Particle_Man said:Regarding the Ranger with the arrow, I suggest you use telekinesis on ALL the arrows in the ranger's quiver, and send them either against the ranger's buddy for massive damage, or against a far off wall to wreck them. Then, at best, the ranger is left with one measly arrow. And if you are quick enough, you could get that too, as well as all the Ranger's meelee weapons, throwable weapons, etc.
Telekinesis is the ULTIMATE disarming device.
LokiDR said:
Not quite. If the psion power matches the spell, there is a will save to affect objects on another character. Once the arrow is in flight, it is an unattended object. Also, when you use violent thrust, it affects all objects in a set area. You would end up throwing the archer, if you could.
Particle_Man said:That said, I have heard the in 3.5 telekinesis will be changed so that you can only affect a max. of 1 item/level when you do the violent thrust.
So enjoy the munchkin cheesiness of thousands of shuriken, arrows, crossbow bolts, etc. while you can.
at lv 20 you could throw as many as 5000 Surikens (500 lb) at one traget
Hejdun said:
DM:
"Have fun rolling 5,000 attack rolls."
One bad trick deserves another.