Philotomy Jurament
First Post
Oh, I wouldn't mind trying Dying Earth, either.
My wife *always* plays the Prophetess. She never struck me as unbalanced, though (could be I'm just used to her being in the game). For me, Talisman suffers from the same problem as many similar fantasy board games: they go on too long and make me wish I was free from the board-game constraints and playing D&D, instead. Dungeon Twister is one of the few that play-a-fantasy-character board games that doesn't seem to provoke that reaction from me.Really? Because my players have found the Prophetess to be incredibly freaking powerful, compared to absolutely everybody else.
How much Mutant City Blues have you played? I'm intrigued by the GUMSHOE approach, but haven't tried it, yet. MCB probably wouldn't be my setting/genre of choice, but I'm still interested in how the investigative system works in play....I'd like some more...Mutant City Blues...
Really? Because my players have found the Prophetess to be incredibly freaking powerful, compared to absolutely everybody else.
My wife *always* plays the Prophetess.
For me, Talisman suffers from the same problem as many similar fantasy board games: they go on too long and make me wish I was free from the board-game constraints and playing D&D, instead.
Dungeon Twister is one of the few that play-a-fantasy-character board games that doesn't seem to provoke that reaction from me.
I play a lot of board games, but they're not always what I would like to play (I wouldn't mind a bit less Ticket to Ride and a bit more Bonaparte at Marengo, for example.)
Yeah; *I* always pick a random character, but I can't convince my wife to do that. And hey, she's my wife...what can I do?IThis is one reason why we draw random characters, so one person doesn't always pick the same character.
I love the Dungeon for exactly this reason. My wife hates it when I do that. (Uh oh, this is starting to degenerate into "Philotomy bitches about his wife's board-gaming quirks...")Our games have occasionally gone long, but usually wrap up quick because we aren't shy of taking risks in the Dungeon and Timescape. The above house rules may help this.