shinobi_guyver
First Post
Here's something I did as a request on another site. It's all crunch and no fluff, so you can flavor it to work better in your campaign.
FROST MAGE
Prerequisite: Wizard Class
Frost Mage Path Features
Frost Action (11th Level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing 5 Cold damage (save ends).
Ice Affinity (11th Level): You gain Resist Cold 5. This increases to Resist Cold 10 at 21st level.
Ice in the Veins (16th Level): When you first become bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + Wisdom modifier cold damage to all enemies within 10 squares of you.
Frost Mage Spells
Absolute Cold --- Frost Mage Attack 11
Encounter <> Arcane, Cold, Implement
Standard Action --- Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude
Hit: 4d6 + Intelligence modifier cold damage.
Effect: You chill the air to temperatures most think impossible in the designated area and continues until the end of your next turn. Any enemy that starts its turn in the area takes cold damage equal to your Intelligence modifier.
Sustain Minor: The zone persists.
Unforgiving Cold --- Frost Mage Utility 12
Daily <> Arcane, Cold
Minor Action --- Ranged 20
Target: One Creature
Effect: You may treat target creature’s Resist Cold value as 5 less for any of your powers with the Cold keyword for the remainder of the encounter. If the target creature does not have a Resist Cold value, it gains Vulnerable Cold 5 for the remainder of the encounter.
Cryogenic Blast --- Frost Mage Attack 20
Daily <> Arcane, Cold, Implement
Standard Action --- Close Blast 5
Target: Each enemy in blast
Attack: Intelligence vs. Fortitude.
Hit: 5d6 + Intelligence modifier Cold damage, and the target is Restrained (save ends).
Miss: Half damage, and the target is Dazed (save ends).
Effect: The blast creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.
FROST MAGE
Prerequisite: Wizard Class
Frost Mage Path Features
Frost Action (11th Level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that attack deals ongoing 5 Cold damage (save ends).
Ice Affinity (11th Level): You gain Resist Cold 5. This increases to Resist Cold 10 at 21st level.
Ice in the Veins (16th Level): When you first become bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + Wisdom modifier cold damage to all enemies within 10 squares of you.
Frost Mage Spells
Absolute Cold --- Frost Mage Attack 11
Encounter <> Arcane, Cold, Implement
Standard Action --- Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude
Hit: 4d6 + Intelligence modifier cold damage.
Effect: You chill the air to temperatures most think impossible in the designated area and continues until the end of your next turn. Any enemy that starts its turn in the area takes cold damage equal to your Intelligence modifier.
Sustain Minor: The zone persists.
Unforgiving Cold --- Frost Mage Utility 12
Daily <> Arcane, Cold
Minor Action --- Ranged 20
Target: One Creature
Effect: You may treat target creature’s Resist Cold value as 5 less for any of your powers with the Cold keyword for the remainder of the encounter. If the target creature does not have a Resist Cold value, it gains Vulnerable Cold 5 for the remainder of the encounter.
Cryogenic Blast --- Frost Mage Attack 20
Daily <> Arcane, Cold, Implement
Standard Action --- Close Blast 5
Target: Each enemy in blast
Attack: Intelligence vs. Fortitude.
Hit: 5d6 + Intelligence modifier Cold damage, and the target is Restrained (save ends).
Miss: Half damage, and the target is Dazed (save ends).
Effect: The blast creates a zone of ice. The zone is difficult terrain until the end of the encounter or for 5 minutes.