MrMyth said:
Personally, I really enjoyed the adventure - at least in part because my first action in my first 4E combat was to jump up onto a sarcophagus that collapsed around me and burst into flame, which I feel really set the tone for 4th Edition to come!
Yeah, I did the exact same thing. I thought I was so smooth rolling a 22 for my jump, too, LOL. However, our table had 6 people, and I ended up playing a Tiefling Warlord (from DDXP I believe), so the Fire Resist 5 really saved my butt. Still, I played the last 3 rounds of that combat at 1 HP!
We didn't trigger the statues initially, but we killed the elf in the first round without the ghosts help (both me and one of our fighters hit him with our daily powers, which dropped him like a rock). Our cleric proceeded to turn the skeletons, and we smacked them down like nothing. We got cocky at this point though, and didn't rest to replenish our encounter powers before we ended up triggering the statues, which nearly killed us. We pretty much spent 3/4 of the combat with over half the party prone. My warlord managed to deliver the killing blow on both statues, although I had 0 healing surges left when all was said and done.
Since we had no ranged attacks, as someone else pointed out, our DM fought with the dragon on the ground. Still, he almost tore us apart. I managed to get an unbelievable lucky streak with my dice in that encounter, and the DM rolled really bad (I managed to get two crits, and he missed me like 5 times, never once managing to get his bite attack in). Still, we ended up losing one of our fighters when the dragon's bloodied attack went off, and the other fighter was unconscious most of the fight. I felt bad for our wizard though, I swear almost 3/4 of his attack rolls were 5 or lower. I don't think he even hit the dragon once!
All in all, I had an absolute blast with the module, and I'm really looking forward to my group hopping on the 4E bandwagon (as soon as we finish our Living Greyhawk and Xen'Ex campaings).