p><p>Hobgoblin soldiers have orders to shoot him on sight.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by edwin_su:</strong></p><p></p><p></p><p>This is more a adventure idea then a campaign idea.</p><p> </p><p>There is a inn based on the song hotell california.</p><p> </p><p>[ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">On a dark desert highway</p><p>So it is along a deserd trade route</p><p> </p><p>[ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">Her mind is Tiffany-twisted, she got the Mercedes bends</p><p>[ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">She got a lot of pretty, pretty boys she calls friends</p><p>There would be a npc called tiffany who might be a prostitute.</p><p> </p><p>[ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">So I called up the Captain,</p><p>The Captain would be the barman still wearing his old town guards captains uniform.</p><p> </p><p>[ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">hey stab it with their steely knives, [ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">But they just can't kill the beast</p><p>refers to the captains son who is a lycantrope.</p><p> </p><p>[ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">"Relax, " said the night man, [ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">"We are programmed to receive. [ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">You can check-out any time you like, [ATT alt][ATT http<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />[//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">But you can never leave! "</p><p>the night man is another employee of the inn who tries to give the characters a warning.</p><p> </p><p> </p><p>The son of the Captain has gotten more and more restless being caged up at night and not able to feed, his hunger making him grow in power.</p><p>the Captain plots to let his son devour some of the guests tne next tme they have guests the Captin thinks might not me missed, in the hope this would restore his son to a more managable state.</p><p>Tiffany is tasked with keeping the guests entertained while the preperations are made </p><p>erdana, Arial; color:rgb(0, 0, 0); text-align:center"> </p><p></p><p></p><p><strong>Originally posted by jonathan_sicari:</strong></p><p></p><p></p><p>Regrettably, the wine cellar is lacking ('we haven't had that spirit here since 1969')</p><p> </p><p>A merchant caravan has also arrived and is enjoying the night life ('living it up at the hotel california, anytime of year, you can find it here')</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by mathfreaksquared:</strong></p><p></p><p></p><p>The tarresque is a great bear, and I don't see why a mole and ankheg would get confused; they look nothing alike. Besides that, this makes sense. However, for each week, there is a single animal that the constellation actually represents, and the special events during that week are based on this animal. Many cultures don't even have animal names for creatures; places without moles may refer to that week as the Week of Groundshaking, or some other such name related to the events that occur at that time.</p><p> </p><p>The week of the Salamander is in the Season of Moving, and it culminates with the summer solstice (it is the 5th week.) At this time, Enferno shines much brighter than usual. It is said that when the Great Burning occurs on the solstice, the world will ignite in a catastrophic blaze and the forces of Enferno (the plane/domain of fire) will descend upon the land.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Hebitsuikaza:</strong></p><p></p><p></p><p>Every 500 years, a comet appears in the sky. It is the omen of the barrier between worlds weakening. When the comet appears in the air, the sacred crystals of air, water, earth and water must be activated. If they are not, then the barriers between the worlds will be broken and darkness will overtake the world. It is said that in the years leading up to the comet's arrival that four warriors of light are born scattered across the world and should the crystals be in danger, they will rise up to rescue the world from darkness.</p><p> </p><p>---------------</p><p> </p><p>There is a dark warrior known as the Overlord who commands an army of imps. He is evil incarnate. It is said that his evil overtakes anyone who vanquishes him, causing one to become the next Overlord-- and the darkness to invades the hearts of anyone nearby enough that their most pronunced sin (vanity, gluttony, greed, lust, envy, wrath, sloth) becomes ever greater until they become a virtual pinnacle of that sin and a greater threat to the safety and security of the world than the Overlord himself is.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by mathfreaksquared:</strong></p><p></p><p></p><p>???</p><p>There is no "between Frog and Fox."