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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="jkason" data-source="post: 5580510" data-attributes="member: 2710"><p>Was trying for a techie-type, but I wasn't sure what kind of Device stuff would be appropriate for the setting. I went with automail for now, though I know Shayuri had already expressed interest in that concept. If I could do something similar without automail (or if automail doesn't work the way I'm using it, which is entirely possible), I'd do that so that I'm not sniping an idea. Basically I wanted someone who'd built armor / gadgets that let him work faster and harder. That's probably more exoskeletal than automail (which appears to be surgically attached from what I can tell). </p><p></p><p>Jericho "Spider" Carrington</p><p></p><p>Abilities: </p><p>STR 16 (+3)/20(+5)</p><p>DEX 16 (+3)/20(+5)</p><p>CON 15 (+2)</p><p>INT 18 (+4)</p><p>WIS 10 (+0)</p><p>CHA 10 (+0)</p><p></p><p>Movement: Burrowing: 88ft. Leaping: 1500 ft.</p><p></p><p>Combat : </p><p>Offense:</p><p>Base Attack +9</p><p>Attacks: </p><p>Strike: +9, Toughness DC 26, Crit 19-20</p><p>Trip: +11, Range 10 ft</p><p>Unarmed: +9, Toughness DC 20</p><p></p><p>Defenses: </p><p>Defense 21 (+8 Base +3 dodge)</p><p>Toughness +10 (+3 con +8 Protection) </p><p>Fort +7 (5 base + 2 con), Reflex +10 (4 base + 5 dex), Will +5 (5 base)</p><p></p><p>Skills: (56 ranks) *=Skill Mastery</p><p>Knowledges: Life Sciences (+8/4); Technology (+8/4)*</p><p>Acrobatics (+10/5), Climb (+10/5), Craft (mechanical (automail?)) (+11/7), Disable Device (+15/11)*, Investigate (+8/4), Medicine (+8/8)*, Notice (+4/4), Sleight of Hand (+9/4)*</p><p></p><p>Feats(18): Ambidexterity, Attack Spec (Trip), Diehard, Dodge Focus 3, Eidetic Memory, Improved Block 1, Improved Disarm 1, Improved Grab, Improved Pin, Improved Trip, Improvised Tools, Instant Up, Inventor, Skill Mastery (Craft, Medicine, Disable Device, Sleight of Hand), Teamwork 1, Equipment 1, Improved Grapple (Free with Additional Limbs power)</p><p></p><p>Powers: </p><p></p><p>Spider has replaced both of his legs with automail, and his innovations have allowed him to add an extra set of modified automail arms to his torso. Pretty much all of his powers are tied to these enhancements:</p><p></p><p>* Additional Limbs 2 (arms) (2PP)</p><p>* Four-armed tunneling (Burrowing 4) (4PP)</p><p>* Mechanical extension (Elongation 2, Limited to arms (no movement benefit)) (1PP)</p><p>* Enhanced Dexterity 4 (4PP)</p><p>* Enhanced Strength 4 (4PP)</p><p>* Leaping 3 (3PP)</p><p>* Advanced automail materials (Protection 8) (8PP)</p><p>* Extra Hands Get It Done Faster (Quickness 1) (1PP)</p><p>* Automail pounding (Strike 6, Mighty, Ext reach 2, Split Attack, Thrown 7) (17 PP)</p><p>* Monkey around (Super-Movement: Swinging)</p><p>* Claw your way up (Super-Movement: Wall-Crawling 2)</p><p>* Tethered hand launch (Trip 1, Knockback, Split Attack) (3PP)</p><p></p><p></p><p>Equipment:</p><p>Binoculars, Caltrops, Flash Goggles, Gas Mask, Night Vision Goggles</p><p></p><p>Spent: </p><p>25 Abilities + 34 Combat + 14 Saves + 14 Skills + 18 Feats + 55 Powers +20 Unknown = 180</p></blockquote><p></p>
[QUOTE="jkason, post: 5580510, member: 2710"] Was trying for a techie-type, but I wasn't sure what kind of Device stuff would be appropriate for the setting. I went with automail for now, though I know Shayuri had already expressed interest in that concept. If I could do something similar without automail (or if automail doesn't work the way I'm using it, which is entirely possible), I'd do that so that I'm not sniping an idea. Basically I wanted someone who'd built armor / gadgets that let him work faster and harder. That's probably more exoskeletal than automail (which appears to be surgically attached from what I can tell). Jericho "Spider" Carrington Abilities: STR 16 (+3)/20(+5) DEX 16 (+3)/20(+5) CON 15 (+2) INT 18 (+4) WIS 10 (+0) CHA 10 (+0) Movement: Burrowing: 88ft. Leaping: 1500 ft. Combat : Offense: Base Attack +9 Attacks: Strike: +9, Toughness DC 26, Crit 19-20 Trip: +11, Range 10 ft Unarmed: +9, Toughness DC 20 Defenses: Defense 21 (+8 Base +3 dodge) Toughness +10 (+3 con +8 Protection) Fort +7 (5 base + 2 con), Reflex +10 (4 base + 5 dex), Will +5 (5 base) Skills: (56 ranks) *=Skill Mastery Knowledges: Life Sciences (+8/4); Technology (+8/4)* Acrobatics (+10/5), Climb (+10/5), Craft (mechanical (automail?)) (+11/7), Disable Device (+15/11)*, Investigate (+8/4), Medicine (+8/8)*, Notice (+4/4), Sleight of Hand (+9/4)* Feats(18): Ambidexterity, Attack Spec (Trip), Diehard, Dodge Focus 3, Eidetic Memory, Improved Block 1, Improved Disarm 1, Improved Grab, Improved Pin, Improved Trip, Improvised Tools, Instant Up, Inventor, Skill Mastery (Craft, Medicine, Disable Device, Sleight of Hand), Teamwork 1, Equipment 1, Improved Grapple (Free with Additional Limbs power) Powers: Spider has replaced both of his legs with automail, and his innovations have allowed him to add an extra set of modified automail arms to his torso. Pretty much all of his powers are tied to these enhancements: * Additional Limbs 2 (arms) (2PP) * Four-armed tunneling (Burrowing 4) (4PP) * Mechanical extension (Elongation 2, Limited to arms (no movement benefit)) (1PP) * Enhanced Dexterity 4 (4PP) * Enhanced Strength 4 (4PP) * Leaping 3 (3PP) * Advanced automail materials (Protection 8) (8PP) * Extra Hands Get It Done Faster (Quickness 1) (1PP) * Automail pounding (Strike 6, Mighty, Ext reach 2, Split Attack, Thrown 7) (17 PP) * Monkey around (Super-Movement: Swinging) * Claw your way up (Super-Movement: Wall-Crawling 2) * Tethered hand launch (Trip 1, Knockback, Split Attack) (3PP) Equipment: Binoculars, Caltrops, Flash Goggles, Gas Mask, Night Vision Goggles Spent: 25 Abilities + 34 Combat + 14 Saves + 14 Skills + 18 Feats + 55 Powers +20 Unknown = 180 [/QUOTE]
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