I should add that as the GM I have limited experience myself. I've basically thrown together a quick Bard and a quick Barbarian just to see the ballpark of its values (since I didn't have the GMG NPCs).I haven't had a chance to play, so I didn't investigate the app further. I believe there was a workaround I could use on my computer. You sing the praises of the app so much I will likely give it a try on my PC and see how it goes.
Just like 5th Edition, in fact. And I love it! ❤Looks like the general feeling is that you create NPC like creating monsters, and give them one or two signature powers from the class they are most associated with, and call it a day.
I had the same response in 4e. People often said the only way to make a character in 4e was to use the character builder. No players in my group used the character build, ever. I (DM) used it a couple times to make NPCs, but it definitely was not required.
However, I do get that once you use an app, with all of that functionality, it may be hard to go back.
Old school. They either wrote them down or I photocopied from the book. At one point I made custom power cards and they kept them in sleeves (like a folder of MtC cards except to D&D powers).I have no idea how you'd play any non-Essentials 4e without using the character builder to print all the fiddly text of your powers. And PF2 felt a lot like Paizo's 4e.
Pathfinder 2 is a balanced game, meaning frontloading is much less of a thing, since that's just another name for "you get the better abilities up front".I hope some of the stuff in the GMG makes PF2 more palatable to my players. We tried the playtest, but they were pretty negative on a lot of the design changes. I was mostly neutral about the core mechanics, but I'm still disappointed about how f---ing stingy they are with giving PCs fun abilities. Stuff that used to be front-loaded into, say, monk or paladin or druid now takes many more levels to get, and you've got to commit your class feats to those things.
I'd have much preferred if they gave all the other classes more stuff from the get-go. But that's probably not going to be covered in the GMG.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.