</p><p>Frog is the last week of Sleeping, Fox is the first of Rising. Fox is new years celebrations, and Frog is pre-new years celebrations. </p><p> </p><p>The stuff about Griffon being between Eagle and Lion and Owlbear between Owl and Bear is good, but I don't really know where you were trying to place these on the overall sequence. Maybe they could be the middle (5th) weeks, Owlbear Sleeping, Pheonix Dying, Dragon Rising, and change Griffon with Salamander for Moving? Maybe move the mage thing to Salamender and the leader to dragon? I don't know... you could actually move the Salamender from the middle week of Moving, actually, since I didn't realize I posted that after what you wrote here. </p><p> </p><p>Also, the Lion and Eagle are not recorded. This post should have established that, but later posts omitted it... dang it, which animals should we have? At this point, maybe we should just collaborate to create a single week schedule that will act as official, with the order of the weeks established as well, so that people can just post lore about the animals and stop getting into confusing discussions about what animals are in what order.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p></p><p>So how do we handle lycanthropy if there's no concept of a month/moon cycle? We're not grouping the weeks together in fours anymore, so my old idea about it happening on the weeks of the rising starbeasts won't work. Hmm...</p><p>I'm thinking maybe the cycle lycanthropy goes through is more mysterious. Like, some unseen force in the Ring waxes and wanes, causeing lycanthropic transformations at its peak, but it takes an accomplished Astromancer to detect this rising of primal forces in the heavens.</p><p>Also I kind of want to do some more fanart for this. Gimme a random thing to draw from Kohlcamm.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by LawfulNifty:</strong></p><p></p><p></p><p>Mostly related: this setting reminded me, there's a beautiful series of images depicting Earth with Saturn-like rings: <a href="http://io9.com/if-earth-had-a-ring-like-saturn-508750253" target="_blank">http://io9.com/if-earth-had-a-ring-like-saturn-508750253</a>. Worth a look, if you haven't already seen it.</p><p> </p><p> </p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Fralex:</strong></p><p></p><p></p><p>That's amazing. I always wondered what Earth's Sky would look like with a ring. Thanks for sharing!</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by Foxface:</strong></p><p></p><p></p><p> </p><p>From a link in a comment from that article:</p><p> </p><p><a href="http://josephshoer.com/blog/2009/11/the-rings-of-earth-part-ii-implications/" target="_blank">http://josephshoer.com/blog/2009/11/the-rings-of-earth-part-ii-implications/</a></p><p> </p><p>This guy has thought a whole lot more about this than I ever could have. Lots of good stuff for Kohlcamm, maybe.</p><p></p><p></p><p></p><p></p><p><strong>Originally posted by BRJN:</strong></p><p></p><p></p><p></p><p></p><p>There are a handful of exceptions, communities that refer to the animal as "sea cockroaches" and see them as fit for only outsiders and the poorest to eat. The beasties are especially abundant in the bays and harbors near such communities.</p><p> </p><p>This doesn't stop everybody from fishing some up and selling in another, more appreciative, town. But you're weird / gossip target if you do.</p><p></p><p></p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fralex, post: 6701900, member: 6785902"] [sblock=Page 5][B]Originally posted by BRJN:[/B] The appropriate animal could be a camel (my preference) or a desert tortise or an iguana ... or The Roadrunner. [IMG]http://community.wizards.com/sites/all/modules/custom/forest_site/smileys/wizards/soexcited.gif[/IMG] [B]Originally posted by The_Jester:[/B] Many of the pirates are freebooters, given a licence to raid by the hobgoblin empire, so long as they limit themselves to merchants and the opposing side's navy. [B]Originally posted by LawfulNifty:[/B] No one is sure where the idea of Five Great Mysteries came from, or why, in a world full of mysteries great and small, only five of them would be considered [I]the[/I] Five Great ones. However, the concept seems present in every culture across the world, and it is referenced in the records of ancient cultures who could not possibly have had any direct contact. Though there is significant overlap, different cultures recognize different sets of mysteries as the Five. Societies who had no contact with Moth did not list the crater as one of their mysteries, and societies who lived far from the sea did not consider the strange tides during the Time of the Whale to be one of theirs. While some claim to have the "first" or "canonical" list of mysteries, others say that the [I]true[/I] list of Five Great Mysteries is, itself, one of the Five Great Mysteries. [B]Originally posted by Foxface:[/B] Given the breadth of cultures across Kohlcamm, there's probably 13 or so "Five Great Mysteries". [B]Originally posted by ittyan:[/B] There is a well-maintained series of roads connecting the Steel Empire. Large passenger wagons pulled by enslaved trolls travel between the cities and towns, providing a form of public transport to the hobgoblin citizens. These "troll-eys", as they are termed, usually seat twelve, plus a driver. Non-goblinoids are allowed to walk behind the carts for a fee. Trolls "recruited" for this service are fitted with a harness, then their arms and torsos are lacerated and bound together until they fuse. Due to their natural regenerative ability, the cuts heal quickly. The process is repeated until the troll has lost all use of its arms and the harness is fully engulfed in the troll's body, much like a tree growing around a fencepost. When complete, they look like a misshapen lump with two legs and a head, and a wagon hitch growing out of its back. The trolley is then ready for service to the empire. [B]Originally posted by mathfreaksquared:[/B] Yes, the giants tooth/ moth constellation falling are competing theories, but we need to decide if the Moth constellation burnt out and became the mask, or something else happened to it. If the former, the idea that it fell cannot be correct. So, let's say that the Moth constellation did indeed burn out, and no one knows why the crater is moth-shaped, though it could have somthing to do with the Moth constellation. Also, there are a couple of ancient documents that refer to the Moth constellation, (which is why the myth of the contellation falling originated,) but they have been lost to time... Also, the Otter, Owlbear, Displacer Beast, and Camel are celstial animals. (I don't know why everyone is "suggesting" celestial animals, the thread rules allow anyone to decide this kind of thing.) Just have to say, this is awesome. I don't know why I like this idea so much, but I do. [B]Originally posted by sleypy:[/B] I like the idea that the moth constellation fell and the mask replaced it. However, I'm fine with it burning out. Only say that because I think the idea that something with giant teeth killed the constellation and both the teeth and the moth are the remnents. [B]Originally posted by souldoubt:[/B] I don't see why it can't be both. A celestial animal is more than just the stars that make up its constellation, but when the stars of the Moth constellation were destroyed (who knows how), the then "starless" Moth -- essentially its dead body -- fell from the Heavens. The stars being the points where a celestial animal is fixed to the firmament, the dead remnants of the stars that formed the Moth constellation can still be detected by the Astromancers' powerful telescope (which is known as the Parthascope, after Ral-Partha). All that remains of the Moth -- if it ever existed at all -- is the crater (some claim) and possibly the blank spot in the sky known as the Mask, wherein the Astromancers of Ral-Partha have recently discovered the remains of at least nine dead stars. Some argue that there may be as many as ten or eleven dead stars in the dead constellation, or that the number shifts, because of the variable ten-to-eleven day week of the Mask, but so far only nine have been detected. I like that idea too. Orus Sleypy, a respected but controversial figure among the Astromancers, suggested this possibility as a unified theory of the two competing "crater legends," after he and his colleagues discovered the dead stars within the Mask. Others still maintain that the giant's teeth are the fallen gamepieces of some celestial game being played by the gods. A religious sect has even sprung up around this notion; its adherents, following the Tenets of the Teeth, fervently believing that when the gods come to collect their lost gamepieces, it will mark the end of the game and thus the world, and only the faithful will thrive in the-world-to-come. [B]Originally posted by Uchawi:[/B] The knights of the black scale are a band of lizardfolk who still find solice in the teachings of Wrecan, and spread his word beyond the borders of the dead kingdom. They are sworn clutchmates from the egg to full adulthood. [B]Originally posted by mathfreaksquared:[/B] Ah, for the plane thing, I didn't consider the planets to be planes. Using my perceived definition of "planes," they would be separate dimensions or realities (this is how I thought they usually were, but I could be wrong.) I considered these planets to also be domains, just not on the earth. And for the Moth, there are too many competing theories. Let's just say the crater is related to the old celestial animal in some way, caused by the stars, the ghost, the steller beast, or something to do with the giants teeth. The mask is in the place the constellation once was, whether it is the burnt out constellation, took it's place, is a remnant, or whatever. Done. Historical Addition: The Old Ones, the first of which was Tersus the Harbinger, number thirteen. No one knows what they looked like, but evidence suggests they were not human. They were the first to walk this world, and some myths say that they came from the previous world. [B]Originally posted by LawfulNifty:[/B] An old wives' tale has it that the Week of the Rising Displacer Beast is auspicious for liars and practitioners of illusion magic, and nothing is entirely as it seems. During the Week of the Dying Displacer Beast, they say, good fortune comes to honest folk, but terrible secrets are often brought to light. [B]Originally posted by sleypy:[/B] [B][I]Foxface wrote:[/I][/B] [I]Near the most dangerous parts of the world, 7 cities have sprung up as a sort of Fantasy New York/Las Vegas. Not only are there adventurer guilds that post jobs and quests to take for profit, and private investors who sponsor adventurers in exchange for larger shares of the spoils, there exists a strong better's market where wealthy visitors can wager on who will successfully complete contracts.