Ashrum the Black
Explorer
In my mind I think part fo the problem is that 4e seems to draw the mind into that type of thinking. It spends so much of the players handbook covering the powers that the players have, and can gain, that it seems to draw the mind into a mode of what can I do, not what am I. I'm as guilty of falling into that traps as the next person. I found myself thinking what kind of cool powers would Ihave if I went this build route versus that one with my character, instead of what is my character about.
Now, this is not to say that 4e cannot be full of character and full of wonderful roleplaying. One needs look no further than Piratecats current 4e campaign to see the truth to that. But, it does seem to focus on the cool powers quite a bit, and leave injecting the flavor into the campaign to the DM.
Perhaps it is my lack of setting purhcases that are making me see this in this light. I've no interest in the Realms, and perhaps the realse of Eberron will spark my creative juices with the characters. But so far I just end up seeing cool powers with a 4e character, and not a living person that it would be cool to play as well.
Piratecat, got room at your table for a somebody looking to love 4e, but just not connecting yet?
-Ashrum
Now, this is not to say that 4e cannot be full of character and full of wonderful roleplaying. One needs look no further than Piratecats current 4e campaign to see the truth to that. But, it does seem to focus on the cool powers quite a bit, and leave injecting the flavor into the campaign to the DM.
Perhaps it is my lack of setting purhcases that are making me see this in this light. I've no interest in the Realms, and perhaps the realse of Eberron will spark my creative juices with the characters. But so far I just end up seeing cool powers with a 4e character, and not a living person that it would be cool to play as well.
Piratecat, got room at your table for a somebody looking to love 4e, but just not connecting yet?
-Ashrum