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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="Jemal" data-source="post: 5578829" data-attributes="member: 9026"><p>Well, here's the first draft of my state alchemist</p><p>I wanted to ask you about two things: Luck and Military Rank. IE, how much of each can we take? (I currently have two points each in Luck and Benefit: Rank). I'm aiming for the highest rank available at start.</p><p></p><p>William, the Flowing Earth Alchemist - PL 11</p><p></p><p>Abilities: </p><p>STR 12 (+1)/20(+5)</p><p>DEX 18 (+4)</p><p>CON 16 (+3)</p><p>INT 14 (+2)</p><p>WIS 14 (+2)</p><p>CHA 14 (+2)</p><p></p><p>Movement: 100ft, Jump 185 ft</p><p></p><p>Combat : </p><p>Offense:</p><p>Base Attack +6 (Melee+10/Ranged+6)</p><p>Attacks: </p><p>Officers Sword: +12, Toughness DC 25, Crit 19-20</p><p>Earth Spike: +12, Toughness DC 25</p><p>Earth Blast: Reflex DC 21, Toughness DC 26, Shapeable Area(22 5' cubes)</p><p></p><p>Defenses: </p><p>Defense 20 (+4 Base +6 dodge)</p><p>Toughness +12 (5 Equipment +3 con +4 Protection) </p><p>Fort +9 (6 base + 3 con), Reflex +10 (6 base + 4 dex), Will +8 (6 base + 2 wis)</p><p></p><p>Skills: (60 ranks) *=Skill Mastery</p><p>Knowledges: Alchemy(+12/10)*; Earth Sciences(+6/4); Military(+6/4); </p><p>Bluff(+8/6), Diplomacy(+8/6), Notice(+13/11)*, Acrobatics(+12/8)*, Sense Motive(+13/11)*</p><p></p><p>Feats(21): Mellee Focus 4, Dodge Focus 6, Luck 2, Accurate Attack, All-out attack, Power Attack, Defensive Attack, Assessment, Benefit: Military Rank 2, Equipment, Skill Mastery(Acrobatics, Sense Motive, Notice, Knowledge:Alchemy)</p><p></p><p>Powers: </p><p>Alchemy Rank 5 (12 pts) - Transform, Only Inanimate Objects(5 base), PF: ProgressionX2, Must draw circle [Touch(-1), Distracting(-1), Action(-1)] *100 pounds*</p><p>Earth Alchemy 3 (3 pts) - Enhanced Alchemy Limited to Earth(-1), *1000 pounds*</p><p></p><p>Earth Spike(24 pts): Blast Rank 10 - Penetrating(+1), PF: AccurateX3, Limited[Earth(-1)]</p><p>AP Earth Blast: Blast 11, Area: Shapeable(+1), PF: ProgressionX1, Limited[Earth(-1)]</p><p></p><p>Strength of Earth (4 pts): Enhanced Strength Rank 4, Limited[Earth(-1)]</p><p>Earth Shield (2 pts): Protection Rank 4, Limited[Earth(-1)]</p><p></p><p>Immunity: Falling onto Earth (2 pts)</p><p></p><p>Officers Sword (6 pts - Device Rank 2)</p><p>-Strike Rank 5, PF: Mighty, Accurate, Improved Block, Improved Disarm, Improved Crit</p><p></p><p>Earthshaper boots (3 pts - Device rank 1, Limited: Earth)</p><p>-Speed 1 (1pt), Leaping 2 (2 pts), Immovable 2 (2 pts)</p><p></p><p>Unknown Powers: 20 pts</p><p></p><p>Equipment:</p><p>Officers Breast Plate(5 ep)</p><p></p><p>Drawbacks: </p><p>Tradeoffs: -1 def/+1 tough, +1 atk/-1 dmg</p><p>Spent: </p><p>28 Abilities + 20 Combat + 18 Saves + 15 Skills + 21 Feats + 56 Powers +20 Unknown = 178</p><p>Had: </p><p>25 abilities + 35 combat/saves + 20 skills/feats + 55 powers + 35 freebies + 10 Unknown = 180</p><p></p><p>Many of Williams powers are Limited to earth-based effects.</p><p>Earth Alchemy: fairly self-explanatory - William is better at Transmuting Earth/stone than he is at everything else </p><p>Earth Spike/Blast: The attack juts out from the earth, so is limited to only being able to strike those near Earth/Stone: Up a tree, or on top of a building, or inside a train would make it unusable. Earth Spike is a single Stalagmite striking, Earth Blast is a rolling wave of earth.</p><p>Earthsaper Boots: They have a permanent, very well-drawn Alchemy circle on them which helps William in several ways, allowing him to 'push' off the ground much faster/harder than normal by making it push back (Increasing his speed and jumping abilities and making him harder to move when he doesn't want to be.</p><p>Strenght of Earth/Earth Shield: While in contact with the earth, William uses it to strengthen his physical form</p></blockquote><p></p>
