AlioTheFool
First Post
I've been trying to address this in nearly every thread (and I'm sure it is annoying some), but this game has to be:
1. easier to learn
2. faster to start playing
3. come with great adventures, you know, published stuff people can pick up and play
4. feel like you can play for 1 hour or 4 hours or 6 hours, and still be playing the game
Without new players and DMs, this game is dead. And so I fully endorse anything (including putting calculators/cheap "tablets" in the entry box for characters, which you all thought was stupid) that makes the game quick to pick up and play.
It's funny you say that. I was just talking about D&D with my wife this morning. I mentioned that I posted to Twitter that I think Chris Perkins should run a game of D&D for Vin Diesel, Nathan Fillion and Eliza Dushku to promote D&DNext, in order to capitalize on star power to promote the game.
While she agreed that getting Hollywood names would be helpful, she also mentioned that her biggest reason for not really being enthusiastic to play is the complication (or at least the appearance of it).
While many of us grew up with the game and learned textbooks worth of gaming material, so are used to it, not everyone has that patience. If Wizards wants to expand the market (which I'm sure they wouldn't mind doing) they need to make it more beginner friendly, and that translates to "easier to pick up and play."
I've gamed for 12 years online; it's where I started DMing.
With Chat interfaces, it's not just a necessity of rules light, but a lack of a grid, that is important. 4e is very grid-intensive, which is very difficult to pull off in a purely text medium like a chatroom. Then it becomes two blind men playing chess.
With VTT, the issue is not just system preptime, but prepping the VTT. With Maptools (Which I am the most versed with), you have to create the maps and also program attacks into what is representing the monsters, so it takes time. This is the biggest stumbling block for me (outside of the other issues of online play, i.e. group reliability); building maps and programming monsters takes a long time.
Out of curiosity, have you played around with the Wizards VTT in Beta? I'm sympathetic to the time investment involved in getting a VTT game up and running. I believe the WotC one has 4E monster stats in it.