[/I] [I]One of these 7 cities also happens to be one of the 11 outposts of The Shadow, the goliath assassin.[/I] [B][I]LawfulNifty wrote: [/I][/B] [I]One of these towns, the city-state of Skaeldrün, is named after its first (and still current) king, an ancient and powerful demilich. He has members of The Shadow on retainer to do his dirty work for him, earning them the nickname of The Skullbashers among the townspeople. It is rumored that the jewelled skull that appears as King Skaeldrün in public is actually a construct he controls from his true location, a sanctum deep within the catacombs that criss-cross far below the old city.[/I] The City of Exiles is one of the southern most towns of the 11 Towns, but the northern most of the 7 High Roller Cities. Just like Skaeldrün calling it a town is a misnomer; It is one of the largest cities in the north. The city is the polar opposite of Skaeldrün in that it offers its people the most freedom (and the fewest laws) to be found in all of the 11 towns. Exiles is a meritocracy gorverned by Council of Guilds. [B]Originally posted by mathfreaksquared:[/B] Um, I thought we were doing the weeks so that each week occurs once a year, no with a dying/rising/moving/sleeping version of each week. Good lore, though. Also: The dark twins beneath are not as much evil as pained. They experience constant, torturous, pain, and they each have a powerful dark force inside them that is always whispering in their heads and attempting to control them. Most are enslaved by Formorians, Illithids, and demons. However, if they manage to kill their twin, they can absorb the soul and be freed of all this misery, taking the place of the more fortunate creature. Furthermore, on the suns allignment: the two allignments each year are actually different. In one, called the Illumination, Solus is facing the earth. The yellow star shines a strong and magical light that weakens demons, Formorians, Illithids, Vampires, and dark twins. The other allignment, the Great Burning, causes all magic, but especially that relating to fire and flames, to become empowered. It also creates a period of lower tides and temporarily prevents rainfall. [B]Originally posted by LawfulNifty:[/B] My bad, sorry. Fixed it above. [B]Originally posted by The_Jester:[/B] It might be time for another campaign bible expansion. [B]Originally posted by souldoubt:[/B] If "domains" are places that exist in/on the world of Kohlcamm, as opposed to "planes" that exist outside it but potentially visible from it (like the Rings, Aquam, and Enfero), then the distinction serves some purpose. Otherwise, It might be less confusing to refer to them by the common term "planes" (which was also connected to the term "planets," so I think it makes sense to perserve it) and have them all be outside the sphere of Kohlcamm (simpler, but not inherently better). That vagueness strikes me as [I]more[/I] confusing.... There are two different legends about how the crater came to be -- the moth fell from the heavens, or a massive Giant's Tooth did -- and one of the Astromancers has suggested a possible synthesis of the two legends (the Giant's Teeth come from a the creature that "killed" the moth). So, like, two-and-a-half different explanations? Not sure why that's too many ??? [B]Originally posted by Foxface:[/B] Yes, and it will be done shortly. Most of the issue is formatting... [B]Originally posted by sleypy:[/B] I actually though have multiple competing theories was cool. It not only adds to the mystery of the moth and giant teeth, but it also adds flavor to Ral-Partha and Torislantis. The Science Monks of Torislantis and Ral-Partha both arguable could claim to be "The Seat of Knowledge." With so much scholarly knowledge in these places people are constantly debating and zealously defending their theories. Torislantis monks leaning towards scrutinizes provaling theories. Ral-Partha scholars focus on gaining scholarly achievement. Edit: To include Torislantis. [B]Originally posted by ittyan:[/B] True. Then let's add the week of the Dragon, wherein the weather is highly erratic. That brings us to 20. The remaining 16 animals will be Darwin's Finches, with [I]Geospiza difficilis septentrionalis[/I] included twice for good measure. Why anyone would think this is a good idea is one of the Five Great Mysteries. [B]Originally posted by ittyan:[/B] Streaky Sausages have a bulletin board where many of the larger jobs and quests from the adventurer guilds are posted, though the information may be a few months out of date. In hamlets and villages, and alongside roads here and there, basically anywhere too small to have a proper Streaky Sausage, there are small signboards where flyers advertising major quests can be found. Along one side of the