[QUOTE="Jemal, post: 5578829, member: 9026"] Well, here's the first draft of my state alchemist I wanted to ask you about two things: Luck and Military Rank. IE, how much of each can we take? (I currently have two points each in Luck and Benefit: Rank). I'm aiming for the highest rank available at start. William, the Flowing Earth Alchemist - PL 11 Abilities: STR 12 (+1)/20(+5) DEX 18 (+4) CON 16 (+3) INT 14 (+2) WIS 14 (+2) CHA 14 (+2) Movement: 100ft, Jump 185 ft Combat : Offense: Base Attack +6 (Melee+10/Ranged+6) Attacks: Officers Sword: +12, Toughness DC 25, Crit 19-20 Earth Spike: +12, Toughness DC 25 Earth Blast: Reflex DC 21, Toughness DC 26, Shapeable Area(22 5' cubes) Defenses: Defense 20 (+4 Base +6 dodge) Toughness +12 (5 Equipment +3 con +4 Protection) Fort +9 (6 base + 3 con), Reflex +10 (6 base + 4 dex), Will +8 (6 base + 2 wis) Skills: (60 ranks) *=Skill Mastery Knowledges: Alchemy(+12/10)*; Earth Sciences(+6/4); Military(+6/4); Bluff(+8/6), Diplomacy(+8/6), Notice(+13/11)*, Acrobatics(+12/8)*, Sense Motive(+13/11)* Feats(21): Mellee Focus 4, Dodge Focus 6, Luck 2, Accurate Attack, All-out attack, Power Attack, Defensive Attack, Assessment, Benefit: Military Rank 2, Equipment, Skill Mastery(Acrobatics, Sense Motive, Notice, Knowledge:Alchemy) Powers: Alchemy Rank 5 (12 pts) - Transform, Only Inanimate Objects(5 base), PF: ProgressionX2, Must draw circle [Touch(-1), Distracting(-1), Action(-1)] *100 pounds* Earth Alchemy 3 (3 pts) - Enhanced Alchemy Limited to Earth(-1), *1000 pounds* Earth Spike(24 pts): Blast Rank 10 - Penetrating(+1), PF: AccurateX3, Limited[Earth(-1)] AP Earth Blast: Blast 11, Area: Shapeable(+1), PF: ProgressionX1, Limited[Earth(-1)] Strength of Earth (4 pts): Enhanced Strength Rank 4, Limited[Earth(-1)] Earth Shield (2 pts): Protection Rank 4, Limited[Earth(-1)] Immunity: Falling onto Earth (2 pts) Officers Sword (6 pts - Device Rank 2) -Strike Rank 5, PF: Mighty, Accurate, Improved Block, Improved Disarm, Improved Crit Earthshaper boots (3 pts - Device rank 1, Limited: Earth) -Speed 1 (1pt), Leaping 2 (2 pts), Immovable 2 (2 pts) Unknown Powers: 20 pts Equipment: Officers Breast Plate(5 ep) Drawbacks: Tradeoffs: -1 def/+1 tough, +1 atk/-1 dmg Spent: 28 Abilities + 20 Combat + 18 Saves + 15 Skills + 21 Feats + 56 Powers +20 Unknown = 178 Had: 25 abilities + 35 combat/saves + 20 skills/feats + 55 powers + 35 freebies + 10 Unknown = 180 Many of Williams powers are Limited to earth-based effects. Earth Alchemy: fairly self-explanatory - William is better at Transmuting Earth/stone than he is at everything else Earth Spike/Blast: The attack juts out from the earth, so is limited to only being able to strike those near Earth/Stone: Up a tree, or on top of a building, or inside a train would make it unusable. Earth Spike is a single Stalagmite striking, Earth Blast is a rolling wave of earth. Earthsaper Boots: They have a permanent, very well-drawn Alchemy circle on them which helps William in several ways, allowing him to 'push' off the ground much faster/harder than normal by making it push back (Increasing his speed and jumping abilities and making him harder to move when he doesn't want to be. Strenght of Earth/Earth Shield: While in contact with the earth, William uses it to strengthen his physical form [/QUOTE]
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