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Fullmetal Alchemist - Lure of the Flames (Recruiting)
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<blockquote data-quote="Shayuri" data-source="post: 5609575" data-attributes="member: 4936"><p>Rurik, remember the Law of Equivalent Exchange. Your sword can be reshaped through alchemy, but it can't gain mass from it unless you have a source to work from. If it extends in length, it has to be reduced in other dimensions...I'm sure you can still make it work though. Just sort of kicking in a bit of setting flavor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Here's my semifinal build (pending approval).</p><p></p><p>[sblock=The Wind Alchemist]Gail Bester "The Wind Alchemist"</p><p>PL 11</p><p>180 pts</p><p></p><p>Attributes: 26</p><p>Str 12 +1</p><p>Dex 18 +4</p><p>Con 12 +1</p><p>Int 16 +3</p><p>Wis 14 +2</p><p>Cha 14 +2</p><p></p><p>Combat/Saves: 47</p><p>Attack Bonus: +10 (+10 base)</p><p>Defense: 21 (10 + 6 base + 5 power) (13 w/out Dodge)</p><p>Toughness +6 (+1 w/out dodge)</p><p>Fort +7 (6pts)</p><p>Reflex +8 (4pts)</p><p>Will +7 (5 pts)</p><p></p><p>Skills (30) 15pts</p><p>Acrobatics +10 (6 ranks + 4 dex)</p><p>Concentration +5 (4 ranks + 1 con)</p><p>Drive +5 (1 rank + 4 dex)</p><p>Knowledge Alchemy +10 (7 ranks + 3 int)</p><p>Knowledge Military +5 (2 ranks + 3 int)</p><p>Language: Xing, 1 rank</p><p>Notice +7 (5 ranks + 2 wis)</p><p>Stealth +5 (1 rank + 4 dex)</p><p>Survival +5 (3 ranks + 2 wis)</p><p></p><p>Feats 12</p><p>Acrobatic Bluff 1</p><p>Attractive 1</p><p>Uncanny Dodge (hearing) 1</p><p>Defensive Roll 5</p><p>Equipment (10pts) 2</p><p>Move-by Action 1</p><p>Ranged Pin 1</p><p></p><p>Powers</p><p>Amestrian Alchemy +10 (Transformation, Full round, Touch; 3pts/lvl), 30pp</p><p>Xing Alkhestry +10 (Healing, Distracting; 1pp/rnk) 10pp </p><p>Detect Qi +2 (Ranged; 1pp/rnk), 2pp</p><p></p><p>Tessen - "Iron War Fans"</p><p>Device +9 (Easily Lost, Usable only by trained in wind alchemy/tessenjutsu; 3pp/lvl +1, 45/45pts) 28pp</p><p>- Air Control +12 (2pts/lvl +5), 29pp</p><p>AP Trip +12 (Burst Area, Knockback; 2pts/lvl), 1pp</p><p>AP Blast +8 (Autofire; 3pts/lvl), 1pp</p><p>AP Suffocate +8, 3pts/lvl, 1pp</p><p>AP Deflect +12 (Slow projectile, Move Action; 2pts/lvl), 1pp</p><p>AP Tornado (3pts/lvl), 1pp</p><p>--- Obscure +8 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pp/lvl)</p><p>--- Environmental Control +8 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pp/lvl)</p><p>- Strike +2 (PF Mighty; 1pp/rnk +1), 3pp</p><p>- Shield +5 (1pp/rnk), 5pp</p><p>- Leap +4, (1pt/lvl), 4pp</p><p>- Flight +4 (Gliding, Duration: Concentration; 1pt/2lvl), 2pp</p><p>- Super Movement: Slow Fall (2pts/lvl); 2pp</p><p></p><p>Secret 10pp</p><p></p><p>Attributes 26, Combat/Saves 47, Skills 15, Feats 12, Powers 70, Secret 10, Total 180[/sblock]</p><p></p><p>[sblock=Background]As a very recent recruit during the dark times that marked the ending of Fuhrer Bradley's regime, Gail is a valuable commodity in the new Amestrian military. Old enough to have some experience, but young enough to be free of the corruption that had crept into the military's career soldiers and commanders. Smart, coordinated, and with a natural gift for alchemy, she passed her State Alchemist exam just in time for a plum assignment. </p><p></p><p>In the interests of preparing for the cultural impact of free trade with Xing, and as a gesture of peace and goodwill, the new Fuhrer Mustang negotiated a limited 'exchange' program where a few Amestrian alchemists would go to Xing to both teach and learn, and a few Xinguese specialists in Alkehestry would come to Central to do the same. The program went well, and yielded at least one unexpected benefit.