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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="Shayuri" data-source="post: 5590800" data-attributes="member: 4936"><p>Here's a VERY Work In Progress sheet for my Wind Alchemist.</p><p></p><p>This concept is of a State Alchemist who has a pair of fans with permanent transmutation circles engraved on them. Reshaping air lets her create concussive gusts of wind that can knock people off their feet, stir up dust and debris to act as a smokescreen, or even propel small, hard objects at dangerously high speeds. By concentrating carbon dioxide in the air around a person she can cut off their oxygen supply as well. Last, but not least, she wears a specially modified uniform that has flaps and other air-catching surfaces that enable her to lauch herself over long distances (Leap and Flight with the Glide Only flaw).</p><p></p><p>Note - this sheet is far from finished and will be updated many times before it's ready for primetime. That said, suggestions and comments are welcome.</p><p></p><p>[sblock=Wind Alchemist]Wind Alchemist</p><p>PL 11</p><p>180 pts</p><p></p><p>Attributes: 25</p><p>Str 11</p><p>Dex 18</p><p>Con 12</p><p>Int 14</p><p>Wis 16</p><p>Cha 14</p><p></p><p>Combat/Saves: 35</p><p>Attack Bonus: +5</p><p>Defense: 16 (13 w/out Dodge)</p><p>Toughness +1</p><p>Fort +6 (5pts)</p><p>Reflex +8 (4pts)</p><p>Will +6 (4 pts)</p><p></p><p>Skills (20) 10pts</p><p>Acrobatics</p><p>Concentration</p><p>Drive</p><p>Knowledge Alchemy</p><p>Knowledge Military</p><p>Language</p><p>Notice</p><p>Stealth</p><p>Survival</p><p></p><p>Feats 10?</p><p></p><p>Powers</p><p>Amestrian Alchemy +5 (3pts/lvl), 15pts</p><p></p><p>Wind Alchemy (Power Loss: Requires Fans -1pt): 25</p><p>Trip +11 (Ranged, Knockback; 2pts/lvl), 22pts</p><p>AP Trip +11 (Burst Area, Knockback; 2pts/lvl), 1pt</p><p>AP Blast +7 (Autofire; 3pts/lvl), 1pt</p><p>AP Suffocate +7, 3pts/lvl, 1pt</p><p>AP Tornado (3pts/lvl), 1pt</p><p> Obscure +5 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pts/lvl)</p><p> Environmental Control +5 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pts/lvl)</p><p></p><p>Leap +3, (Power Loss: Requires Fans and Uniform -1; 1pt/lvl -1), 2pts </p><p>Flight +4 (Gliding, Duration: Concentration, Power Loss: Requires Fans and Uniform -1; 1pt/2lvl -1), 1pts</p><p>Deflect +10 (Slow projectile, Move Action, Power Loss: Requires Fans -1; 2pts/lvl -1), 19pp</p><p>Super Movement: Slow Fall (Power Loss: Requires Fans -1; 2pts/lvl -1); 1pt</p><p></p><p>Attributes 25, Combat/Saves 35, Skills 10, Feats 10, Powers 63, Total 143[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5590800, member: 4936"] Here's a VERY Work In Progress sheet for my Wind Alchemist. This concept is of a State Alchemist who has a pair of fans with permanent transmutation circles engraved on them. Reshaping air lets her create concussive gusts of wind that can knock people off their feet, stir up dust and debris to act as a smokescreen, or even propel small, hard objects at dangerously high speeds. By concentrating carbon dioxide in the air around a person she can cut off their oxygen supply as well. Last, but not least, she wears a specially modified uniform that has flaps and other air-catching surfaces that enable her to lauch herself over long distances (Leap and Flight with the Glide Only flaw). Note - this sheet is far from finished and will be updated many times before it's ready for primetime. That said, suggestions and comments are welcome. [sblock=Wind Alchemist]Wind Alchemist PL 11 180 pts Attributes: 25 Str 11 Dex 18 Con 12 Int 14 Wis 16 Cha 14 Combat/Saves: 35 Attack Bonus: +5 Defense: 16 (13 w/out Dodge) Toughness +1 Fort +6 (5pts) Reflex +8 (4pts) Will +6 (4 pts) Skills (20) 10pts Acrobatics Concentration Drive Knowledge Alchemy Knowledge Military Language Notice Stealth Survival Feats 10? Powers Amestrian Alchemy +5 (3pts/lvl), 15pts Wind Alchemy (Power Loss: Requires Fans -1pt): 25 Trip +11 (Ranged, Knockback; 2pts/lvl), 22pts AP Trip +11 (Burst Area, Knockback; 2pts/lvl), 1pt AP Blast +7 (Autofire; 3pts/lvl), 1pt AP Suffocate +7, 3pts/lvl, 1pt AP Tornado (3pts/lvl), 1pt Obscure +5 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pts/lvl) Environmental Control +5 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pts/lvl) Leap +3, (Power Loss: Requires Fans and Uniform -1; 1pt/lvl -1), 2pts Flight +4 (Gliding, Duration: Concentration, Power Loss: Requires Fans and Uniform -1; 1pt/2lvl -1), 1pts Deflect +10 (Slow projectile, Move Action, Power Loss: Requires Fans -1; 2pts/lvl -1), 19pp Super Movement: Slow Fall (Power Loss: Requires Fans -1; 2pts/lvl -1); 1pt Attributes 25, Combat/Saves 35, Skills 10, Feats 10, Powers 63, Total 143[/sblock] [/QUOTE]
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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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