Gambling

Pyrex

First Post
Interesting.

Are Paladins and Sorcerers banned from your casinos? Do you have bouncers watching out for people wearing Cloaks of Charisma? ;)
 

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robberbaron

First Post
D20 Modern Gambling rules are pretty awful.

If you gamble against the house, about the best you can get (if you roll 20 and they roll 1) is to break even, unless you are very, very skilled.
You always lose Wealth getting the stake (which must be higher than your wealth before getting the stake) and the House roll modifier is the Stake purchase DC, so the house will always be at least as good as you are. :(


Maybe you'd be better to play a round or 2 of your game of choice and modify the result with a skill check? :)
 

CombatWombat51

First Post
Pyrex said:
Interesting.

Are Paladins and Sorcerers banned from your casinos? Do you have bouncers watching out for people wearing Cloaks of Charisma? ;)

lol funny you should mention those two classes, as paladins are PrC's IMC, and sorcs are removed :D

On a serious note, I could certainly image some sly devil walking into a casino, flipping a silver piece, and one of the bouncers decide to keep an eye on him. That kinda guy just looks like trouble.
 

jerichothebard

First Post
Tournaments, Fairs and Taverns by EN Publishing has some really great rules regarding gambling, drinking, and games of skill and chance. Great supplement, and it's not terribly expensive.

jtb
 

johnrussell22

First Post
I like gambling but I'm not a great fan of it. For me it's just an other interesting way of spending my free time, smth like a small hobby, I've never been obsessed with it. I like to buy lottery tickets time till time, however I've never been lucky with them. It's the same with various sport bettings but this type of gambling is really a rare thing in my case :)
I adore playing different card games with my friends, we rather often play poker, whist etc. on weekends but considering that it's a totally friendly game for us, we never use money as a prize. It's just interesting and very fun, besides it's almost only one type of gambling where you can improve your skills and become a better player. All other types are total luck and it's funny to see how some people hope for winning smth big in that way :D
I tried casinos too, I was in real ones several times and I played online ones too. I liked slots http://onlineslotsx.com/free-slots/ and blackjack the most of all, I even won money two times and that was cool. I think that it's ok if you're such a small player as I, gambling is rather often considered as a very bad thing but in my opinion if you can control yourself easily, there's nothing scary in it.
 

Greenfield

Adventurer
To answer the game related questions, the Skills needed depend on the games.

Card games generally rely on Bluff and Sense Motive.

Dice games are more luck. Knowing the odds helps, but it doesn't change them. All that can do is keep you from walking into sucker bets, and at that point we're back to Sense Motive.

"Spin the Wheel" games are the same: Know the rules/odds enough not to fall for a sucker bet, and then luck.

Want to propose sucker bets? Back to Bluff.

Remember, today's rules for games like rhymes-with-taps, with the standard house odds are relatively recent. Older versions of the games were different, and side bets could run at any odds someone would take.

So Gambling, as a profession, would be my first, most general Skill to use. Bluff and Sense Motive might give Synergy bonuses, in a short and simple resolution. You can Rp in as much detail as you like.

Side note: "Casting lots", a term you've perhaps heard, didn't involve dice. It involved five flat sticks. You can use popsicle sticks if you like, though originally they were half-rounds with a single flat side. Just paint one side of the popsicle stick black.

"Cast" them on the table from a closed fist and count the number of black sides that come up. If there aren't any (i.e. all light sides) that counts as six. High number wins.

You could use that as a game-flavor way to resolve how much a character wins or loses on a given evening. You and the player agree on the scale (low stakes games gamble coppers, higher stakes games gamble silver or gold or whatever you like.) Apply skill modifiers to the final result. You aren't limited to five sticks, of course, if you want more granularity and wider range.
 

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