signboard is a series of small cubbies, each containing either a Streaky Sausage pie or a Streaky Sausage mug of ale. The flyers are updated every few months or so when someone from the nearest Streaky Sausage comes to refill the cubbies (if empty) and collect the money from the box nailed to the post. It is rumored that strong protection spells have been placed on the cubbies to keep the food fresh, but others say it wouldn't make a difference one way or the other. (Basically, one of [URL="http://s3.amazonaws.com/static2.postcrossing.com/postcard/medium/4e8366f8d8ac40b915e4a0775118a9bf.jpg"]these[/URL].) [B]Originally posted by cranebump:[/B] The Headent tribe of the Jagged Edge (goblins) have perfected a particularly sharp boomerang dagger that returns naturally on a miss (leading many of them to be known by the moniker "...the Three-Fingered"). Their shaman are masters of the "Daggerang," and appear to have the innate ability to infuse volley-type spells into the 'Rang, a la Arcane Archer. These magics are extremely volatile, and sometimes end up being cast on nearby Headent warriors, who then charge into their opponents, usually exploding. [B]Originally posted by souldoubt:[/B] [B][I]OR[/I][/B], since Charles Darwin (presumably) doesn't exist in Kohlcamm, how about the remaining 16 could be... Ankheg Basalisk Gorgon Cheetah Hippogriff Hyena Lobster Octopus Purple Worm Rhinoceros Rust Monster Salamander Swan Tortoise Unicorn Viper That should fill out the list, assuming your count is correct (I have not checked). [B]Originally posted by Sailing_Pirate_Ryan:[/B] There are four holidays that are celebrated on the last day of each ending season, roughly corresponding to the solstices and equinoxes of our world. The Day of the Dragon marks the New Year and the start of the Rising Season, between the Weeks of the Frog and the Fox. According to legend, a person born on this day will become a powerful mage. The Day of the Griffon marks the start of the Moving Season, between the Weeks of the Eagle and the Lion. According to legend, a person born on this day will become a great leader. The Day of the Phoenix marks the he start of the Dying Season, between the Weeks of the Salamander and the Crow. According to legend, a person born on this day will live a long life. The Day of the Owlbear marks the start of Sleeping Season, between the Weeks of the Owl and the Bear (Tarrasque). According to legend, a person born on this day will become a mighty warrior. [B]Originally posted by ittyan:[/B] It is not. (The joke worked better with 20) There are actually 16, before your post. Here are my notes: 4 "seasons": Rising, Moving Dying, Sleeping; with 9 (is this right?) animals in each. Rising: 1. Fox (Rising 1) - First week of year, shenanigans, foxpaw sprouts 2. Dove (Rising ?)- No wars Moving: 3. Mole (Moving ?) - Earthquakes Dying: 4. Crow (Dying 1) - Hoist scarecrows to ward off death/evil 5. Praying Mantis (Dying 2) - Harvest crops by this time Sleeping: 6. Frog/Toad (Sleeping 9) - Last week of year, finery & dances Not yet Placed: 7. Bear - Tarrasque-esque being arises, dark time 8. Camel 9. Deer - No hunting 10. Displacer Beast - Things vanish, secrets appear, good for liars/illusionists 11. Dragon - Erratic weather 12. Moth/Mask - Blank week, sometimes 11 days long, birth is very good or bad 13. Otter 14. Owlbear 15. Snake - Female human born herein become medusas at 17 16. Whale - Tides rise Newest Added: 17. Ankheg 18. Basalisk 19. Gorgon 20. Cheetah 21. Hippogriff 22. Hyena 23. Lobster 24. Octopus 25. Purple Worm 26. Rhinoceros 27. Rust Monster 28. Salamander 29. Swan 30. Tortoise 31. Unicorn 32. Viper So that leaves four more. I'd suggest: 33. Wolf 34. Griffon 35. Spider One more... anything iconic/ironic we're missing? Feel free to replace, add lore, or insert into the calendar. [B]Originally posted by souldoubt:[/B] I don't have a suggestion for the last celestial animal off the top of my head, but lets add some flavor to some of the weeks. Basalisk: Some cultures consider looking in a mirror during this time to be bad luck, and cover any mirrors during this week. Others believe the near-opposite, that one should always carry a small mirror during this week... just in case. Gorgon: Considered a good week for gorgon's milk and cheese. Cheetah: People persistently claim that this week feels like it goes by faster than the others, but so far no one has found any concrete proof that this is true. Hyena: In some places, pious (or superstitious) individuals refrain from laughing openly during this week, and believing that anyone who does so brings bad luck on themselves and those around them. Lobster: Celebrated in coastal regions with feasts of shellfish. Octopus: During this week, certain species of octopuses migrate up-river into the mountain streams to breed. Predators such as owlbears often wait along these routes to catch the slower octopuses as they slither through the rapids. After breeding, the octopuses die, and their millions of tiny spawn flow back down-river to the sea. Rust Monster: Many consider it bad luck to buy or sell metals or metal wares during this