In an effort to make games more interesting I have found that new and exciting arenas for players to explore always add some level of novelty of the campaign. In moving about the past few years I have started and abandoned several campaigns with locals and old friends that ranged from frozen tundra, to ocean beaches where sailing was important, to the bright evergreen forests and jungles.
I am looking for opinions, no right or wrongs here, in what is your favorite type of environment, and what makes it so?
In example, my favorite environment is almost always sea-vessels and port towns (unless I can convince players to try out blimp style combat and maneuvering). I know this is because I have a love for sailing and mechanical operations. I also extremely like playing all games with tinkerers and trap-builders who use their minds as weapons as much as their swords (cudgels, daggers, fists, etc.), so the advantages of constant engineering that exist in port towns are astounding. But I find that my players often have a difficult time wanting to quest out on open waters, so I find myself improvising to contribute a larger land-based campaign with little naval action at all.
I would just like to know what others experiences are in this, and what aspects of certain environments are stimulating to you so that I can try to introduce or envelope them in a way that still allows me to have an enjoyable time with the story as well.
Thanks,
DC
I am looking for opinions, no right or wrongs here, in what is your favorite type of environment, and what makes it so?
In example, my favorite environment is almost always sea-vessels and port towns (unless I can convince players to try out blimp style combat and maneuvering). I know this is because I have a love for sailing and mechanical operations. I also extremely like playing all games with tinkerers and trap-builders who use their minds as weapons as much as their swords (cudgels, daggers, fists, etc.), so the advantages of constant engineering that exist in port towns are astounding. But I find that my players often have a difficult time wanting to quest out on open waters, so I find myself improvising to contribute a larger land-based campaign with little naval action at all.
I would just like to know what others experiences are in this, and what aspects of certain environments are stimulating to you so that I can try to introduce or envelope them in a way that still allows me to have an enjoyable time with the story as well.
Thanks,
DC