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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="Nali" data-source="post: 5581046" data-attributes="member: 6677110"><p>Okay, just sort of on my way to bed, but I'm going to try and clear up the backlog that seems to have sprung up. =)</p><p></p><p>Jemal - One way of explaining an increase in your physical attack strength in a fluffy fashion would be using your transmutation in conjunction with a swing. You swing and alter the ground beneath them to drag them forward, or push yourself closer to up the power. </p><p></p><p>Or you bring up a slashing wave of earth while you swing. Empowering an attack in that fashion I'm fine with, my problem was mostly with physically increasing your strength... Hmm.</p><p></p><p>By blast I did mean area. Was thinking 'blast' style templates. Still thinking on it.</p><p></p><p>jkason - Just as a setting thing I'd like to keep fast movement speeds, and particularly jump in the low hundreds, especially if unassisted by alchemy (Automail is a close second.) That said, if Jemal's calculations are right, then 350ish should still be okay.</p><p></p><p>While I originally kinda disliked your character on first reading, Its growing on me =). You are right in that the automail is usually surgically attached, and it almost always replaces a limb. The four arm concept is unusual, but I can see the innovation there... you'll be the first guy to ever use an automail limb that is not a replacement. </p><p></p><p>If you want, the arms don't necessarily need to be surgically attached, they'd need a connection point (Think matrix-like metal joints built into the flesh) but could probably be disconnected if need be if you were thinking of using it as a device.</p><p></p><p>Hero4Hire - I'd go a few episodes into the series, say 3-5 to get a feeling from the start. Personally I'd watch it all, but that'd give you a reasonable feeling for where things stand. (Though the first episode of the newest series is kinda insane...)</p><p></p><p>I'll probably poke my head in to make some updates and corrections tomorrow. So far so good though =)</p></blockquote><p></p>
[QUOTE="Nali, post: 5581046, member: 6677110"] Okay, just sort of on my way to bed, but I'm going to try and clear up the backlog that seems to have sprung up. =) Jemal - One way of explaining an increase in your physical attack strength in a fluffy fashion would be using your transmutation in conjunction with a swing. You swing and alter the ground beneath them to drag them forward, or push yourself closer to up the power. Or you bring up a slashing wave of earth while you swing. Empowering an attack in that fashion I'm fine with, my problem was mostly with physically increasing your strength... Hmm. By blast I did mean area. Was thinking 'blast' style templates. Still thinking on it. jkason - Just as a setting thing I'd like to keep fast movement speeds, and particularly jump in the low hundreds, especially if unassisted by alchemy (Automail is a close second.) That said, if Jemal's calculations are right, then 350ish should still be okay. While I originally kinda disliked your character on first reading, Its growing on me =). You are right in that the automail is usually surgically attached, and it almost always replaces a limb. The four arm concept is unusual, but I can see the innovation there... you'll be the first guy to ever use an automail limb that is not a replacement. If you want, the arms don't necessarily need to be surgically attached, they'd need a connection point (Think matrix-like metal joints built into the flesh) but could probably be disconnected if need be if you were thinking of using it as a device. Hero4Hire - I'd go a few episodes into the series, say 3-5 to get a feeling from the start. Personally I'd watch it all, but that'd give you a reasonable feeling for where things stand. (Though the first episode of the newest series is kinda insane...) I'll probably poke my head in to make some updates and corrections tomorrow. So far so good though =) [/QUOTE]
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