Broccli_Head
Explorer
2-4,Marponeth, 1372 Quest for the Snails part IV, Scene 3: We're outta here!
The rest of the day and the night is uneventful. The Company of the Blue Snail decides to head south along the trail following a tip from one of the goblin women that Aris questioned [DM note: Aris speaks goblin] that the old shaman Herruk found when exploring to the south beyond the lake in some ruins and came back with the demon.
They pass a lake and continue to follow the trail southward to a grassy meadow where they see ruins breaking the dull landscape. Balin discovers a secret door after a quick examination of the structures and the party enters. They find an old tomb, a broken magic circle, oddly colored mushrooms--one type matches the color of the oily liquid they found among Herruck's possessions and coating the darts of the shamans blowgun. Aris also learned from the warrior goblin whom they made chieftan that the poison of the shaman made people crazy. The party also comes across four giant centipedes which they make short work of. However, it does bite a few people with its noxious poison. After this encounter, the party decides to name the valley the Valley of Poison since every encounter, and seemingly every animal injected or secreted something foul on them.
Leaving the tomb, the party continues south and reaches the cliff. Here they find a rope ladder and decide to climb at this location instead of travelling back along the trail to the cavern that they used to get into the valley. Aris levitates up the cliff with Jazzad.
Alberia demands that they return to rescue Slovack and the party complies. Making their way along the top edge of the cliff out of the valley, the companions arrive at the field in front of the cave shortly. In the distance they see a large hulking figure attempting to enter the cave. Slovack whinnies in fear and Alberia, without hesitation runs to rescue him. Ellysidel follows and passes her up stopping to shoot what he realizes is an ogre. He nails the creature squarely in the chest. The ogre bellows in pain. Aris has to convince Nosr to help out the paladin and her horse so lags slightly behind Benito and Mourn who catch up to Ellysidel. Missle fire from Benito, Aris, Balin, Ellysidel, and Mourn, and a reluctantly cast magic missle from Nosr, injures the creature greatly so that when Alberia charges--fortunately turning back the mighty club of the ogre with her shield--and slashes the ogre with her longsword across the abdomen, the beast doubles over and falls to the ground, dead. Slovack is unharmed.
The party makes its way without incident back to Starfall Stream Pool where they take Jazzad to Ryan Tollocke and give him all the poison goodies that they recovered in the valley. Jazzad recovers over the next two days as Tollocke is able to make an antidote from some of the mushrooms. Jazzad is very greatful and he agrees to train Aris in the ways of woodcraft. He also presents him with one of his finely crafted handaxes and apologizes profusely for the injuries the adventurers suffered at his hands.
He is easily forgiven by all except Nosr who broods and remembers that the woodsman almost killed him.
Ryan, also greatful for the return of his friend give the party three potions that he has brewed. All would seem well with the heroes triumphant. Unfortunately, this satisfaction of victory does not last. Aris, Mourn, and Ellysidel become ill with fever. Alberia becomes restless to pursue her quest for her father. Benito is feeling agraphobic in the Turmish countryside and longs to be quickly back in Alaghon. Balin wishes to depart also and return to Xorthun. Finally, word comes from nearby Blisingdell that orc raids have increased and some farmers have been kidnapped.
Decisions, decisions...what will the newly formed Company of the Blue Snails do?
The rest of the day and the night is uneventful. The Company of the Blue Snail decides to head south along the trail following a tip from one of the goblin women that Aris questioned [DM note: Aris speaks goblin] that the old shaman Herruk found when exploring to the south beyond the lake in some ruins and came back with the demon.
They pass a lake and continue to follow the trail southward to a grassy meadow where they see ruins breaking the dull landscape. Balin discovers a secret door after a quick examination of the structures and the party enters. They find an old tomb, a broken magic circle, oddly colored mushrooms--one type matches the color of the oily liquid they found among Herruck's possessions and coating the darts of the shamans blowgun. Aris also learned from the warrior goblin whom they made chieftan that the poison of the shaman made people crazy. The party also comes across four giant centipedes which they make short work of. However, it does bite a few people with its noxious poison. After this encounter, the party decides to name the valley the Valley of Poison since every encounter, and seemingly every animal injected or secreted something foul on them.
Leaving the tomb, the party continues south and reaches the cliff. Here they find a rope ladder and decide to climb at this location instead of travelling back along the trail to the cavern that they used to get into the valley. Aris levitates up the cliff with Jazzad.
Alberia demands that they return to rescue Slovack and the party complies. Making their way along the top edge of the cliff out of the valley, the companions arrive at the field in front of the cave shortly. In the distance they see a large hulking figure attempting to enter the cave. Slovack whinnies in fear and Alberia, without hesitation runs to rescue him. Ellysidel follows and passes her up stopping to shoot what he realizes is an ogre. He nails the creature squarely in the chest. The ogre bellows in pain. Aris has to convince Nosr to help out the paladin and her horse so lags slightly behind Benito and Mourn who catch up to Ellysidel. Missle fire from Benito, Aris, Balin, Ellysidel, and Mourn, and a reluctantly cast magic missle from Nosr, injures the creature greatly so that when Alberia charges--fortunately turning back the mighty club of the ogre with her shield--and slashes the ogre with her longsword across the abdomen, the beast doubles over and falls to the ground, dead. Slovack is unharmed.
The party makes its way without incident back to Starfall Stream Pool where they take Jazzad to Ryan Tollocke and give him all the poison goodies that they recovered in the valley. Jazzad recovers over the next two days as Tollocke is able to make an antidote from some of the mushrooms. Jazzad is very greatful and he agrees to train Aris in the ways of woodcraft. He also presents him with one of his finely crafted handaxes and apologizes profusely for the injuries the adventurers suffered at his hands.
He is easily forgiven by all except Nosr who broods and remembers that the woodsman almost killed him.
Ryan, also greatful for the return of his friend give the party three potions that he has brewed. All would seem well with the heroes triumphant. Unfortunately, this satisfaction of victory does not last. Aris, Mourn, and Ellysidel become ill with fever. Alberia becomes restless to pursue her quest for her father. Benito is feeling agraphobic in the Turmish countryside and longs to be quickly back in Alaghon. Balin wishes to depart also and return to Xorthun. Finally, word comes from nearby Blisingdell that orc raids have increased and some farmers have been kidnapped.
Decisions, decisions...what will the newly formed Company of the Blue Snails do?