</p><p></p><p>Gail has returned just in time for her knowledge of Xing and the desert, which she's crossed twice now, to aid the investigation of the mysterious problems along the Xing trade route. So poor Gail was sent out again no sooner than she'd set foot on the cobbled streets of Central to report.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5609575, member: 4936"] Rurik, remember the Law of Equivalent Exchange. Your sword can be reshaped through alchemy, but it can't gain mass from it unless you have a source to work from. If it extends in length, it has to be reduced in other dimensions...I'm sure you can still make it work though. Just sort of kicking in a bit of setting flavor. :) Here's my semifinal build (pending approval). [sblock=The Wind Alchemist]Gail Bester "The Wind Alchemist" PL 11 180 pts Attributes: 26 Str 12 +1 Dex 18 +4 Con 12 +1 Int 16 +3 Wis 14 +2 Cha 14 +2 Combat/Saves: 47 Attack Bonus: +10 (+10 base) Defense: 21 (10 + 6 base + 5 power) (13 w/out Dodge) Toughness +6 (+1 w/out dodge) Fort +7 (6pts) Reflex +8 (4pts) Will +7 (5 pts) Skills (30) 15pts Acrobatics +10 (6 ranks + 4 dex) Concentration +5 (4 ranks + 1 con) Drive +5 (1 rank + 4 dex) Knowledge Alchemy +10 (7 ranks + 3 int) Knowledge Military +5 (2 ranks + 3 int) Language: Xing, 1 rank Notice +7 (5 ranks + 2 wis) Stealth +5 (1 rank + 4 dex) Survival +5 (3 ranks + 2 wis) Feats 12 Acrobatic Bluff 1 Attractive 1 Uncanny Dodge (hearing) 1 Defensive Roll 5 Equipment (10pts) 2 Move-by Action 1 Ranged Pin 1 Powers Amestrian Alchemy +10 (Transformation, Full round, Touch; 3pts/lvl), 30pp Xing Alkhestry +10 (Healing, Distracting; 1pp/rnk) 10pp Detect Qi +2 (Ranged; 1pp/rnk), 2pp Tessen - "Iron War Fans" Device +9 (Easily Lost, Usable only by trained in wind alchemy/tessenjutsu; 3pp/lvl +1, 45/45pts) 28pp - Air Control +12 (2pts/lvl +5), 29pp AP Trip +12 (Burst Area, Knockback; 2pts/lvl), 1pp AP Blast +8 (Autofire; 3pts/lvl), 1pp AP Suffocate +8, 3pts/lvl, 1pp AP Deflect +12 (Slow projectile, Move Action; 2pts/lvl), 1pp AP Tornado (3pts/lvl), 1pp --- Obscure +8 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pp/lvl) --- Environmental Control +8 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pp/lvl) - Strike +2 (PF Mighty; 1pp/rnk +1), 3pp - Shield +5 (1pp/rnk), 5pp - Leap +4, (1pt/lvl), 4pp - Flight +4 (Gliding, Duration: Concentration; 1pt/2lvl), 2pp - Super Movement: Slow Fall (2pts/lvl); 2pp Secret 10pp Attributes 26, Combat/Saves 47, Skills 15, Feats 12, Powers 70, Secret 10, Total 180[/sblock] [sblock=Background]As a very recent recruit during the dark times that marked the ending of Fuhrer Bradley's regime, Gail is a valuable commodity in the new Amestrian military. Old enough to have some experience, but young enough to be free of the corruption that had crept into the military's career soldiers and commanders. Smart, coordinated, and with a natural gift for alchemy, she passed her State Alchemist exam just in time for a plum assignment. In the interests of preparing for the cultural impact of free trade with Xing, and as a gesture of peace and goodwill, the new Fuhrer Mustang negotiated a limited 'exchange' program where a few Amestrian alchemists would go to Xing to both teach and learn, and a few Xinguese specialists in Alkehestry would come to Central to do the same. The program went well, and yielded at least one unexpected benefit. Gail has returned just in time for her knowledge of Xing and the desert, which she's crossed twice now, to aid the investigation of the mysterious problems along the Xing trade route. So poor Gail was sent out again no sooner than she'd set foot on the cobbled streets of Central to report.[/sblock] [/QUOTE]
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