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[Full] Astral Adventures (The PC's)

f00lb0y

First Post
Buomm (D-Flat)

MD, got your invite. I'll be playing the usual, a Cleric!

Buomm (D-flat)
Lawful Neutral Male Buomman Cleric (lvl5)

I'll work out the particulars soon.
 

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mseds99

First Post
I'm in

Hey MithralDragon, count me in. I'm not a bad role-player. ;)

Not sure what the party needs, but I am willing to play anything. I am easier than a 5 dollar hooker in Tiajuana.
 

MithralDragon

First Post
Hiya Mseds99 & F00lb0y. glad you two received the invite.

Play whatever you want, just have fun with it.

Argent_Silverman; sorry to see you go, but it's better to do so now than when the game gets underway. Thanks for your prudence!
 

Scotley

Hero
I have finished my Shadowswyft Rogue/Ranger. Please look him over when you get time and let me know if you require any changes. I took some liberties with the history. If that conflicts with anything you had planned I'll be happy to change it. I'm looking forward to playing.
 

Erland

First Post
Sorry for the delay posting my character. It's been an unusually busy week in rl. I've got the basics done, just need to put on a little polish. I should have it ready on Sunday afternoon.
 

Erland

First Post
Elan Soulknife 2 / Psion 3 (Egoist)
Name: Zan D'fre
Age 34? (apparent physical age 24 + 10 years as Elan, see history)
Height: 5’ 11”
Weight: 176 pounds
Alignment: Neutral Good

Str: 14 (+ 2 ) [14 base, 6 points]
Dex: 14 (+ 2 ) [14 base, 6 points]
Con: 14 (+ 2 ) [14 base, 6 points]
Int: 16 (+ 3 ) [15 base + 1 level, 8 points]
Wis: 12 (+ 1 ) [12 base, 4 points]
Cha: 8 (- 1 ) [10 base -2 racial, 2 points]

HP: 37 (Max. at first then 75% round up, + 10 Con)
AC 12 (+2 dex), Touch 12, Flat 10
Init +6 (+4 Improved Initiative + 2 Dex)
BAB: +2
Speed: 30’ (base 30’, light load)
Fort: +3 Ref: +6 Will: +7

MELEE
+5 Mind blade, 1d6 + 2 19-20/x2 p
+4 Heavy mace, 1d8+2 20/x2 p 12gp (belt)

RANGED
+5 Mind blade, 1d6 + 2 19-20/x2 p 30’
+5 +1 Light crossbow, 1d8+1 19-20/x2 p 2,335gp (sling)
Bolts (30) 3gp 3 lb (10 in case on belt, 20 in backpack)


FEATS:
Improved Initiative
Psicrystal Affinity (single minded: +3 concentration checks) (Psion)
-Alertness (with psicrystal)
Psionic Weapon
Weapon Focus (mind blade) (Soulknife)
Wild Talent (Soulknife)


SKILLS: points: 44 (level 1: 24 + 1*6 + 1*4 + 2*5) psion – p, soulknife – s, both – b
Autohypnosis: +8 [5 Ranks +1 Wis +2 Synergy bonus (Concentration)] b
Concentration: +13 [8 Ranks +2 Con +3 Psicrystal] b
Hide: +7 [5 Ranks +2 Dex] ac s
Knowledge (the planes): +7 [4 Ranks +3 Int] p
Knowledge (psionics): +7 [4 Ranks +3 Int] b
Languages: Common, Draconic, Gith, Undercommon
Listen: +7 [4 Ranks +1 Wis +2 Alertness] s
Move Silently: +7 [5 Ranks +2 Dex] ac s
Psicraft : +8 [5 Ranks +3 Int] p
Spot: +12 [4 Ranks +1 Wis +2 Alertness +5 Eyes of the Eagle] s


SPECIAL ABILITIES
Racial:
• –2 Charisma
• Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
• Medium: As Medium creatures, elans have no special bonuses or penalties due to their size.
• Elan base land speed is 30 feet.
• Elans (unlike most aberrations) do not have darkvision.
• Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
• Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.
• Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.
• Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language.
• Favored Class: Psion.
• Level Adjustment: +0.

Psion:
19 PP (11 3rd level +4 Int +2 racial +2 wild talent)
discipline - psychometabolism

Level 1 (5)
Energy ray, Inertial armor, Mind thrust, Thicken skin, Vigor
Level 2 (2)
Animal affinity, Chameleon


Soulknife:
Proficient with simple weapons and mind blade
Proficient with lightr armor and shields (except tower shields)
Mind blade
Weapon Focus (bonus)
Wild Talent (bonus)
Throw mind blade, range 30’


POSSESSIONS
Explorer's Outfit 10gp 8 lb Worn
Belt Pouch 1gp 0.5 lb worn, left side
Belt Pouch 1gp 0.5 lb worn, right side
Backpack 2gp 2 lb worn, back
Bedroll 1sp 5 lb rolled over backpack
Plain Gold Ring 2gp left ring finger

Eyes of the Eagle 2,500gp worn
Dorje of Crystal Shard (50 charges) 750gp 0.25 lb right boot
Dorje of Force Screen (50 charges) 750gp 0.25 lb vest pocket
Dorje of Synesthete (50 charges) 750gp 0.25 lb vest pocket
Power Stone, Know Direction & Location (6 uses) 150gp – lb backpack

In Backpack:
Flint and Steel 1 gp - lb
Fishhook x3 3sp – lb
Oil, x2 1 pint flasks 2gp 2lb
Rations, travel x7 3sp 5cp 7 lb
Sack (empty) x2 2sp 0.5 lb
Traveler’s outfit 1gp 5 lb
Twine 50’ 5sp – lb

In Left Belt Pouch
Oil, x2 1 pint flasks 2gp 2lb
Mirror, small steel wrapped in cloth 10gp 0.5 lb

In Right Belt Pouch
Power Stone, Energy Stun (2 uses) 300gp – lb
Potion of Cure Light Wounds x4 200gp
Oil of Magic Weapon +1 x4 200gp (different shaped vials than Cure Potions)


Money spent: 7,983.45gp Weight carried: 35 lb


Brief History:
Zan has almost no recollection of a life before becoming an Elan; a mental door separates his conscious mind from those memories. He only has a sense of pain and loss on those occasions when he considers that door during his meditations. That, and a plain gold band on his left ring finger are all he has left of his life before his Making.

The Elan community which Made Zan is part of a larger Psionic commune living in a Genesis manifested demiplane. Zan remained within the community for nearly a decade, learning how to control his body and focus his mind. Recently, the leaders of the commune determined that Zan had reached a point where he could reasonable fend for himself, and returned him to the Astral Plane in order to gather knowledge, power, or wealth for the community.
 





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