Blue Orange
Gone to Texas
From the way you're describing it (haven't read it, life's too short for all the great media out there), sounds like they were going for Dredd being the best of a bad lot, i.e. he's a relatively humane person in a very inhumane role. Lots of excellent fiction has been made out of depicting moral shades of grey, including areas where it's not clear who's more evil or what the right thing is.
Vampire lets you play bad guys or worse guys (or gals), and Kult characters can definitely behave in an evil fashion. Mage had guides to playing the Technocracy, though they had gotten more morally ambiguous by that point. Munchkin was made into an RPG briefly, and leaned heavily into the more sociopathic elements of dungeon fantasy. As people argue, by-the-book D&D could be considered a bad guy game.
Delta Green, ironically, is less of a clear case than people are saying. Yes, they engage in all kinds of extrajudicial killings of innocents and the things we criticize governments for doing, but in this case they actually have a valid point-- the escape of the Cthulhu Mythos entities would mean the end of humanity in many cases. IT's definitely aimed at a noir (Vantanoir?) atmosphere, though.
Vampire lets you play bad guys or worse guys (or gals), and Kult characters can definitely behave in an evil fashion. Mage had guides to playing the Technocracy, though they had gotten more morally ambiguous by that point. Munchkin was made into an RPG briefly, and leaned heavily into the more sociopathic elements of dungeon fantasy. As people argue, by-the-book D&D could be considered a bad guy game.
Delta Green, ironically, is less of a clear case than people are saying. Yes, they engage in all kinds of extrajudicial killings of innocents and the things we criticize governments for doing, but in this case they actually have a valid point-- the escape of the Cthulhu Mythos entities would mean the end of humanity in many cases. IT's definitely aimed at a noir (Vantanoir?) atmosphere, though.