I'd like experience earning to be much slower. I was recently shocked to learn in another thread how fast some people think it should be. I made this thread to talk about "gaining experience" as in going on an adventure just for it. I am talking about going through the wilderness for as long as you need to, taking random encounters. Or staying in a dungeon and taking random encounters with wandering monsters. It seems like this is totally unknown now, so it's an area where 5th Edition could need an article.
It's a big part of the adventure experience that has been a lot of fun for my players. The best way to envision it may be to think of an old video or computer game, such as Final Fantasy VII for Playstation I which was very popular, and the original Bard's Tale, for computer. Most of your time would be spent just gathering experience. You would walk around and come back when you needed to heal up or recharge your resources, then go back out again. Some monsters gave a huge amount of experience, like the metal slime and metal babble especially from one of the Dragon Warrior games for Nintendo, and you would jump to find it. You'd have to kill it quickly, which was difficult, because if it ran away you'd get no experience.
These kinds of "experience runs" are bread and butter of adventure. It seems like many have never experienced it, and level advancement today is delivered quickly by the set encounters only. Just the presence of wandering monsters, and encounter tables, seems rare. I think that's a bit unfortunate that it hasn't been suggested by anything in print. In 4th Edition, encounters could take a long time, but in 5th Edition, encounters should be fast enough so you can have 20 or more good fights in a single session. I know I would enjoy playing this way, and it would also be a nice change-up during an adventure path or other adventure that seems too railroadey for you.
It's a big part of the adventure experience that has been a lot of fun for my players. The best way to envision it may be to think of an old video or computer game, such as Final Fantasy VII for Playstation I which was very popular, and the original Bard's Tale, for computer. Most of your time would be spent just gathering experience. You would walk around and come back when you needed to heal up or recharge your resources, then go back out again. Some monsters gave a huge amount of experience, like the metal slime and metal babble especially from one of the Dragon Warrior games for Nintendo, and you would jump to find it. You'd have to kill it quickly, which was difficult, because if it ran away you'd get no experience.
These kinds of "experience runs" are bread and butter of adventure. It seems like many have never experienced it, and level advancement today is delivered quickly by the set encounters only. Just the presence of wandering monsters, and encounter tables, seems rare. I think that's a bit unfortunate that it hasn't been suggested by anything in print. In 4th Edition, encounters could take a long time, but in 5th Edition, encounters should be fast enough so you can have 20 or more good fights in a single session. I know I would enjoy playing this way, and it would also be a nice change-up during an adventure path or other adventure that seems too railroadey for you.
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