Wolfwood2 said:Perhaps I didn't put it the right way then. Let me try again.
"It is fundamentally impossible for the rules of any RPG to accurately and completely model the physics of the game world, and thus any rule set will always be a rough simulation. You're just fooling yourself if you think they do."
That's certainly true. However, as Kamikaze Midget replied, there are those of us who reject the first, second, and fourth "failures" you mentioned, because the rules of the RPG *directly* say it isn't so. It's a rough model in that it cannot accurately and completely model everything, nor should it try to, but we prefer to accept that the rules accurately model the physics of the game world that they cover, and prefer rules that are designed to accurately model the physics of the game world that they cover.
For example, with the HP system as it is in 3e, Drizzt do'Urden could not die from taking a long walk off of a short cliff. The position of those who enjoy game rules as physics of the game world would be that this is just simply the case - extraordinary circumstances would have to be present, period, for Drizzt to have died from falling off a cliff.