Ruin Explorer
Legend
"In summary, the main focus is on story, not mechanics."
At first glance, I think that's cool.
However, upon second thought, I'm a bit cautious. I'm cautious because, thus far, the design mentality has used language I liked, but with apparently different meanings to the words than I thought they meant. With that in mind, I question what exactly is meant by the quote above. I do like a focus on story; however, I also believe that some mechanics lend themselves toward certain types of story and stories better than others. If the thought toward D&D's future is that mechanics don't matter at all, then I feel as though the game will be far different than what I want... despite multiple editions being supported. I feel that way because I believe certain editions of D&D do better at some types of stories than others; as such, an edition agnostic approach to adventure design and story is something I question.
This is very true and different editions of D&D, particularly 2E, 3E and 4E illustrate it very well. All three gently push the DM towards different styles of play - one can always resist it, but the result of that isn't always great. DM advice which conflicts with the way the game actually plays out has always been a problem in D&D, too, particularly prior to 4E (which seems like the first edition where most of the advice was written by people who actually took the rules into account... even then though...). So I certainly hope that 5E's DM advice is written with the particular game in mind.