Some time ago I had a brainstorm: To have an RPG game with only vague rules (most of them for my eyes only) and the only real rule is "GM's discretion".
One of the many reasons for this is the general ineptitude of my players to play by any sort of rules. Also the fact that I HATE spending time teaching rules to player(s) that simply don't give a damn. It gets kind of old pretty fast (also I'm not a very good person teaching rules or how to play).
So what kind of general advices and ideas would you give about this sort of gaming style?
Pros:
+ Flexibility
+ Fast
+ Beginner-friendly
+ Highly customizable
Cons:
- Everything is by DM's whim
- Not playtested so it's not balanced
- Inconsistent
- Chaos, chaos everywhere
Of course since I have no real experience about freeform games, those were just guesses not based on facts or experience.
But how to make this work and not make people pissed off? Is it possible to make this better than a game with defined rules or is it simply a bad style of gaming and doomed to fail?
One of the many reasons for this is the general ineptitude of my players to play by any sort of rules. Also the fact that I HATE spending time teaching rules to player(s) that simply don't give a damn. It gets kind of old pretty fast (also I'm not a very good person teaching rules or how to play).
So what kind of general advices and ideas would you give about this sort of gaming style?
Pros:
+ Flexibility
+ Fast
+ Beginner-friendly
+ Highly customizable
Cons:
- Everything is by DM's whim
- Not playtested so it's not balanced
- Inconsistent
- Chaos, chaos everywhere
Of course since I have no real experience about freeform games, those were just guesses not based on facts or experience.
But how to make this work and not make people pissed off? Is it possible to make this better than a game with defined rules or is it simply a bad style of gaming and doomed to fail?