Patman21967
First Post
Sorry about this hijacking for a mini-rant:
This is one of the things I have about our current edition of DnD...these class chains that make no sense...Rogue/Paladin/Templar/FB...people seem to chain together classes willy nilly...geez...no offense, I even read somewhere about someone wanting a Paladin/Rouge/Assassain PrC....Then people use all kinds of monsters too...What ever happened to requiring a character to actuall experience something before he can take a class in it...in game....Like letting a character take a dragonslayer PrC without ever seeing a Dragon...
Enough...the point here is it all falls onto the GM...I have played for and learned from some of the best GMs...I would never let a PC acquire a class without a reacson for it...No offense again to whomever it was with these 2, but I would love to hear a backstory why a Kensai ( a highly dedicated, focused weapon master ) would become a frenzied Berserker...and not lose all benefits of being a Kensai....same with the Holy Liberator...just seeing someone in chains would never be enough to justify the FB.you could just roleplay that...he freaks out and goes nuts....but to give that PrC for that reason just doesn't fit....most, not all, do this for min/max munchkinizing of characters...Like I said...there may be real reasons....but that is what I hate about 3.0/3.5 it is drastically leading us away from Role-playing....Geez...not to sound like Daiglo...I've been gaming since 78...and if played ( what i consider ) correctly, it can be alot of fun, but there is the capability, if you let players create characters unchecked, they can ruin the game...it becomes like playing nuclear escalation...That is fostering alot of the player vs. GM sentiment I read on these boards, with GM's constantly starting threads like " help, my player did this or that, what can I do " In the campaign I am starting next Sunday, I told the players that any feats or spells taken from out of non-core books, had to be OK'd, because there are campaign wreckers....for example...my new game is very heavily themed on undead...well someone told be about a spell that surrounds the cleric with an aura of holiness that lasts a day per level, and damages any undead within 120 feet....Why base a campaign around undead, if I'm going to allow a spell that does that? I just wasted all my time creating a world, history, NPC's, BBEG's, stories, adventures, quests for each character, plotlines, encounter charts, etc...while juggling work, girlfriend, parents, life...to have 1 spell be ruinous to that....
JUST SAY NO!!!!
sorry guys....lambaste me now....let me have it...don't sugar coat it....
This is one of the things I have about our current edition of DnD...these class chains that make no sense...Rogue/Paladin/Templar/FB...people seem to chain together classes willy nilly...geez...no offense, I even read somewhere about someone wanting a Paladin/Rouge/Assassain PrC....Then people use all kinds of monsters too...What ever happened to requiring a character to actuall experience something before he can take a class in it...in game....Like letting a character take a dragonslayer PrC without ever seeing a Dragon...
Enough...the point here is it all falls onto the GM...I have played for and learned from some of the best GMs...I would never let a PC acquire a class without a reacson for it...No offense again to whomever it was with these 2, but I would love to hear a backstory why a Kensai ( a highly dedicated, focused weapon master ) would become a frenzied Berserker...and not lose all benefits of being a Kensai....same with the Holy Liberator...just seeing someone in chains would never be enough to justify the FB.you could just roleplay that...he freaks out and goes nuts....but to give that PrC for that reason just doesn't fit....most, not all, do this for min/max munchkinizing of characters...Like I said...there may be real reasons....but that is what I hate about 3.0/3.5 it is drastically leading us away from Role-playing....Geez...not to sound like Daiglo...I've been gaming since 78...and if played ( what i consider ) correctly, it can be alot of fun, but there is the capability, if you let players create characters unchecked, they can ruin the game...it becomes like playing nuclear escalation...That is fostering alot of the player vs. GM sentiment I read on these boards, with GM's constantly starting threads like " help, my player did this or that, what can I do " In the campaign I am starting next Sunday, I told the players that any feats or spells taken from out of non-core books, had to be OK'd, because there are campaign wreckers....for example...my new game is very heavily themed on undead...well someone told be about a spell that surrounds the cleric with an aura of holiness that lasts a day per level, and damages any undead within 120 feet....Why base a campaign around undead, if I'm going to allow a spell that does that? I just wasted all my time creating a world, history, NPC's, BBEG's, stories, adventures, quests for each character, plotlines, encounter charts, etc...while juggling work, girlfriend, parents, life...to have 1 spell be ruinous to that....
JUST SAY NO!!!!
sorry guys....lambaste me now....let me have it...don't sugar coat it....