This thread got me thinking.
What if Eberron nearly destroyed itself and civilization rebuilt itself on the ashes?
This has interesting implications. The knowledge to create trains and flying ships would be long-gone, Sharn itself would be a smoking crater. Of course there would be lots of interesting ruins to find and explore.
Just to keep things interesting I would figure the destruction occurred approximately one thousand years ago. Most people regarded the incident as myth or story. However, the same things that caused the event could still be out there, lurking in the shadows.
My goal would be to combine multiple disparate elements together. I could combine more Call of Cthulhu elements to eventually explain what happened. I would also utilize some well known third-party cities in my world (Freeport and Ptolus).
I just bought the core 3.5 book at an online auction site, so I only know the basics of Eberron. What should stay and what should go?
What if Eberron nearly destroyed itself and civilization rebuilt itself on the ashes?
This has interesting implications. The knowledge to create trains and flying ships would be long-gone, Sharn itself would be a smoking crater. Of course there would be lots of interesting ruins to find and explore.
Just to keep things interesting I would figure the destruction occurred approximately one thousand years ago. Most people regarded the incident as myth or story. However, the same things that caused the event could still be out there, lurking in the shadows.
My goal would be to combine multiple disparate elements together. I could combine more Call of Cthulhu elements to eventually explain what happened. I would also utilize some well known third-party cities in my world (Freeport and Ptolus).
I just bought the core 3.5 book at an online auction site, so I only know the basics of Eberron. What should stay and what should go?
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