week. Salamander: Fire festivals are held in many hamlets, villages, towns and cities around Kohlcamm. Tortoise: This week is sacred to the Science Monks of Torislantis, who consider the tortoise a contemplative creature, and the monks spend this week in deep inner reflection. In most societies, killing an animal during its associated week is generally considered bad luck -- or at least bad form, like wearing white after the final week of the Moving season. [B]Originally posted by sleypy:[/B] The last celestial animal is the Grick. The Grick is associated with mutations and other abnormalities. It is believe that everyone born during the time of the Grick will be born with or manifest some abnormality. There is some truth to the claim as mental and physical deviations are more likely. More often then not though it is the result of other factors. [B]Originally posted by LawfulNifty:[/B] Rumor has it that in the hidden backrooms and secluded alleyways of the City of Exiles, a group of merchants known as the Order of the Ruby meet in secret. They seek to infiltrate the Council and overthrow it, establishing themselves as an oligarchy in its stead. [B]Originally posted by Sailing_Pirate_Ryan:[/B] The animals associated with particular weeks are not universally recognized, since animals are not commonplace in all regions of Kohlcamm. Desert dwellers have no concept of whales and, similarly, northern sailors have never heard of a camel. Nonetheless, the animals of the varied zodiacs do tend to share very similar traits. Where one culture celebrates the week of the mole, another culture celebrates the week of the ankheg. Sometimes, as cultures have merged with each other, animals from different zodiacs have merged into one as well, most notably the Bear and the Tarrasque. Other such mergers would be the Bull and the Gorgon or even the Unicorn, Pegasus, and Horse. Scholars have competing theories as to why this is, none of which have been conclusively confirmed. [B]Originally posted by pauldanielj2:[/B] Unique to Kohlcamm is the half-hobgoblin species. Considered by the Steel Empire to be even lower than a slave, half-hobgoblins are the unfortunate side-effect of the Empire's "joy divisions", wherein slaves are used for the entertainment of Imperial soldiers. These half-breeds are almost always exterminated at birth (or before), but on rare occassions they survive to adulthood and escape the Empire's reach. Those who do survive often become adventurers, combining intelligence with resilience and an ability to excel in almost any class. Rumours too exist that suggest some half-hobgoblins, fortunate to resemble full-blooded hobgoblins enough to pass for one, have risen to prominent ranks within the Empire. [B]Originally posted by ittyan:[/B] The wandering oracle, Bengali Baba Ji, is a black-magic specialist from Aghorinath famed for his love problem solutions. He can solve any problem in just 12 hours, but is known to vanish as quickly as he appears. Services are guaranteed 101%. Hobgoblin soldiers have orders to shoot him on sight. [B]Originally posted by edwin_su:[/B] This is more a adventure idea then a campaign idea. There is a inn based on the song hotell california. [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">On a dark desert highway So it is along a deserd trade route [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">Her mind is Tiffany-twisted, she got the Mercedes bends [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">She got a lot of pretty, pretty boys she calls friends There would be a npc called tiffany who might be a prostitute. [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">So I called up the Captain, The Captain would be the barman still wearing his old town guards captains uniform. [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">hey stab it with their steely knives, [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">But they just can't kill the beast refers to the captains son who is a lycantrope. [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">"Relax, " said the night man, [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">"We are programmed to receive. [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">You can check-out any time you like, [ATT alt][ATT http:][//ATT][//ATT]erdana, Arial; font-size:13px; text-align:center">But you can never leave! " the night man is another employee of the inn who tries to give the characters a warning. The son of the Captain has gotten more and more restless being caged up at night and not able to feed, his hunger making him grow in power. the Captain plots to let his son devour some of the guests tne next tme they have guests the Captin thinks might not me missed, in the hope this would restore his son to a more managable state. Tiffany is tasked with keeping the guests entertained while the preperations are made erdana, Arial; color:rgb(0, 0, 0); text-align:center"> [B]Originally posted by jonathan_sicari:[/B] Regrettably, the wine cellar is lacking ('we haven't had that spirit here since 1969') A merchant caravan has also arrived and is enjoying the night