Well, for sleeping bags, you are selling second hand goods, so you are not going to get full value back
I think people get hung up on on the conversion table, trying to use it to dig past the abstraction. It is a tool for the GM to guage how difficult a skill check to assign, a bit like a table that listed a set of distances and the DC for jumping that distance.
The players wealth bonus does not indicate how much money they have, it indicates how much they can (or a prepared to) lay down on a single purchase without batting an eye.
Finding a suitcase can be handled in two ways (according to Charles Ryan)
1) GM assigns a abstract wealth bonus (say +3), players split this bonus between them. For most parties this is going to mean that the case needs to contain +4 wealth to have an effect on all of them.
2) GM assigns a cash value to the case, players split cash and work out changes to their wealth as if they had just sold it.
Option 2 is my prefered method as it takes into account the players current situation in a much better way than 1).
The Modern QA (http://www.otherniceman.net/download) has a bunch of questions of the wealth system that have been answered by the authors of the life of the game.
I think people get hung up on on the conversion table, trying to use it to dig past the abstraction. It is a tool for the GM to guage how difficult a skill check to assign, a bit like a table that listed a set of distances and the DC for jumping that distance.
The players wealth bonus does not indicate how much money they have, it indicates how much they can (or a prepared to) lay down on a single purchase without batting an eye.
Finding a suitcase can be handled in two ways (according to Charles Ryan)
1) GM assigns a abstract wealth bonus (say +3), players split this bonus between them. For most parties this is going to mean that the case needs to contain +4 wealth to have an effect on all of them.
2) GM assigns a cash value to the case, players split cash and work out changes to their wealth as if they had just sold it.
Option 2 is my prefered method as it takes into account the players current situation in a much better way than 1).
The Modern QA (http://www.otherniceman.net/download) has a bunch of questions of the wealth system that have been answered by the authors of the life of the game.
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