life ('living it up at the hotel california, anytime of year, you can find it here') [B]Originally posted by mathfreaksquared:[/B] The tarresque is a great bear, and I don't see why a mole and ankheg would get confused; they look nothing alike. Besides that, this makes sense. However, for each week, there is a single animal that the constellation actually represents, and the special events during that week are based on this animal. Many cultures don't even have animal names for creatures; places without moles may refer to that week as the Week of Groundshaking, or some other such name related to the events that occur at that time. The week of the Salamander is in the Season of Moving, and it culminates with the summer solstice (it is the 5th week.) At this time, Enferno shines much brighter than usual. It is said that when the Great Burning occurs on the solstice, the world will ignite in a catastrophic blaze and the forces of Enferno (the plane/domain of fire) will descend upon the land. [B]Originally posted by Hebitsuikaza:[/B] Every 500 years, a comet appears in the sky. It is the omen of the barrier between worlds weakening. When the comet appears in the air, the sacred crystals of air, water, earth and water must be activated. If they are not, then the barriers between the worlds will be broken and darkness will overtake the world. It is said that in the years leading up to the comet's arrival that four warriors of light are born scattered across the world and should the crystals be in danger, they will rise up to rescue the world from darkness. --------------- There is a dark warrior known as the Overlord who commands an army of imps. He is evil incarnate. It is said that his evil overtakes anyone who vanquishes him, causing one to become the next Overlord-- and the darkness to invades the hearts of anyone nearby enough that their most pronunced sin (vanity, gluttony, greed, lust, envy, wrath, sloth) becomes ever greater until they become a virtual pinnacle of that sin and a greater threat to the safety and security of the world than the Overlord himself is. [B]Originally posted by mathfreaksquared:[/B] ??? There is no "between Frog and Fox." Frog is the last week of Sleeping, Fox is the first of Rising. Fox is new years celebrations, and Frog is pre-new years celebrations. The stuff about Griffon being between Eagle and Lion and Owlbear between Owl and Bear is good, but I don't really know where you were trying to place these on the overall sequence. Maybe they could be the middle (5th) weeks, Owlbear Sleeping, Pheonix Dying, Dragon Rising, and change Griffon with Salamander for Moving? Maybe move the mage thing to Salamender and the leader to dragon? I don't know... you could actually move the Salamender from the middle week of Moving, actually, since I didn't realize I posted that after what you wrote here. Also, the Lion and Eagle are not recorded. This post should have established that, but later posts omitted it... dang it, which animals should we have? At this point, maybe we should just collaborate to create a single week schedule that will act as official, with the order of the weeks established as well, so that people can just post lore about the animals and stop getting into confusing discussions about what animals are in what order. [B]Originally posted by Fralex:[/B] So how do we handle lycanthropy if there's no concept of a month/moon cycle? We're not grouping the weeks together in fours anymore, so my old idea about it happening on the weeks of the rising starbeasts won't work. Hmm... I'm thinking maybe the cycle lycanthropy goes through is more mysterious. Like, some unseen force in the Ring waxes and wanes, causeing lycanthropic transformations at its peak, but it takes an accomplished Astromancer to detect this rising of primal forces in the heavens. Also I kind of want to do some more fanart for this. Gimme a random thing to draw from Kohlcamm. [B]Originally posted by LawfulNifty:[/B] Mostly related: this setting reminded me, there's a beautiful series of images depicting Earth with Saturn-like rings: [URL]http://io9.com/if-earth-had-a-ring-like-saturn-508750253[/URL]. Worth a look, if you haven't already seen it. [B]Originally posted by Fralex:[/B] That's amazing. I always wondered what Earth's Sky would look like with a ring. Thanks for sharing! [B]Originally posted by Foxface:[/B] From a link in a comment from that article: [URL]http://josephshoer.com/blog/2009/11/the-rings-of-earth-part-ii-implications/[/URL] This guy has thought a whole lot more about this than I ever could have. Lots of good stuff for Kohlcamm, maybe. [B]Originally posted by BRJN:[/B] There are a handful of exceptions, communities that refer to the animal as "sea cockroaches" and see them as fit for only outsiders and the poorest to eat. The beasties are especially abundant in the bays and harbors near such communities. This doesn't stop everybody from fishing some up and selling in another, more appreciative, town. But you're weird / gossip target if you do. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Foxface's Collaborative Campaign Project! Get Creative!
Top